Is the AI of synthetic empires different that the AI of organic empires? I mean, does for example the glorious robot revolution use its ships better than the puny meatbags or does it just produce more ships thanks to stat bonuses?
Our main objective has been to develop the AI with data driven design so that a major part of the AI is scriptable and the decisions the AI make are largely connected to script. I am curious, what do you wish was different or better with the AI in our other games? Maybe I can answer your question better.
Sectors are more like specialized factories for resources. Rare resources in sectors will be available for the empire.
Do you focus on making the AI play "human like" or are there other more important goals for designing the AI?
Is the AI of synthetic empires different that the AI of organic empires? I mean, does for example the glorious robot revolution use its ships better than the puny meatbags or does it just produce more ships thanks to stat bonuses?
I have a fear that the AI may be too passive? What is the depending factor to if a alliance will attack you out of "fear"? Since there's no coalitions here, that is.
Anything you can share about the slaves never rebel issue? (the problem, difficulty to fix, eta, etc)
Thanks for answering questions!
Happiness is a huge influence on any given Pop's loyalty, but certain political/social issues will weigh heavier than their happiness, even if maxed out. What these issues are differs depending on the Pop's ethos, location, situation, etc.@merni I hate to make a double post, but how do the AI controlled POPs decide when to start factions and eventually rebel?
Can for example differences in ethos and race be countered solely through happiness?
Which feature of the AI are you most proud of?
Similarly, which feature of the AI do you feel still needs the most work?
The fleet strategy AI has definitely been the most challenging part of the AI, technically. There is plenty of cool things we could do with the crisis AI in the future.
Is it possible to mod the AI to use features added by mods that arent really present in the base game? For example, if someone added a black marker/underworld organizations into the game (most likely as seperate empire-entities with limitations/differences), can the AI be taught how to use and interact with them?
Speaking of non-standard "empires", do odd factions like space nomads and migrating space fauna (the space cows) use a simillar AI to regular empires? Can they be modded?
Thanks for the QnA!Much appriciated.