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kannanven

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Jun 22, 2020
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1) request for attach. Similar to the attach button, there should be a "request to attach button". When pressed, AI can consider attaching to player army based on player's general's strength, trust, and opinion modifier.


2) Sea zone objective,
Similar to land zone objective, there should be Sea zone objective that tells AI " this body of water is important". AI will try to move to the water or blockade that port.



3) transfer land search button. Ultra useful in HRE game if we can search A for Ausgburg in the transfer occupation screen, instead of scrolling the entire page.


4) call button, often the AI will real time evaluate to join a fight, but for some weird calculation, or whatever it won't join or stand at the next province watching you lose. The player should have a "call nearby allies" option on the battle screen, maybe for some military points, calls or motivates, AI to join the battle.

5) follow unit.. currently autonomous carpet seiging is great but it only applies to a single unit. A quick and super useful change will be it will also automatically apply to the units divided from the parent unit. So we don't have to click like 10 times, and instead could assign provinces to a 50k stack and split into smaller stacks, all with the same auto- instructions
 
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MatthewP

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1) already exists (the allow allies to attach button).

4) I think wouldn’t work. If the AI isn’t joining a battle it’s because it’s decided it’s a bad idea (often wrongly, but still). If you don’t let the player override that, then the button will do nothing in most cases and just be frustrating. If you do let the player override the AI’s reasoning, then it seems too abuseable and against the idea of being equal allies.

2, 3 and 5 seem like good ideas.
 
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Execute Order 66

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How about a build all button? Late game you can roll in money and with multiple CN's it would help with constant mouse clicking. I mean there's a core all button (at least on MEIOU, I haven't played Vanilla in ages) so why not.

Also, for send gift enable us to enter a value from the keyboard rather than continually clicking to find the +25 opinion.
 
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Hazes4ever

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Ability to mix in special regiments (banners, marines etc.) directly in the army templates so I don't have to click all provinces to find a province to build rajputs or have to divide a doomstack of streltsys and manually mix them in with my other stacks.

Button to automatically move a stack to the nearest province with sufficient supply limit.

Some automation for building, stating, seize crownland, developing and be able to set some rules through the macro builder. E.g. auto build manufacturies, as long as at least 500 ducats remain in the bank and profit is at least 0.15 yearly gain, autostate as long as at least 20% capacity is freed, seize crownland when loyalty is at least 50%, develop automatic when monarch points are >500 and no idea group is currently open requiring the monarch points.

Auto drill during peace time.

Notification when seize crownland is available.
 
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hayseed

First Lieutenant
Jan 25, 2020
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When multiple armies are stacked in a province, colored flags appear to identify owned, allied, enemy and neutral armies. This is very helpful. In crowded parts of the map (HRE for example) or places where flags are similar, it is extremely difficult to identify enemy armies if they are unstacked. Please expand the flag feature so that all visible enemy armies display the red flag so that they are easily distinguishable from neutrals.