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Aries666

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I would like an improvement to the return fleet to harbour button during war. Most wars my trade fleets dont need to return as there is no threat, so something like fleets only return if the enemy has x ships might work.
 

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I would like an improvement to the return fleet to harbour button during war. Most wars my trade fleets dont need to return as there is no threat, so something like fleets only return if the enemy has x ships might work.
In my opinion this might be abit too complex, but I'll put it in still.
(Go ahead prove me wrong.)
 

josh127

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I don't completely understand what you mean by this. Could you elaborate?
He's looking to be able to make a specific army cause a pop-up and pause message when they arrive. Currently you can turn it on so that it happens for all armies, but that creates a lot of unnecessary pausing in the game, especially when you're just positioning armies during peace.

I would actually prefer it to be a checkbox similar to the "send fleets home at war" checkbox.
 

thErgonomic

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It probably would be too complex but we can always dream!
I'm just gonna say that one should in the case of war determine if they want to keep their navies at sea.
The point of the current button is to send your ship to a safe harbor and after that you can determine if you want to keep them at sea.
If you can make an oxford rule for me I'll add it. I just don't know how to make without being too verbose.
 

thErgonomic

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He's looking to be able to make a specific army cause a pop-up and pause message when they arrive. Currently you can turn it on so that it happens for all armies, but that creates a lot of unnecessary pausing in the game, especially when you're just positioning armies during peace.

I would actually prefer it to be a checkbox similar to the "send fleets home at war" checkbox.
Now I get it.
 

hwoosh

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In my opinion that could be somewhat exploitable and gives you abit too much control. They are your subjects, not your state.

The unreliable "attach to army" checkbox, though, feels like an attempt to give the player direct control of subject armies, but in practice is a (IMO) unacceptable limbo of unreliability. If they're willing to give players the degree of control that that checkbox gives (i.e., full control if you're willing to endure the headaches of making it work), they may as well give us full control without the headaches.

Take what I say with a grain of salt, since I haven't actually touched the game since 1.5. But cf. pgroves's recent thread on this exact topic.
 

hwoosh

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He's looking to be able to make a specific army cause a pop-up and pause message when they arrive. Currently you can turn it on so that it happens for all armies, but that creates a lot of unnecessary pausing in the game, especially when you're just positioning armies during peace.

I would actually prefer it to be a checkbox similar to the "send fleets home at war" checkbox.

I wouldn't use this. I don't like to lose even a single day managing any of my troop movements, even at peace (yeah, I know, I'm a bit obsessive), and it seems like trying to remember to check/uncheck this for one's dozens and dozens of armies would be a mess.
 

thErgonomic

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The unreliable "attach to army" checkbox, though, feels like an attempt to give the player direct control of subject armies, but in practice is a (IMO) unacceptable limbo of unreliability. If they're willing to give players the degree of control that that checkbox gives (i.e., full control if you're willing to endure the headaches of making it work), they may as well give us full control without the headaches.

Take what I say with a grain of salt, since I haven't actually touched the game since 1.5. But cf. pgroves's recent thread on this exact topic.
The thing is that in AoW you get an option to determine the behaviour of your subjects. Aggresive (hunt and siege the enemy on their own accord), Normal (what the AI does at the moment) and Supportive (attach and follow your armies). Also you can tell your allies and subjects which provinces to siege/attack the enemy in specific provinces. You will be able to give separate objectives to different allies and subjects. I don't know how well this'll work but I'll wait for a while (and/or a sound argument) before adding it to the list.
 

hwoosh

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The thing is that in AoW you get an option to determine the behaviour of your subjects. Aggresive (hunt and siege the enemy on their own accord), Normal (what the AI does at the moment) and Supportive (attach and follow your armies). Also you can tell your allies and subjects which provinces to siege/attack the enemy in specific provinces. You will be able to give separate objectives to different allies and subjects. I don't know how well this'll work but I'll wait for a while (and/or a sound argument) before adding it to the list.

Right, I was aware of these changes, but it still seems like a painfully unwieldy, indirect, and unreliable way of influencing your subjects' troop movements. I'll reserve judgement till I see the feature, of course.

Even a button on your army window that would let you force vassal armies in the same province to attach, rather than allowing them to attach, as the current feature does, would remove pretty much all of the frustration.
 

thErgonomic

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Auto rebel hunting should extend into occupied and subject countries' provinces.
Being able to select a range, province set, or area to auto-engage rebels would be nice, too.
I was going to post this too earlier, but then I thought with the new rebel system, I'm not so sure I need auto rebel hunting anymore. It should be apparent where they will emerge, and since we can actively try to appease them before they rebel, we can even hope to prevent them.

