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Barron of Gondor

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It's too late to hope for this in 3.3. But Maybe in a future update?

1st. Sector editing.
We used to have this, and I understand why they took it out. In the past you used to only have a 3 inhabited system in your core sector. The rest of your planets went into your sectors. You didn't get 100% of the resources in that sector, and had to pay with influence to take resources etc. But one thing you used to do was to manually add and take away systems from your sectors. It was abused because you would add ALL other planets in your empire into 1 sector. So that's why they have the system of 4 jumps from sector capital. But can we have some sort of way to edit them? How many time have you seen a planet just one or two jumps away and honestly would just make sense that it would belong in that sector.

2nd. Fleet Reshuffling.
In the free update of Nemesis they allowed you to reshuffle your planet order in the outliner; can we do this with the fleets/Armies/Civilian Ships too? In the late game I run Combat Fleets, and Anti Piracy "Strike/Task Forces" In the outliner and in the Fleet Manager I would like to re order them. Because in times of war I only care about my Combat Fleets. So I want them at the top of the List. But If I made a Patrol task force before I made a Combat fleet that would be higher on the outliner, and in the fleet manager.

3rd. More user friendly Planets and Sector Screen.
In the early game I never use this screen, so this is not an issue until the late game. But in the late game; I use this screen a lot.
3A. I want to reshuffle the sector order. I'm a boring person who gets OCD with lists being out of order. So when I see my core sector in the middle of that list because I had a total war that messed up my sector organization.. I want to fix it.
3B. Can we see the planets designation in the planet info bar? I like that they added that in the outliner, and I would like that in the Planets and Sectors screen too. When in late game and you've got dozens of sectors and planets, Its useful to see if the AI has designated your planets right. The Outliner is too small, and involves a lot of scrolling. Pluss you don't have the districts shown like in the planets and Sectors Screen.

4th. Setting for Bigger UI.
Some people have trouble reading the small text in the games events, and UI. I am one of them. Now, there is a Mod for this, and I have it installed. However that's at the whim of its author. He can discontinue his mod if he so chooses and I'll be S.O.L. So I would like it if there is a setting I can choose to have a larger text.

Thank you, and if you have any suggestions post them down in the replies.
 
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ASGeek2012

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It's too late to hope for this in 3.3. But Maybe in a future update?

1st. Sector editing.
We used to have this, and I understand why they took it out. In the past you used to only have a 3 inhabited system in your core sector. The rest of your planets went into your sectors. You didn't get 100% of the resources in that sector, and had to pay with influence to take resources etc. But one thing you used to do was to manually add and take away systems from your sectors. It was abused because you would add ALL other planets in your empire into 1 sector. So that's why they have the system of 4 jumps from sector capital. But can we have some sort of way to edit them? How many time have you seen a planet just one or two jumps away and honestly would just make sense that it would belong in that sector.
Is that really why the devs took out sector editing, because people would put all their planets in one sector? I'd like a dev to confirm that, as I would be interested in hearing what the reasoning was around this. I don't see an issue with someone putting everything in one sector if that's what they really want to do.

I am going to reiterate as well. LET US EDIT OUR OWN SECTORS AGAIN. I get tired of trying to place sectors and always having that one system that is left over that I have to create its own sector for. That's fine if you want the DEFAULT sector to be N-jumps away from a system, but let me fine tune it.

I don't use the sector management AI because it's not in a very good place right now, but I like having governors that lend bonuses to resources.
 

InvisibleBison

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Is that really why the devs took out sector editing, because people would put all their planets in one sector? I'd like a dev to confirm that, as I would be interested in hearing what the reasoning was around this. I don't see an issue with someone putting everything in one sector if that's what they really want to do.
The reason people put all their planets into one sector is because leader upkeep used to scale with the size of your empire. Only having one sector meant you only had to hire one governor, which saved a considerable amount of energy credits.
 

Shadowstrike

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I think some limit has to be placed on the size of a sector, otherwise people will still put everything in one sector (since 1 governor is easier to handle than several). Perhaps a scaling by-distance governor bonus would help here? Like the reach of a governor is only say 2 or 3 jumps, but if you want to extend the sector further to include more planets, then the governor bonuses would scale down as you went further away (say down to 0 at 10 jumps?)
 
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ASGeek2012

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The reason people put all their planets into one sector is because leader upkeep used to scale with the size of your empire. Only having one sector meant you only had to hire one governor, which saved a considerable amount of energy credits.
So I guess that makes a certain amount of sense. I would not mind there being a limit placed on sector size, perhaps in the form of colonized systems, a limit that perhaps could be augmented via tech. But even with a limit in place, being able to edit my own sectors would still give me far more flexibility than I have now.
 

Bakalov

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Mass management of planets via rules or single time mass actions. Something like all planets with mining designation now build an extra mining district.