1) request for attach. Similar to the attach button, there should be a "request to attach button". When pressed, AI can consider attaching to player army based on player's general's strength, trust, and opinion modifier.
2) Sea zone objective,
Similar to land zone objective, there should be Sea zone objective that tells AI " this body of water is important". AI will try to move to the water or blockade that port.
3) transfer land search button. Ultra useful in HRE game if we can search A for Ausgburg in the transfer occupation screen, instead of scrolling the entire page.
4) call button, often the AI will real time evaluate to join a fight, but for some weird calculation, or whatever it won't join or stand at the next province watching you lose. The player should have a "call nearby allies" option on the battle screen, maybe for some military points, calls or motivates, AI to join the battle.
5) follow unit.. currently autonomous carpet seiging is great but it only applies to a single unit. A quick and super useful change will be it will also automatically apply to the units divided from the parent unit. So we don't have to click like 10 times, and instead could assign provinces to a 50k stack and split into smaller stacks, all with the same auto- instructions
2) Sea zone objective,
Similar to land zone objective, there should be Sea zone objective that tells AI " this body of water is important". AI will try to move to the water or blockade that port.
3) transfer land search button. Ultra useful in HRE game if we can search A for Ausgburg in the transfer occupation screen, instead of scrolling the entire page.
4) call button, often the AI will real time evaluate to join a fight, but for some weird calculation, or whatever it won't join or stand at the next province watching you lose. The player should have a "call nearby allies" option on the battle screen, maybe for some military points, calls or motivates, AI to join the battle.
5) follow unit.. currently autonomous carpet seiging is great but it only applies to a single unit. A quick and super useful change will be it will also automatically apply to the units divided from the parent unit. So we don't have to click like 10 times, and instead could assign provinces to a 50k stack and split into smaller stacks, all with the same auto- instructions
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