Just make the first fleet 10 or 20. Every game i have to go in and up it to allow me to reinforce it easy. Yes it is simple, but come on. Who keeps it at 3???
- 13
- 3
Used to be pretty common to delete the starting fleet I believe.
Oh yeah, corvette exploration was fun.Back in 1.x you could explore with a single military ship, so I would break up my 3 starting ships and send them to neighboring stars while my science vessel surveyed the home system (which you had to do in 1.x, no free scans, no free mining stations).
Much cheaper to lose a single corvette to some space monster than to lose a science ship, especially since replacing Leaders cost Influence back then.
Another reasonable possibility for a starting ship would be the military-scientific hybrid. To make it balanced it would probably need to be weaker than a corvette and also somewhat less capable than a pure science ship, maybe slower sublight, slower survey, slower anomaly investigation, etc. With very limited space infrastructure it would make sense to build multifunction ships at the start but once you start to grow dedicated ships would become more cost-effective.
I doubt that would be an issue for new players; more likely to confuse people familiar with the current start situation.It's logical, but sounds like sthing that will confuse newbs a lot.
I doubt that would be an issue for new players; more likely to confuse people familiar with the current start situation.
I'd be more worried about internal stuff. The game has categories for ships being military or civilian and this one would be sort of both. Probably should be allowed to group in fleets like normal military ships rather than solo like civilian ships (or some event ships) but that might confuse the ships' scientific functions.
You mean like the standard StarTrek Federation science vessel with enough fire power to destroy a planet?Another reasonable possibility for a starting ship would be the military-scientific hybrid. To make it balanced it would probably need to be weaker than a corvette and also somewhat less capable than a pure science ship, maybe slower sublight, slower survey, slower anomaly investigation, etc. With very limited space infrastructure it would make sense to build multifunction ships at the start but once you start to grow dedicated ships would become more cost-effective.
Used to be pretty common to delete the starting fleet I believe. Pretty sure there are plenty of people not planning on attacking the first neighbor they run into that don't bother to expand fleet until they've teched up some.
The start of the renegade fanatics event chain would have to be rebalanced.