I've never been sure about this one: do natives with higher aggressiveness fight better than those with lower aggressiveness, or are they all the same?
The Impaler said:I've never been sure about this one: do natives with higher aggressiveness fight better than those with lower aggressiveness, or are they all the same?
Uh ? :wacko:|AXiN| said:Mercenaries are the same, although I'm thinking of changing them to Latin or Orthodox, so they stay useful later on.
lawkeeper said:For natives, there's a data in country.csv file named "Efficiency of natives in combat"...![]()
Euh, yes, province.csv, off course. :wacko:Fodoron said:It is province.csv. It also has "Native combat strengh" and "Natives tolerance value"
Yes, YES, I DID IT
First time I find something that is not totally exact and precise in one of lawkeeper's posts. Even though I had to check it, because I didn't know it![]()
lawkeeper said:But combat strength determines the amount of natives, while tolerance value determines the aggressivity. There're different from the Efficiency in combat.![]()
Aggressivity is the Native tolerance value.Fodoron said:What is the difference between "Ferocity" and "Natives tolerance value"? One of them is aggressivity, but the other?
lawkeeper said:Aggressivity is the Native tolerance value.
I don't know for certain what Ferocity represents, tough I think it determines the time before a revolt starts without being triggered by movement from armies or failed colonist.
:wacko: :wacko: :wacko:The Impaler said:The word is "Aggressiveness" by the way. "Aggressivity" sounds like something an American military spokesperson in an ongoing explanification scenario might favoritize to optimize communication speedwise.![]()
Troggle said:Kill high agressiveness natives. They fight too much and generally kill themselves fighting your troops, rather than assimilating like they should![]()
The hard thing is learning, from first-hand experience, how many troops are needed to keep defeating the natives' uprisings without wiping them. Usually, infantry forces 80% as strong as original natives' population is enough, provided you're not too advanced in tech (and you're at 50% maintenance).passer by said:Actually in provinces like Bandung or southern India, I prefer to keep a large 6-8k army to put down any native insurrestions and build the city as fast as possible, then hey presto I get a 10,000 strong colony in India, and I can recruit 5-6k at a go to quickly conquer the res of teh area.
Establishing the inital colony is difficult - (exploits - get a conquistador, attack natives and then rout, in that short time, the province will show as having no natives, and with you conquistador there, you get a better %age of success) - but subsequent ones arent too bad.
Unless the number of natives is substantially close to 5000, they won't really do very much for you economically. Economics of a new province is only affected when it's provincial capital passes 5000 in population; from 1000 to 5000 it produces identical trade, production and tax incomes. Given that the growth algorithm for a city rarely produces more than a 10% per decade growth rate, there isn't that much advantage to a province that jumps to, say 3000 compared to one that starts at 1000 (roughly a century). And the jump is relatively miniscule; only 1/6th of the base value of the trading good for production and only 1d for increased trade tax; nothing for income tax or census tax.Yakman said:i don't kill natives. i always try to assmilate them. it makes the province a lot more profitable.