ok, so heres the system
every move towards quality you get
+.05 to moral
-10 % to manpower
+.4 ducats to infantry/cavalry cost
and if you make it to full quality you get +1 defualt leader fie value
and for quantity it is the opposite
-.05 moral
+10 % manpower
-.4 ducats to infantry/cavalry
and if full quantity -1 to defualt leader fie value
that thing comes that it makes no sense to move towards quality and makes total sense to move towards quantity.
It would be better proportionate if the price of the troops did not change which way you moved the slider.
or
keep the price change and remove the manpower percentage of troops.
now to make either of these changes make sense, you can look at it in two ways.
first, quantity/quality represents troop skill level. Are you going to put these poor soles out into the battlefield with little training, or are you going to build the best military schools on the planet.
second, could not represent the troop skill level, but the amount of recruiting. Are you going to actively recruit and encourage joining the army, or does your nation discourage warfare, only keeping the best soldiers around for national defense.
the first example would be a case for removing the manpower, because training or no training your still going to find the same amount of able bodies to participate. The second would be for keeping the manpower and removing the cost, because no matter how many you find to arm, training and equipment will still cost the same.
to have quantity/quality represent both troop training and troop recruitment at the same time makes it really a no questions asked choice of which choice to make. I think every, wether playing SP or MP, has run into times where they could just use ten thousand more troops (or in some cases its one hundred thousand more troops), so the thought of giving up manpower is not a happy one, ESPECIALLY if you have to pay more to have less. the math doesnt equal up in my mind.
The reason i believe this one dp slider specifically creates a problem, is because there is really no valid case for moving towards quantity. All the other sliders do have valid cases in moving from one way to the other, depending on which nation you are and on which century the game is currently in. So, to have a choice put into the game that is really not much of a choice at all, it kinda gives some nations an advantage, specifically the nations that start more towards quantity, and gives those that start more towards quality a disadvantage because they have to spend half a century moving there slider towards quantity, while ignoring there other dp settings.
so while typing this it put a question into my head
is there a way to change the slider settings at the begining of a scenario?? say could i go into the files and make all nations have the same starting setting for quality/quantity?
every move towards quality you get
+.05 to moral
-10 % to manpower
+.4 ducats to infantry/cavalry cost
and if you make it to full quality you get +1 defualt leader fie value
and for quantity it is the opposite
-.05 moral
+10 % manpower
-.4 ducats to infantry/cavalry
and if full quantity -1 to defualt leader fie value
that thing comes that it makes no sense to move towards quality and makes total sense to move towards quantity.
It would be better proportionate if the price of the troops did not change which way you moved the slider.
or
keep the price change and remove the manpower percentage of troops.
now to make either of these changes make sense, you can look at it in two ways.
first, quantity/quality represents troop skill level. Are you going to put these poor soles out into the battlefield with little training, or are you going to build the best military schools on the planet.
second, could not represent the troop skill level, but the amount of recruiting. Are you going to actively recruit and encourage joining the army, or does your nation discourage warfare, only keeping the best soldiers around for national defense.
the first example would be a case for removing the manpower, because training or no training your still going to find the same amount of able bodies to participate. The second would be for keeping the manpower and removing the cost, because no matter how many you find to arm, training and equipment will still cost the same.
to have quantity/quality represent both troop training and troop recruitment at the same time makes it really a no questions asked choice of which choice to make. I think every, wether playing SP or MP, has run into times where they could just use ten thousand more troops (or in some cases its one hundred thousand more troops), so the thought of giving up manpower is not a happy one, ESPECIALLY if you have to pay more to have less. the math doesnt equal up in my mind.
The reason i believe this one dp slider specifically creates a problem, is because there is really no valid case for moving towards quantity. All the other sliders do have valid cases in moving from one way to the other, depending on which nation you are and on which century the game is currently in. So, to have a choice put into the game that is really not much of a choice at all, it kinda gives some nations an advantage, specifically the nations that start more towards quantity, and gives those that start more towards quality a disadvantage because they have to spend half a century moving there slider towards quantity, while ignoring there other dp settings.
so while typing this it put a question into my head
is there a way to change the slider settings at the begining of a scenario?? say could i go into the files and make all nations have the same starting setting for quality/quantity?