Quality of life requests for 2.2.1

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Malonex

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Please add specification for missing resources to 'Reinforce Fleet' option, I didn't realize for the longest time that I needed gasses and crystals to build ships.

upload_2018-12-7_15-50-12.png


Please add a slider for players to set when the victory screen comes up

upload_2018-12-7_15-53-11.png

This could be fun to experiment with to be honest.


These are the only two I could thing of right now, I'm still playing my first Megacorps campaign. I'd be curious to see what other people would like added or changes to the patch.
 

Duuk

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Please change the UI on the planet screen so city districts matches the other types of districts instead of having a numerical display. It looks out of place and makes it appear to be a different type of indicator.
 

RegnumMortis

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Couple more bugs found:
1. Changing Droid rights to "Colonization Allowed" automatically change citizenship to "residence" and living standards to "decent conditions" (those options are not even selectable to begin with). Trying to change it back to "servitude" does not change anything, but does trigger the respective 10-year-lock-timer

20181214003547_1.jpg
 

RegnumMortis

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2. With "Colonization Fever" tradition researched, colonized a planet with a Droid. The extra pop was from my founding species, who is life-seeded and therefore has 0% habitability. Also, new pops seems to grow normally, effectively negating the main disadvantage of Life-Seeded trait very early in the game.

20181214000818_1.jpg
 

xsmilingbanditx

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Certain Techs finally need to be weigthed, especially in regards to ethos and civics.
Example: I play a F. Materialist/Egalitarian with technocracy and machinist. With this combination I would expect Robot tech to come up more often. Yeah well nope...despite absurd Research i still don't have droids in 2270 which really screws economy.
To cut it short, civics and ethos should result in different weighting of Technology draws imho. At least more than currently.

Edit: Also System Resources...the minimum amount should be at least a Sum of 4....Not the 2 it currently is.
 
Last edited:

Quizzical

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I don’t know if i’m missing somthing but i’d really like to see an overlay for claims, sometimes the AI declares war on me and isn’t I miss the initial declaration I have no idea what they are claiming right what their war goal even is... (especially if its through a defensive pact)
 

icon41gimp

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2. With "Colonization Fever" tradition researched, colonized a planet with a Droid. The extra pop was from my founding species, who is life-seeded and therefore has 0% habitability. Also, new pops seems to grow normally, effectively negating the main disadvantage of Life-Seeded trait very early in the game.

Species can colonize 0% habitability worlds in 2.2, they just require 100% extra amenities and consumer goods. They should grow as normally.

The extra pop not being a droid seems like a bug though.
 

Kent_Lang

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I would like the construction ship to have an auto-build feature for automatically building mining and research stations inside your own borders. Seriously, why don't we have that yet!? Yet we still have auto-explore for science ships and while that's awesome and helps a lot when you want to have 3 - 5 science ships mapping the galaxy - wouldn't it make even more sense for the construction ships to have that?

Also I'd like the default rights button to change all the species rights like before the update.
 

Azhcristokos

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Expand the size of the planet screen. Please.
 

MAHak

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Show the costs and benefits when an AI empire offers you a commercial pact.