- May 25, 2009
Maybe it also arises from the fact that HOI3 is not very well balanced ATM...
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What AA bug?I've found that either TD's or S-P arts work very well in the "5th brigade" spot every well.
until they get the AA bug fixed I wont attach any AA to my divisions.
YES, most excellent post and well done for all the hard work u put into the statistics u have here.
Actually, a division is going to be firing at the unit in front of it, possible two if splitting boundaries, but it will always be attacking the same unit(s). The exception to this being units that are surrounded, but even then the fire is spread out against all the opposing attackers. If attacking, the firepower would be focused on the point of attack. I don't know if that is how the game handles this, but I get the impression from reading here that the selection of targets is random each time.<snip>
Personally I think this is a major flaw, since attacking divisions aren't even going to know exactly where the defending divisions boundaries are anyhow, so concentrating all of their firepower onto just one division is unrealistic. But that's the game mechanic and we're probably stuck with it Obviously, you can improve the odds by packing in more support brigades, but that's avoiding the point of a like-for-like comparison in total composition. It's also heading towards the realm of gamey mega-stacks