Quality of life requests for 2.2.1

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

pryr

Major
Mar 6, 2017
589
62
Economic growth slider in addition to technology/unity cost slider (that will increase/decrease speed of pop growth and building speed). I prefer more fast paced playing, and just technology/unity cost slider is not enough for that in 2.2.
 

hironolind

First Lieutenant
97 Badges
Dec 24, 2010
249
177
  • Crusader Kings II
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Rights of Man
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Conclave
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Victoria 3 Sign Up
  • Crusader Kings II: Way of Life
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury Pre-order
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV
  • Mount & Blade: Warband
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Megacorp
  • Supreme Ruler 2020
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Parklife
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris: Synthetic Dawn
  • Knights of Honor
Some macro-management tools would be nice, even if it's just giving back the ability to set tax rates on sectors.
 

Zentay

Captain
13 Badges
Apr 30, 2012
479
867
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
Can you make it so that fanatic purifiers start with the slavery policy set to prohibited? They cannot use slaves, but the fact that slavery is allowed can give them rulers and governors with bonuses to slavery.

Can you make planets that are in explored systems (but not yet surveyed) show up in the expansion planner?
 
Last edited:

ross-g

Captain
46 Badges
Apr 23, 2016
427
538
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Stellaris: Galaxy Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Shadowrun Returns
  • Hearts of Iron IV: Cadet
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
I don’t know if i’m missing somthing but i’d really like to see an overlay for claims, sometimes the AI declares war on me and isn’t I miss the initial declaration I have no idea what they are claiming right what their war goal even is... (especially if its through a defensive pact)

The Diplomacy map mode already does this, claimed systems are highlighted in blue. By default you see your diplo relations and your claims... click on another empire to see their relations & claims.
 

Linusz

Captain
58 Badges
Apr 27, 2017
304
221
  • Surviving Mars
  • Europa Universalis IV
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Europa Universalis IV: El Dorado
  • Victoria 3 Sign Up
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • BATTLETECH
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - Parklife
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Imperator: Rome - Magna Graecia
  • Cities: Skylines Industries
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Stellaris: Synthetic Dawn
Certain Techs finally need to be weigthed, especially in regards to ethos and civics.
Example: I play a F. Materialist/Egalitarian with technocracy and machinist. With this combination I would expect Robot tech to come up more often. Yeah well nope...despite absurd Research i still don't have droids in 2270 which really screws economy.
To cut it short, civics and ethos should result in different weighting of Technology draws imho. At least more than currently.

Edit: Also System Resources...the minimum amount should be at least a Sum of 4....Not the 2 it currently is.

It appears that the tech is already weighted 4 times the base value by being machinist and materialist. So your request is not valid since it is already in the game.

Have you checked wether you meet the requirements for droid tech? I had the same problem until I figured out that you need Colonial Centralisation (a society tech) before it can appear: https://stellaris.paradoxwikis.com/Engineering_research#Droids_tech
 

KevinHann

Recruit
14 Badges
May 3, 2018
9
0
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
Here are a few QoL suggestions off the top of my head, please feel free to correct me if I'm blind for some blatantly obvious game mechanic:

1. In the Expansion planner, add terraforming candidates you've discovered to the "is Colonizable" filter, or find some other solution to see only the candidates in your current territory. Because it's a nightmare trying to find where the terraforming candidates in your own territory actually are, you have to browse every single one you've found throughout the galaxy.
2. Give us the tools we had to evaluate research agreement benefits before 2.2. Specifically be able to see how many techs each empire will get a boost for beforehand, and some tool to review these numbers over time (because research agreements are no longer temporary, I'd like to know when they have become obsolete and I'm better off not spending influence on them anymore).
3. Notifications when a planetary decision expires. Looking at you, growth boost! It becomes rather intense trying to keep track of these when you should renew those once you get more than a few planets.
4. I'm not sure if I'm just not seeing it, but does it display anywhere on the planetary screen how the current pop happiness is affecting pop production, specifically, with exact numbers? It would be useful if we could have a tooltip providing that information.
 
Last edited:

Stars_and_Bars

Viscount
88 Badges
Dec 22, 2012
1.905
1.035
  • Crusader Kings II
  • Hearts of Iron III
  • Victoria 2: A House Divided
  • Divine Wind
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome - Magna Graecia
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III
  • Stellaris: Nemesis
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Rule Britannia
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
Most of the map mods that they removed in earlier updates sure would be useful. Though I literally will not play the game without using a mod that brings them back, but it's tiresome.
 

Sigma 582

Colonel
19 Badges
Aug 3, 2018
875
5
  • Stellaris
  • Stellaris: Necroids
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall Season pass
  • Crusader Kings II: The Old Gods
1. In the Expansion planner, add a filter to only see planets that currently are in your territory. Because it's a nightmare trying to find suitable terraform candidates which don't display with a planet icon in the galaxy map.

