@Sigma 582
1. Terraforming candidates do not display when you tick "is colonizable", thus there is no way to discover terraforming candidates in your own territory rather than looking through the entire list of barren worlds you have surveyed. This can be very bothersome when you have explored a larger portion of the galaxy.
Curiously, the same tab works well for all other planets... which you can see as a planet icon on the galaxy map anyway. The only type of planet you can't see thus making Expansion planner vital for filtering is... terraforming candidates
Thank you for this, I just realized my wording was very vague and I've edited the original suggestion. Hopefully it's clearer what I mean now.
4. When I hover over the amenities section, I can only see "+7% pop happiness" and I have no clue what that means numerically. I do understand it then takes part in other calculations but I have no idea how, the game gives no feedback thus I can't decide how to prioritize happiness other than the generic "it must be useful, better have it higher than not". That doesn't help weigh it against other options, depriving me of a conscious choice. At least that's how I feel about it.
Let me expand a little, I have no clue what the exact correlation between pop happiness and pop approval is (and why they are two different things to begin with), I would like the game to properly explain how each is affecting each, with specific numbers via tooltips. So that I know what my current pop happiness bonus is actually giving me, and so that I can predict how valuable a 5% pop happiness boost via research, building, tradition or whatever will be when I'm picking it against something else.