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Arona

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May 30, 2015
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Orginally there is 2 traits what is influemced by inbreeding and divine blood. Inbred and lunatic.


INBRED_TRAIT_CHANCE_FACTOR = 0.65, -- Inbreeding: Multiplier to the base chance
LUNATIC_TRAIT_CHANCE_FACTOR = 0.2, -- Inbreeding: Multiplier to the base chance
INBRED_DIVINE_BLOOD_TRAIT_CHANCE_FACTOR = 0.1, -- Inbreeding: Multiplier to the base chance
LUNATIC_DIVINE_BLOOD_TRAIT_CHANCE_FACTOR = 0.2, -- Inbreeding: Multiplier to the base chance

Is it possible to make other traits be influenced by inbreeding and dive blood, like weak, imbecile, posessed and moded traits like infertile, tall and so on.

is it bossible to add like.

WEAK_TRAIT_CHANCE_FACTOR = 0.2, -- Inbreeding: Multiplier to the base chance
IWEAK_DIVINE_BLOOD_TRAIT_CHANCE_FACTOR = 0.1, -- Inbreeding: Multiplier to the base chance
 

Fishman786

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Orginally there is 2 traits what is influemced by inbreeding and divine blood. Inbred and lunatic.


INBRED_TRAIT_CHANCE_FACTOR = 0.65, -- Inbreeding: Multiplier to the base chance
LUNATIC_TRAIT_CHANCE_FACTOR = 0.2, -- Inbreeding: Multiplier to the base chance
INBRED_DIVINE_BLOOD_TRAIT_CHANCE_FACTOR = 0.1, -- Inbreeding: Multiplier to the base chance
LUNATIC_DIVINE_BLOOD_TRAIT_CHANCE_FACTOR = 0.2, -- Inbreeding: Multiplier to the base chance

Is it possible to make other traits be influenced by inbreeding and dive blood, like weak, imbecile, posessed and moded traits like infertile, tall and so on.

is it bossible to add like.

WEAK_TRAIT_CHANCE_FACTOR = 0.2, -- Inbreeding: Multiplier to the base chance
IWEAK_DIVINE_BLOOD_TRAIT_CHANCE_FACTOR = 0.1, -- Inbreeding: Multiplier to the base chance
No, I don't think it's possible to add new entries into defines.lua.
 
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