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unmerged(12072)

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Originally posted by BiB
U may find it ridiculous but if u base that statement on the "fact" it doesn't make sense u are sorely mistaken, in fact the current system can be exploited mercilessly if u want.
ummm?? I don`t want to exploit anything in the game.. using the current system it just doesn`t make absolutely any sense whatsoever to expand your centralized industries. Expanding those more than cripples your economy. Instead you have to rely on developing industries of "rural" provinces to get a small gain for your IC investment. You tell me if this is how it was meant to be?
 

Khab

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Maybe a solution could be to simple not increase the IC production, but reduce the time to upgrade instead? So New York, with 35 ICs, takes maybe one month or less to upgrade, while Little Rock WILL take a year?
 

Jon Shafer

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I think the exploit comes when you just build up your industries and do NOTHING else until war comes, and by that time you have all 20 - 45 IC provinces.

With some balancing, I'm sure they could get it to work. However, as it stands it's rather useless.

Personally though, I'd rather they tweak things like World Trade, suicide strategic bombers, and the invincible air legions of doom.
 

unmerged(2778)

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Originally posted by Trip
I think the exploit comes when you just build up your industries and do NOTHING else until war comes, and by that time you have all 20 - 45 IC provinces.

Hmm, and not caring about research at all for 3-4 years? Wouldn't your pre-war troops be crushed on the battlefield with that "exploit"?.
Besides since you only can upgrade with 1 IC/province a year, it's impossible to get a province with less than 16 ICs up to 20 in 4 years.

I think that the hole production-system needs to be tweaked. And I'm confident it can and will be corrected in future patch. Hopefully as soon as 1.02.
 

Xipe

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Days to break even.

Gives you how many days after completed construction it takes before the province has broken even with it's build cost (the lost IC while upgrading).

"IC" = how many IC the province had when you started upgrading it. "Days" are how many days until you have repaired the ½ IC loss ("Months" is the same time but expressed in years and months).
Code:
IC	Days	Months	
0	1	1 day	
1	150	5 months	
2	300	10 months	
3	450	1 year and 3 months	
4	600	1 year and 8 months	
5	750	2 years and 1 month	
6	900	2½ year	
7	1050	2 years and 11 months	
8	1200	3 years and 4 months	
9	1350	3 years and 9 months	
10	1500	4 years and 2 months	
11	1650	4 years and 7 months	
12	1800	5 years	
13	1950	5 years and 5 months	
14	2100	5 years and 10 months	
15	2250	6 years and 3 months	
16	2400	6 years and 8 months	
17	2550	7 years and 1 month	
18	2700	8½ years	
19	2850	8 years and 11 months	
20	3000	9 years and 4 months	
21	3150	9 years and 9 months	
22	3300	10 years and 2 months	
23	3450	10 years and 7 months	
24	3600	11 years	
25	3750	11 years and 5 months	
26	3900	11 years and 10 months
I hope I didn't make any mistakes, I think it's correct. The lesson, then, would be to never upgrade any provinces larger than about 8 (if you do it in 1936) - and after 1937/38 only upgrade provinces that are 5 or smaller.
 
Last edited:

unmerged(5824)

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Can you upgrade provinces that start at 0, then? I thought I understood from an earlier thread that the province had to have at least 1 at the start to be upgradable.
 

unmerged(2778)

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Originally posted by Xipe
Days to break even.

The lesson, then, would be to never upgrade any provinces larger than about 8 (if you do it in 1936) - and after 1937/38 only upgrade provinces that are 5 or smaller.

Yes and IMO, it really shouldn't be like that. It makes the "build more industries"-option less usefull than it should be.
 

Habbaku

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*eye twitch*

Now I see why, as an Italy that has conquered Yugoslavia/Albania/Ethiopia I've managed to actually lose industry... *sigh* Back to the drawing board. And thanks for the info.
 

InnocentIII

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Originally posted by Moonwalker
Hmm, and not caring about research at all for 3-4 years? Wouldn't your pre-war troops be crushed on the battlefield with that "exploit"?.
Besides since you only can upgrade with 1 IC/province a year, it's impossible to get a province with less than 16 ICs up to 20 in 4 years.

But you get half your ICs all along, so it's not really not caring about research.