The tickbox called "Is Colonizable" on top of the list does exactly that.

2. Give us the tools we had to evaluate research agreement benefits before 2.2. Specifically be able to see how many techs each empire will get a boost for beforehand, and some tool to review these numbers over time (because research agreements are no longer temporary, I'd like to know when they have become obsolete and I'm better off not spending influence on them anymore).
Would love to see this too. Also, since we can't "sell" research agreements to less developed countries anymore, some sort of compensation/bonus (at least opinion) for agreeing to a disparate research agreement would be appropriate.

3. Notifications when a planetary decision expires. Looking at you, growth boost! It becomes rather intense trying to keep track of these when you should renew those once you get more than a few planets.
Yes please!

4. I'm not sure if I'm just not seeing it, but does it display anywhere on the planetary screen how the current pop happiness is affecting pop production, specifically, with exact numbers? It would be useful if we could have a tooltip providing that information.
* weighted average pop happiness affects approval (happiness icon on "Population tab") - these effects can be seen on approval icon tooltip
* approval affects stability (scales icon on the first tab), which then affects production - both effects are seen on stability tooltip
* unhappy pop generates some crime which is visible in pop details; total crime and its effects are seen on the 1st tab
the system is a bit nebulous (thanks today's news for the word of the day) but as soon as you get it you get used to it
 

KevinHann

Recruit
14 Badges
May 3, 2018
9
0
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
@Sigma 582
1. Terraforming candidates do not display when you tick "is colonizable", thus there is no way to discover terraforming candidates in your own territory rather than looking through the entire list of barren worlds you have surveyed. This can be very bothersome when you have explored a larger portion of the galaxy.

Curiously, the same tab works well for all other planets... which you can see as a planet icon on the galaxy map anyway. The only type of planet you can't see thus making Expansion planner vital for filtering is... terraforming candidates :)

Thank you for this, I just realized my wording was very vague and I've edited the original suggestion. Hopefully it's clearer what I mean now.

4. When I hover over the amenities section, I can only see "+7% pop happiness" and I have no clue what that means numerically. I do understand it then takes part in other calculations but I have no idea how, the game gives no feedback thus I can't decide how to prioritize happiness other than the generic "it must be useful, better have it higher than not". That doesn't help weigh it against other options, depriving me of a conscious choice. At least that's how I feel about it.

Let me expand a little, I have no clue what the exact correlation between pop happiness and pop approval is (and why they are two different things to begin with), I would like the game to properly explain how each is affecting each, with specific numbers via tooltips. So that I know what my current pop happiness bonus is actually giving me, and so that I can predict how valuable a 5% pop happiness boost via research, building, tradition or whatever will be when I'm picking it against something else.
 
Last edited:

Shadowstrike

Terrestrial Liability #168
147 Badges
Mar 17, 2001
2.483
1.651
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Stellaris: Galaxy Edition
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Cities: Skylines - After Dark
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Victoria 2
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Cities in Motion 2
  • Ancient Space
  • Cities in Motion
  • Arsenal of Democracy
  • Rome: Vae Victis
  • Europa Universalis IV
  • Rome Gold
  • Crusader Kings II: Charlemagne
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • King Arthur II
  • Impire
  • Heir to the Throne
  • Hearts of Iron IV: No Step Back
  • For The Glory
My two pet peeves are that there is no quick way to 1) identify which planets have no jobs/housing/amenities or incipant crime/stability problems (short of clicking through all your planets), and 2) figure out what your resource surplus/deficit would be if all your districts were filled up (i.e. am I really short on food, or am I short on farmers? That makes a difference in terms of the development choices I'm going to make). These are fairly solvable:

1) Notifications at the top for "planets have no jobs/housing/amenities"
2) Early notifications about stability & crime problems (i.e. when they are still within tolerances, but are getting worse, instead of "this is a problem already!")
3) Columns in the planets/sectors tab for available jobs/housing/amenities (so you can sort by them to find all the planets that are about to run out)
4) An extra number on the top bar showing what maximum resource output would be if all your districts/jobs are filled. E.g. right now, it reads: "Minerals: 500 +12", but It would be really good if it read "Minerals +12 (+20 max)" so you know that you still have the built capacity to produce 8 more minerals.
 

Less2

Field Marshal
Jan 20, 2016
3.737
5.039
Better outliner please. Ideally have tabs on the right of the screen so I could activate the planet outliner when I wanted to look at planets, fleet outliner to look at fleets, starbase outliner for starbases, etc. Otherwise it's really cumbersome trying to scroll up or down 50 planets with 30 starbases, 20 science/construction ships, and 4 fleets in the way.

Actual prioritization for jobs. Currently there is no priority, it's just locking and unlocking jobs.

Some kind of configurable information reported by planets on the outliner would be amazing. I'd love to see # of pops / # of jobs for instance.