Ok, by "actively" I mean "push a button". And I'm making an assumption based on what I saw in the livestream that dealing with rebels might be something that can be handled prior to breakouts. And I also haven't seen anything that says we won't get events for rebels (just that the ones spawning from revolt risk won't happen). So I'm not sure that the way I see it is right, but I'm sort of hoping it is the case.
Since the rebel system is receiving an overhaul in 1.8 I'm gonna wait and see if the issue has been improved.
But the issue of subject rebels brought up idea that I had a while back. The ability to receive a message popup when one of my subjects experiences a revolt.
It's quite annoying if you manage to conquer a couple of islands in the Carribean during a war and you get it as spoils. Then they are transfered to your CN and they are completely unable to deal with the rebels. You don't notice this because you're busy with Europe and suddenly you notice that the rebels on those islands have been able to press their issue and they defect. This could be increasingly troublesome with the rebels being able to relocate from islands with 1.8.
 

thErgonomic

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I wouldn't use this. I don't like to lose even a single day managing any of my troop movements, even at peace (yeah, I know, I'm a bit obsessive), and it seems like trying to remember to check/uncheck this for one's dozens and dozens of armies would be a mess.
(Finaly someone else that has this obsessions.)
It wouldn't remove the current options in my opinion, but would give an additional option. The current options would stay (the ability to receive popups and auto-pauses for all of your armies/navies), but if you have these disabled you could designate specific armies/navies as the armies/navies that are the important ones.
 

Pugman

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I'd like the ability to set an "alarm" for a certain date, which I think would take care of some of the other features asked for in this thread (e.g. when truce expires, etc.), but could be used more generally for anything at all that is date specific. A button next to the date in the upper right of the screen with a little alarm clock pic on it would be perfect. You could set date, month, and year and get a popup when that day arrives.

EDIT: You should also be able to enter a little text on the alarm so when it goes off it tells you what it was for. And you should be able to create more than one simultaneously.
 

thErgonomic

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I'd like the ability to set an "alarm" for a certain date, which I think would take care of some of the other features asked for in this thread (e.g. when truce expires, etc.), but could be used more generally for anything at all that is date specific. A button next to the date in the upper right of the screen with a little alarm clock pic on it would be perfect. You could set date, month, and year and get a popup when that day arrives.

EDIT: You should also be able to enter a little text on the alarm so when it goes off it tells you what it was for. And you should be able to create more than one simultaneously.
Check the first oxford rule in the main post comrade.
 

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I'd like the ability to set an "alarm" for a certain date, which I think would take care of some of the other features asked for in this thread (e.g. when truce expires, etc.), but could be used more generally for anything at all that is date specific. A button next to the date in the upper right of the screen with a little alarm clock pic on it would be perfect. You could set date, month, and year and get a popup when that day arrives.

EDIT: You should also be able to enter a little text on the alarm so when it goes off it tells you what it was for. And you should be able to create more than one simultaneously.

A generic alarm has its own uses and could substitute in a pinch, as well as made reasonably-well streamlined with a good interface (I am thinking something like a "zoomable" timeline represented by a slider, upon which are marked various important dates known to the game like truce timers, temporary effects ending, and so on - so you could pick one of those with a minimum of clicking or select an arbitrary date of your own). However, some of those dates (like truces and construction timers) can change due to stuff happening in the game, which would cause a simple alarm to become useless. If those generic alarms could also be "smart" alarms that adjust their firing date appropriately, that would be great.

That said, having multiple ways of creating such an alarm (e.g. for a truce timer, either using an alarm-creation tool as described above, or right-clicking on the truce icon in the diplomacy page and choosing "notify me when this expires") is the difference between a good UI and a great UI.
 

thErgonomic

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Forgive me if I missed it but I've been wanting this for many, many moons:

- A Pause button/shortcut (not pause/unpause one, just pause...single action)
You didn't miss anything. But a great suggestion.
My comment to comrade Pugman was just because what he/she suggested was already in the first post. Since I either:
A. Add all the good or bad suggestions to the first post. The ugly ones I leave out.
B. Comment on the suggestion for more information.
C. Both
So if the suggestion is in the first post it has already been notified. If it isn't it hasn't been mentioned yet or it is under discussion. In the both cases all comments on the subject are most welcome. I just except that people would read atleast the first post. I just get abit neurotic if somebody suggests something that already is in the first post without any additional content, since I'll have to reply to it.
 
Last edited:

josh127

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Since the rebel system is receiving an overhaul in 1.8 I'm gonna wait and see if the issue has been improved.
But the issue of subject rebels brought up idea that I had a while back. The ability to receive a message popup when one of my subjects experiences a revolt.
It's quite annoying if you manage to conquer a couple of islands in the Carribean during a war and you get it as spoils. Then they are transfered to your CN and they are completely unable to deal with the rebels. You don't notice this because you're busy with Europe and suddenly you notice that the rebels on those islands have been able to press their issue and they defect. This could be increasingly troublesome with the rebels being able to relocate from islands with 1.8.
As it turns out they are adding auto rebel hunting to apply to subjects countries, so we got half in this update. :)

Also got the pause on events.


One other I would add to the list, when I search for a province, instead of just moving the map to it, actually select it. If I'm zoomed out a bit, it can sometimes be hard to find.