OTOH I agree that there has to be some more rational approach to it. For starters, does the game tell you what you'll get and what you'll give up when you upgrade? I knowit says it will take 360 days, but I'd like to see more information on the cost and the benefit rather than depending on learning it here.
 

unmerged(378)

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Law of dimishing returns... It makes perfect sense that as you have more IC, it costs more and more to get the next one. Of course, I rather have it as a percentage, and as the numbers go up, the percentage drops. But in this case, I think the effect would be similar.

Jeff
 

unmerged(5952)

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IC Help

Playing as France in Road to War scenario and I started out with 34 IC I believe. Over 2 months, that Number went down to 0 and did not increase at all, even after 3 more months!!!!

I cant build troops, research, anything! Please someone tell me how to make the IC go to postivie

Thanks,
 
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Hmm, to me it seems just about right. Within the time frame of the game we shouldnt be able to turn places into mega-cities like we were playing civ3 ;)
Considering this is all supposed to happen within a 10 year period I think they felt that it was a good way to allow some expansion without it getting ridiculos. And there are some techs to research that help production rates etc

I love little things like when you go to war your citizens demand way less goods which frees up a whole bunch of ICs for the war effort. Nice touch that.

Each sector should (does realworld) have a limit to how much the industrial sector of society can be expanded. I think the game system in place now reflects that pretty well.

Just IMO :)

Myros
 

crazy canuck

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Re: IC Help

Originally posted by Typer85
Playing as France in Road to War scenario and I started out with 34 IC I believe. Over 2 months, that Number went down to 0 and did not increase at all, even after 3 more months!!!!

I cant build troops, research, anything! Please someone tell me how to make the IC go to postivie

Thanks,


It sounds like you have just run out of a resource needed for your production. Check on page 3 of the ledger to see what is going on.
 

unmerged(12121)

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Re: IC Help

Originally posted by Typer85
Playing as France in Road to War scenario and I started out with 34 IC I believe. Over 2 months, that Number went down to 0 and did not increase at all, even after 3 more months!!!!

I cant build troops, research, anything! Please someone tell me how to make the IC go to postivie

Thanks,
What's happening, most likely, is that you are expending a large amount of ICs in research while coupling that with expanding your industry in your bigger industrial provinces (which reduces IC production by 50%). You are still generating ICs, but once produced they instantly go into research. So your IC counter always shows zero, but your research is likely progressing in spurts as the new ICs come available.
 

unmerged(12007)

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Originally posted by Grenadier
So........me building more industries in Berlin, with 30 IC, was an incredibly stupid move compared to building it in 6 different provinces each with 5 IC instead? Both options would cost 15 IC:s for one year, but the latter option would expand my total IC with 6 instead of 1....? :eek:

Absolutely correct. Contravening economic logic, it makes more sense in the game to build up provinces that have marginal industry, rather than to expand the IC base of provinces that already have substantial industry. My rule is that I only expand provinces if I have time, and the province has less than 5 IC.

Also, don't bother expanding IC if you have a resource shortage and are likely to continue to have a resource shortage. You see, the game DOES NOT ALLOW the buildup of other types of industry such as Coal, Steel, and Oil production. These are fixed. So, if you are short of resources, building up or conquering IC is a complete waste of your economy.

Naturally, I think all this reflects an extremely poor economic model. Its actually two steps back from EU2, where it did make sense to expand the large provinces as well as the small ones.
 

unmerged(11923)

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Ah this explains a lot why it so hard for Russia: I mean how can you compete against Germany when you wont gain from industrialization? :mad:
 

unmerged(12007)

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Re: Re: IC Help

Originally posted by Brewer
What's happening, most likely, is that you are expending a large amount of ICs in research while coupling that with expanding your industry in your bigger industrial provinces (which reduces IC production by 50%). You are still generating ICs, but once produced they instantly go into research. So your IC counter always shows zero, but your research is likely progressing in spurts as the new ICs come available.

Take a province that has 20 IC. Expand it. You lose 10 ICs per day for 360 days. Net gain : provincial IC capacity increases by 1 to 21.

This is an investment of 3600 lost in IC for a return of an additional 1 IC per day when finised. ROI is TEN YEARS.

Take a province that has 5 IC, expand. You lose 2.5 IC per day for 360 days, or 900 IC. ROI is a little less than 3 years. An investment of 900 IC for the SAME RETURN.

Quite ludicrous for anyone who has studied econ, but that's the game.