Question about Dakrest hour - Casualties

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PrussianPrince

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Sigh... every time someone abuses statistics, God kills a kitten.

For your example, it does not mean that your AA was 3.4 times as effective. Your AA could be just as effective as in the last game, but the AI just threw 3.4 times as many bombers your way. You'll need proper counterfactual statistical methods to be able to disentangle the effects.

But it still helps to know that, as you will know that the enemy has built quite many planes so it should be weaker in other areas. Or, if you killed a lot of tanks or a lot of infantry, you know what your opponent has been producing. Also, that could probably mean that he is low on manpower.
 

seattle

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Sigh... every time someone abuses statistics, God kills a kitten.

For your example, it does not mean that your AA was 3.4 times as effective. Your AA could be just as effective as in the last game, but the AI just threw 3.4 times as many bombers your way. You'll need proper counterfactual statistical methods to be able to disentangle the effects.

Jesus! I built a better air defence (AA+interceptors) in that game and it paid off. Inflicting 3.4 times more damage is obviously closely related to my better air defences. The a.i. doesn't have that many different strategies, does it? The stats are useful on every level: planes, tanks, ships etc. and that's the bottom line. And it's not just to compare different games, but progress within one game as well. Having trouble with said enemy bomber force early? What's the cause? Oh, you lost a lot of interceptors... maybe invest in the respective tech tree a bit, or build radar stations. You can see the results after a couple of months. How is the sub-convoy ratio? Fantastic tool to adapt naval strategy.

Everything is handily displayed on one screen.
 

PrussianPrince

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Jesus! I built a better air defence (AA+interceptors) in that game and it paid off. Inflicting 3.4 times more damage is obviously closely related to my better air defences. The a.i. doesn't have that many different strategies, does it? The stats are useful on every level: planes, tanks, ships etc. and that's the bottom line. And it's not just to compare different games, but progress within one game as well. Having trouble with said enemy bomber force early? What's the cause? Oh, you lost a lot of interceptors... maybe invest in the respective tech tree a bit, or build radar stations. You can see the results after a couple of months. How is the sub-convoy ratio? Fantastic tool to adapt naval strategy.

Everything is handily displayed on one screen.

+1
Well put. I applaud you sir.
 

seattle

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+1
Well put. I applaud you sir.

Thank you... and I applaud you for your neat DH-icon, sir!
Been thinking about getting one myself these days. It does indeed take a formidable effort and requires quite some mental fortitude to not join this fine gentlemen's club of DH-owners.
However, I shall stand firm until my demands have been fulfilled. No DH without casualty stats! Good day to you, sir!
 

qwertyuiop2

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An excellent game requires a feature like casualty report, even if it is arbitrary.
If this gets implemented , it will make DH the best game I have played so far. :)
 

PrussianPrince

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Thank you... and I applaud you for your neat DH-icon, sir!
Been thinking about getting one myself these days. It does indeed take a formidable effort and requires quite some mental fortitude to not join this fine gentlemen's club of DH-owners.
However, I shall stand firm until my demands have been fulfilled. No DH without casualty stats! Good day to you, sir!

The game is still fun without casualty stats, but of course, if those were implemented, I would be much more immersed into the game and I would probably change my strategies around a bit. For example, the enemy might be taking out many of my bombers while I don't notice, and the casualty stats would really help in that situation. Even if they won't add the casualty stats, the game is still far too good to pass up for 10 euros. Of course, I fully support the implementation of casualty stats and I will suggest it whenever I'm given the chance.

I assure you, good sir, that you won't regret buying it.
 

seattle

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I assure you, good sir, that you won't regret buying it.

That is my problem. I know it will be the best 10 bucks ever invested (aside from that street hooker in Vietnam... and DH will probably even have less bugs).
I'm trying to resist the temptation though until the stats are at least officially announced.
 

safferli

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Well, my personal observation from this thread is that the most vociferous proponents of casualty statistics don't have AoD registered, so the statistics themselves can't really be that much of a sales argument after all.
 

seattle

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However, I shall stand firm until my demands have been fulfilled. No DH without casualty stats! Good day to you, sir!

I tried... then I gave up.
 

safferli

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seattle

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Enjoy your game. :)

Unfortunately that'll have to wait. I was looking forward to the 1914-scenario which is not yet finished. As Germany, war with France never broke out and I had no say in the Austrian-Serbian negotiations, bummer.
I thought I'd be able to influence diplomacy.
 
Last edited:

LodovicoAriosto

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It is obvious that most people would like to have this feature, no matter how the devs or moderators may try to relativize the issue. The arguments about both immersion and usefulness of those charts raised by seattle are true. The problem is that DH and AoD are sort of competing products in a very tiny market - mostly HoI veterans. You cannot expect DH team to do what many people dream they could do - that is to make the new HoI2 platform, combine all new features from "HoI games" into an ultimate product. This is not possible, given the PI decision to fund several separate mod-like games instead of creating a single team which would concentrate all efforts into a single product - a new expansion of vanilla. But it would be probably more expensive than off sourcing the job to isolated teams and would demand a real care of the company about the development of HoI2. No surprise this real care is lacking - it s been quite a long time since the release of HoI2 and new titles replaced it.

But of course, although I would prefer the new official expansion, a bunch of HoI-based games is still better than nothing.

Just my opinion.
 
Last edited:

seattle

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Playing WW1 as Italy currently and since I'm neutral, I hardly have anything to do. Watching the FoW with a province changing hands every other week is not that entertaining.
Stats would again be a fantastic way of telling how the war goes. Maybe it just seems like a stalemate. Maybe Russia is bleeding the Austrian forces dry, so I can forecast a future demise of the Central Powers. It would give me vital intelligence to decide which side to join!

Just imagine a book about WW2 without any casualty stats:
"So there was Stalingrad... hmm... huge encirclement and following disaster for the Axis forces... yepp. That was bad... uh hmm. In fact, it was so bad that... that you don't even need to know about the number of casualties on both sides. The whole war was pretty messy. You don't even want to know, how many people died, planes were shot down and tanks destroyed. All you need to know is the amount of sunk tonnage. Cause it's all about ships, lads! We could have given you numbers, but since they wouldn't be perfectly accurate and hence don't meet our quality standards, we'd rather just ignore it. - The End"

I hope the vast public outcry for stats will at least cause a developer to officially announce their implementation.
 

Radu

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People,people. Implementing battle statistics is no small matter. First it's deciding how precise or vague those stats are, then code written to collect those stats, then code for storing across load/saves, then for displaying the info in the statistics. And don't get me started on the pie-charts. Effort is needed, and that effort has already been poured into the features you already see. Have some patience and give the DH team a chance to catch their breath.

As for the DH members that have replied...
Why are you so defensive? Yes, AoD has features not present in DH. Yes,some AoD features are well-loved. Why is that a problem? AoD has merits, few,small as they may be, but present... and hardly worth your conceit. Simply admit the absence of the aforementioned, your game offers plenty other things in return. I must say I was quite bothered by the dismissive attitude towards AoD's features by some people. Even more when a demi-moderator was... shall I say demi-(im)partial.