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Aristokrates

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Hi,

I have just started to make my first asset for CS. I'm using Blender and Gimp2. Everything works fine so far until the asset loads into the game and/or asset manager.

I'm using a texture that is "grayscaled" and that carries a lot of black. However inside the game the colors are more like "meh" and contains a lot of brown, green and even some red artifacts.

Looking at the bus lines I can choose black buses, and these get more or less pitch black.

Q - How do I get my textures to preserve their BLACK? Is it the texture, is it the light in the game, is it the normalisation map that messes it up?

Any Thoughts? All help appreciated.
A
 

Ryno917

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Without a picture showing the textures and the asset in game, I'm inclined to believe it's the lighting. But post up some images and someone may be able to deduce something else