I've put together a number of comparisons to help us quantitatively assess different division designs. I'm using the data for the base unit statistics as presented in the wiki. This ignores the effect of technology on the stats and practical knowledge on cost and time. To start with I will also be only looking at individual divisions, although stacks will be analyzed a bit later.
The baseline for comparison of all division designs is the classic triangular division of three infantry brigades. I will also limit the number of brigades to four.
We'll start with different configurations of infantry and artillery. The addition of one artillery brigade seems to be pretty cost-effective. We can't really evaluate the reduced number of infantry without taking the stacking penalty into account.
Now we can look at the various special forces type divisions. None of the tradeoffs here should be surprising to HOI2 veterans. Increased manpower and IC, with reduced attack stats, particularly hard attack.
Now we'll look at different configurations of garrison and militia units. The garrison unit is a reasonably effective defensive unit. The combination of three militia and one artillery could also make a decent cheap defensive unit. The others will be better evaluated in a stack.
I split out the anti-tank and tank destroyer to reduce the massive size. The low hard attack is one of the critical deficiencies of the militia unit (on top of low toughness and speed). The two TD version has a softness of 65% and therefore the CA bonus (assumed to be 30%) was applied to the attack and defense values for that division.
The next post will look at stacking infantry-artillery and militia-artillery.
The baseline for comparison of all division designs is the classic triangular division of three infantry brigades. I will also limit the number of brigades to four.
We'll start with different configurations of infantry and artillery. The addition of one artillery brigade seems to be pretty cost-effective. We can't really evaluate the reduced number of infantry without taking the stacking penalty into account.
Now we can look at the various special forces type divisions. None of the tradeoffs here should be surprising to HOI2 veterans. Increased manpower and IC, with reduced attack stats, particularly hard attack.
Now we'll look at different configurations of garrison and militia units. The garrison unit is a reasonably effective defensive unit. The combination of three militia and one artillery could also make a decent cheap defensive unit. The others will be better evaluated in a stack.
I split out the anti-tank and tank destroyer to reduce the massive size. The low hard attack is one of the critical deficiencies of the militia unit (on top of low toughness and speed). The two TD version has a softness of 65% and therefore the CA bonus (assumed to be 30%) was applied to the attack and defense values for that division.
The next post will look at stacking infantry-artillery and militia-artillery.