Oh, I expect you'll be able to mod it in. Or wait for a C.O.R.E. equivalent to do that for you!
Steve.
Steve.
Sponge Bob said:In HOI was possible to research different tank guns (Pz III with 30, 50 mm).
Can I in HOI2 upgrade Pz III divisoins (30mm to 50mm)?
I have looked the screenshots (tecthrees) but I found no answer....
-StUkOv- said:Is a pentieum III required in hoi2?
Don't worry. By the time you have memorised ALL the modifiers and can remember in your sleep the needed techs to build the proper units and perform a paradrop - it will no longer seem a classic RTS tech tree.SilverDragon 72 said:.
have to admit that I really like the very sophisticated CORE tech tree !
...but I understand that paradox has streamlined the tech tree - even if it looks like a classic RTS now![]()
As you can see (but not useI hope that there will be some more design choice implemented later then only the basic doctrines (firepower...)
Gearing bonus. "Do I continue producing unit X, that I can produce quickly because I have churned out a lot of them in series already, with an eye to upgrading them gradually to the better unit Y after production as IC allows, or do I switch production to Y, which will take quite some time and many units produced before production gets into speed?". This can be one of the more challenging choices in the game - especially in multiplayer....at least some general design directions like:
"high tech units" versus "low tech units" - means: if you design a better tank do you try to change production or not (GER vs. US approach)
Part of your doctrinary and domestic policy sliders."cheap components vs. best components" do you use the best components available or the cheapest/best available components you can get?
Part of your doctrinary choice....hope there will be some general design choices for every basic unit...
A) basic unit as it is - decreased stats / costs - increased stats costs
If you really want that level of micromanagement that, to my mind, does not belong on the grand strategic level (as Stalin, I tell the damned engineers to design me a better tank - I don't tell them to research gears, a new gun, wider tracks, and a propeller beanie), you will have to mod the techtree. Fortunately, it is very easy to play around with techs (including the graphical representation) and/or add new units to the game.or B) individual choices on armor, guns, propulsion, equipment
....resulting in more nation specific units with individual stats...
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frank2u said:The germans might have won the war if they focussed their development and production to ONE tank, instead of producing many different tanks like the Panther, Tiger I and the King Tiger. . .
danoh said:I've heard a lot of guesses about how Germany might have won the war if they'd done one thing or another, but this is the first time serial production of a single tank model has been suggested. I'd say it's an HoI-1 truth mistakenly applied to real life.
The reason you explore several models of tanks or planes is so you can find out what will work and what won't. Before the war a lot of smart people thought the Me110 would be a great escort fighter - oops - although experience showed ths model could be a decent night fighter, but you have to make it and use it to learn this.
I wish the stats for different models would change from game to game, so one game the P-51 would come out on top, in another the P-38. This way you'd have to explore different techs to see what would work instead of always driving for the sure thing that always works.
SilverDragon 72 said:DARK...who ?!! :rofl:
...sorry if I miss something - just skimmed a few posts
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General Guisan said:So when they chanced in say '41 on only easy to build late PIV Production, and just built one of the best fighter they had at the moment, they cold massivly increased their production, the crews would only have to learn one tank/fighter etc.
That doesn't mean they should stop researching, but instead of actually trying their hand at 5 or more prototypes, and producing more or less of each, only to find out some are crap, did really ruined them.
So I say the war would be winnable for the Germans with a good strategy which includes a chance in production strategy. . .
Sponge Bob said:Hooray![]()
Ok but Pz IV..... it is big difference, do you have early Pz IVC or late Pz IVF2. I realy dont like this "simple" system".
I hope, that some patch will fix this problem and we can upgrade our panzer divisons![]()
DoctorPlague said:PzKfw IV (C and D) were close support tanks, and hopefully in HOI2 can also be modded as attachement to some motorized inf divisions, since I assume its possible to mod names and stats of these "brigade attachments". They should not form seperate panzerdivisions, but maybe the The IVH which was a decent tank, could even form own divisions as an alternate history ?
PzKfw III were one of the most massproduced tanks of WW2 and toghether with the light tank II they provided the bulkhead of the armoured arsenal when the Barbarossa was launched. The PzKfw II (20mm ) were not effective against enemy tanks and used as recon battalions among other roles, so it might be possible to mod as a "recon" attachment that provides some intelligence stats. I sure hope HOI2 will be very moddable, but I will not hope for custom gun calibres since it's not really an important feature. I hope all the historical gun calibres will be depicted as blueprints for the tech tree though.
Try Why the Allies Won by Richard Overy. Some details:danoh said:More importantly, I've never read any historian who describes Germany's production of multiple tank/plane models as "ruinous" or in any way decisive.
DoctorPlague said:When you disband a unit you should not destroy it, but you decommision it getting manpower back like in HOI1, but what about the tanks? I hope that in HOI2 you will be able to get those resources into the attachment pool when you disband your obsolete tank divisions, or at least get the steel back.
Colonel Warden said:Try Why the Allies Won by Richard Overy. Some details:
* At one point the Germans had 425 different models of aircraft in production. By the middle of the war the army was equipped with 152 different makes of lorry and 150 different motor cycles.
* Hitler became aware of the problem and issued a Fuhrer decree in Dec 41 on 'Simplification and Increased Efficiency in Armaments Production'. It took the appointment of architect Speer to shake up the system but by then it was too late - the strategic bombing campaign prevented the full benefits of mass-production by forcing dispersal of production.
The esential problem was that the military were in charge of the system and they were lousy production planners. The Allies had guys like Beaverbrook and Kaiser in charge of production - businessmen who knew how to crank out millions of whatever was needed. The Soviets had party planners who were obsessed by output figures and cared less about perfect quality and refinement.
Colonel Warden said:The esential problem was that the military were in charge of the system and they were lousy production planners. The Allies had guys like Beaverbrook and Kaiser in charge of production - businessmen who knew how to crank out millions of whatever was needed. The Soviets had party planners who were obsessed by output figures and cared less about perfect quality and refinement.
Porsche vs Ford sums it up.
Colonel Warden said:Try Why the Allies Won by Richard Overy. Some details:
* At one point the Germans had 425 different models of aircraft in production. By the middle of the war the army was equipped with 152 different makes of lorry and 150 different motor cycles.