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unmerged(7784)

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I think so too. All natives are placed on the same land tech level, just that I'm unsure which level are they exactly at. We'll wait for a technical data guru of the game to arrive..
 

|AXiN|

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AFAIK, they start at tech 1 in every resepct, in the exotic group, and whiteman bonus. Thus, they very much lag behind everyone else. Mercenaries are the same, although I'm thinking of changing them to Latin or Orthodox, so they stay useful later on.
 

Iso-A

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Native fighting ability is affected at least by the number of cavalry they have. Some have lot. And if you are going to kill the natives, they are easiest to kill when you first set your feet on that piece of land, their number is reduced then severely, probably to represent the diseases the white men brought with them.
 
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|AXiN| said:
Mercenaries are the same, although I'm thinking of changing them to Latin or Orthodox, so they stay useful later on.
Uh ? :wacko:
Mercenaries don't form separate units, with different fighting values, but is just another way of raising troops. They're exactly like your other troops, except you raised them instantly (but you still have to wait for their morale to rise up, representing the time needed to organize them).

For natives, there's a data in country.csv file named "Efficiency of natives in combat"... ;)
 

unmerged(29041)

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lawkeeper said:
For natives, there's a data in country.csv file named "Efficiency of natives in combat"... ;)

It is province.csv. It also has "Native combat strengh" and "Natives tolerance value"

Yes, YES, I DID IT :D

First time I find something that is not totally exact and precise in one of lawkeeper's posts. Even though I had to check it, because I didn't know it ;)
 
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Fodoron said:
It is province.csv. It also has "Native combat strengh" and "Natives tolerance value"

Yes, YES, I DID IT :D

First time I find something that is not totally exact and precise in one of lawkeeper's posts. Even though I had to check it, because I didn't know it ;)
Euh, yes, province.csv, off course. :wacko: :rolleyes:

But combat strength determines the amount of natives, while tolerance value determines the aggressivity. There're different from the Efficiency in combat. :p
 

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lawkeeper said:
But combat strength determines the amount of natives, while tolerance value determines the aggressivity. There're different from the Efficiency in combat. :p

What is the difference between "Ferocity" and "Natives tolerance value"? One of them is aggressivity, but the other?
 
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Fodoron said:
What is the difference between "Ferocity" and "Natives tolerance value"? One of them is aggressivity, but the other?
Aggressivity is the Native tolerance value.
I don't know for certain what Ferocity represents, tough I think it determines the time before a revolt starts without being triggered by movement from armies or failed colonist.
 

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lawkeeper said:
Aggressivity is the Native tolerance value.
I don't know for certain what Ferocity represents, tough I think it determines the time before a revolt starts without being triggered by movement from armies or failed colonist.

Aha, so the ferocious ones should be the first to be exterminated. I hate it when my TP goes suddenly kaboom for no good reason.
 

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The Impaler said:
The word is "Aggressiveness" by the way. "Aggressivity" sounds like something an American military spokesperson in an ongoing explanification scenario might favoritize to optimize communication speedwise. ;)
:wacko: :wacko: :wacko:
:rofl:
 

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Troggle said:
Kill high agressiveness natives. They fight too much and generally kill themselves fighting your troops, rather than assimilating like they should :D

Actually in provinces like Bandung or southern India, I prefer to keep a large 6-8k army to put down any native insurrestions and build the city as fast as possible, then hey presto I get a 10,000 strong colony in India, and I can recruit 5-6k at a go to quickly conquer the res of teh area.

Establishing the inital colony is difficult - (exploits - get a conquistador, attack natives and then rout, in that short time, the province will show as having no natives, and with you conquistador there, you get a better %age of success) - but subsequent ones arent too bad.
 
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passer by said:
Actually in provinces like Bandung or southern India, I prefer to keep a large 6-8k army to put down any native insurrestions and build the city as fast as possible, then hey presto I get a 10,000 strong colony in India, and I can recruit 5-6k at a go to quickly conquer the res of teh area.

Establishing the inital colony is difficult - (exploits - get a conquistador, attack natives and then rout, in that short time, the province will show as having no natives, and with you conquistador there, you get a better %age of success) - but subsequent ones arent too bad.
The hard thing is learning, from first-hand experience, how many troops are needed to keep defeating the natives' uprisings without wiping them. Usually, infantry forces 80% as strong as original natives' population is enough, provided you're not too advanced in tech (and you're at 50% maintenance).

I never kill the natives on purpose even when they're very aggressive (I'm not american, I'm not a military, and I'm neither a spokesperson ;) ) and only 1k strong. But in such cases, accidents may happen. :rolleyes:
 

unmerged(7784)

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Natives are never worth killing as long you have enough ducats to splash onto that prov. That means, a native presence, esp at high aggression levels, would require constant stocking up of troops there, plus more failed colonising attempts on the average due to the lowered success rate. Going hand in hand with more failed attempts would be more native uprisings. More ducats down the drain.
Seems like only gold and the odd sugar/grain prov is worth this trouble.
 

Yakman

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i don't kill natives. i always try to assmilate them. it makes the province a lot more profitable.
 

DSYoungEsq

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Yakman said:
i don't kill natives. i always try to assmilate them. it makes the province a lot more profitable.
Unless the number of natives is substantially close to 5000, they won't really do very much for you economically. Economics of a new province is only affected when it's provincial capital passes 5000 in population; from 1000 to 5000 it produces identical trade, production and tax incomes. Given that the growth algorithm for a city rarely produces more than a 10% per decade growth rate, there isn't that much advantage to a province that jumps to, say 3000 compared to one that starts at 1000 (roughly a century). And the jump is relatively miniscule; only 1/6th of the base value of the trading good for production and only 1d for increased trade tax; nothing for income tax or census tax.

So unless there is an almost immediate jump up to a new population level, you have to seriously consider the true cost of successfully initiating, then maintaining the colony while you get it to city status. Keep in mind that lost troops in battle have a cost, too. :)