Securing the beachhead
I guess this has been internally debated a lot, but may I warn a bit about possible outcome ?:
- Quite not a few of us, HoI1 players, switched to core for it offered the possibility to tailor tech a little bit more and stick, as close as possible, to historical path.
So if your plan is to broaden the player base so it attracts new players, you may end up losing the old guard while not attracting fresh recruits. After all this brand of game attracts mostly wargamers with less time on their hands than they used to have. Remember Master of Orion III, they too wanted to make it "Fun".
That said, if the tech tree is as flexible as the old one was, mods will be easy to create and eveyrone can enjoy the game at is level or wish.
Cheers,
B
As for the size of the gun, it doesn't matter, it's the way you use it...
Inf support or armour killer I mean
Grosshaus said:Although I would be the last person telling a research system is approaching tedious micromanagement I'd say HoI1 was by far closest to that. HoI2 is indeed streamlined, but it doesn't make it less fun to use or limit your strategic options. Frankly it increases them, provided that emphasis is on the word strategic. There are very important choices to be made that have far more importance than mere calibre size of a gun.
HoI2 was meant to be Grand Strategy that is Fun, with more detail on any single aspect it's nolonger Grand and for the 90% of people who couldn't care less on that single aspect it wouldn't be any more Fun.
I guess this has been internally debated a lot, but may I warn a bit about possible outcome ?:
- Quite not a few of us, HoI1 players, switched to core for it offered the possibility to tailor tech a little bit more and stick, as close as possible, to historical path.
So if your plan is to broaden the player base so it attracts new players, you may end up losing the old guard while not attracting fresh recruits. After all this brand of game attracts mostly wargamers with less time on their hands than they used to have. Remember Master of Orion III, they too wanted to make it "Fun".
That said, if the tech tree is as flexible as the old one was, mods will be easy to create and eveyrone can enjoy the game at is level or wish.
Cheers,
B
As for the size of the gun, it doesn't matter, it's the way you use it...
Inf support or armour killer I mean