QOL - auto jump feature request

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Archael90

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Pls devs, is it possible?
For those who would like to initiate multiple jump drive jumps in one travel (there are scenarios where one jump is too short for whole way), with this fuction ship/fleet would perform jump each time jump drive would be ready, and will jump to furthest system in jump range that is on path of their travel.
 
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NXAwesome1

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I think it would be cool and a useful feature if you could do a jump while still recharging. What I mean by this is that there would be multiple levels of charge like
0, 1, 2, 3, and Full which would allow you to do a shorter range jump or a series of short range jumps. I think that you should get the malice's from jumping but instead make it scaled, so that as you recharge the malice on your ship/ships get smaller and smaller until they disappear from being at Full charge. I also think that it would be a nice feature as a part of this to be able to give your fleet permission to use their jump drives automatically to shorten the time to the destination that you gave to it. And also a button on the fleet management section of your fleet that allows you to switch between auto-jump settings from one long-range jump and then using the hyperlanes from then on, using a combination of hyperlanes and a series of short range jumps, or only using the jump drive. Finally adding a fleet jump drive recharge progression bar that shows how far along you are on charging, and lines and numbers on that bar that show the multiple levels of charge.

What do you guys think of this idea?
 

Calvax

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Before 2.0 that’s how jumpdrive worked! If you equipped a jump drive on your ship and clicked the far side of the galaxy it would plot a series of jumps, and perform them automatically.
 
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Archael90

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Before 2.0 that’s how jumpdrive worked! If you equipped a jump drive on your ship and clicked the far side of the galaxy it would plot a series of jumps, and perform them automatically.
Back then fleet took the shortest path with the lowest amount of jumps, now its impossible because of long cooldown, and hyperlanes, so pathfinding have to be scripted based on hyperlanes, this is why i have said "furthest system in jump range on current path", which doesnt nesseserly means "the least jumps", because between jumps you are travelling through hyperlanes, and some things can change.
 

Archael90

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I have made suggestion in suggestion subforum, so if you can, go and check it out :)