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Ericafaq

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Out of curiosity, is there an option for White Russia? Civil war was almost over in 1920, but that would not be more more unrealistic than 2nd KuK.

Was discussed by thousands time.No,there no chance to do something as whites,by reason of agony in a W/M on a early months of 1920.
 
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I'm had idea to do this.But,USA,Canada+ANZAC had garrisons in Vladivostock,not only Japan.Maybe in a future Vladic will have a status of free city by example of Danzig,will annexed after Soviet victory in a civil war.But its just a idea
 

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in the second world war by the assault on greece the greek recieve an event called `greek goverment in exile` so that they gain zanzibar, from the logical point, the ploesti airdields should have to produce as much as ever, but the event to correct that diddnt happen
 

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in the second world war by the assault on greece the greek recieve an event called `greek goverment in exile` so that they gain zanzibar, from the logical point, the ploesti airdields should have to produce as much as ever, but the event to correct that diddnt happen

Never had "Greece Colonies".What the Ploestis airfields?
 

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Historicaly,German command invested enough to improve AA Defence of Ploesti against air raids of allies.DH Mechanic don't allow to add event like a "Ploesti is under attack" effect: -1 Off-map prod,for example.So Reich will lost oil bonuses after fall of Fascist Romania.
Screenshot-Print screen button+paste in a paint.exe.
 
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Historicaly,German command invested enough to improve AA Defence of Ploesti against air raids of allies.DH Mechanic don't allow to add event like a "Ploesti is under attack" effect: -1 Off-map prod,for example.So Reich will lost oil bonuses after fall of Fascist Romania.
Screenshot-Print screen button+paste in a paint.exe.
Didnt strategic bombing impact resource production on its own ?
 

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Didnt strategic bombing impact resource production on its own ?

As far I'm know only nuclear attack may annul all resourses(+manpower) in a province for all game process
 

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I played this mod up to 1938 and noticed the following points where I didnt know if they where wad.
- A lot oft missing description text for spanish events
- Germany still got events regarding austria an Czech, even though they were part oft the austrian empire.
- after the change oft the country tag (weimar->3th reich) Germany got a lot oft uber tech teams, e.g. several skill 10 teams with more than 6-8 specialties each. Given that, some had an additional weird factor (e.g. reader skill 10 tech team had only specialties for subs and next to none for the indirekt approach doctrines)
 

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I played this mod up to 1938 and noticed the following points where I didnt know if they where wad.
- A lot oft missing description text for spanish events
- Germany still got events regarding austria an Czech, even though they were part oft the austrian empire.
- after the change oft the country tag (weimar->3th reich) Germany got a lot oft uber tech teams, e.g. several skill 10 teams with more than 6-8 specialties each. Given that, some had an additional weird factor (e.g. reader skill 10 tech team had only specialties for subs and next to none for the indirekt approach doctrines)



-Thaks for feedback,will see Spanish events
-It is not a bug,Austrian Empire have enough events about activity of Pro-nazi German minority in a different areas of Empire.In a summer of 1937 Austrian Empire will cede Tirol,Sudetlands and small part of Bohemia to Germany at the time of conclusion of the pact of steel.
-WAD.After foundation of Third Reich,Germany gets classical tech teams from DH Full.There no reason to change them
 
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Hi Ericafaq, thank you for the great gaming experience. To clarify my last point (tech teams) I added a screenshot of the Goering tech team in the current game. It seems a little bit overpowered compared to the classical DH Full (Skill: 4 and only 4 of the current 6 specializations) especially since there are many more tech teams with similar "upgrades" compared to DH Full.
 

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Ericafaq

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Hi Ericafaq, thank you for the great gaming experience. To clarify my last point (tech teams) I added a screenshot of the Goering tech team in the current game. It seems a little bit overpowered compared to the classical DH Full (Skill: 4 and only 4 of the current 6 specializations) especially since there are many more tech teams with similar "upgrades" compared to DH Full.

Bit strange,but thanks for screen.Im never changed skills for tech-teams of Reich,if not a DH Full,but content of WIF mod.Anyway,6 will enough.Will see another teams
 

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Hi, I'm new to modding and I would like to ask if you could exsplain how to do it for darkest hour. Also, great mod!

At first-thanks a lot for kind words!.When I'm started my first works this mod had a status of mini-patch for AAR mod by Buring.Im was motivated by idea to make historical WWI+some balance for Russian Civil war,and I'm had some the results of success.Time after time,with a growing content and with a new updates this mod became a independent,moreover,I'm have removed or changed the lion share of the old things.On a spring of 2015 I realized that WWI and only one scenario-means looooooooong railway without any reall alternative for player and AI.Then,I'm created 4 new scenarios (1920,24,26,30) and successfully integrated legendary WIF mod for a WWII stuff.Then I'm started my first works with a alternatives,to be honest,from me the writer of alternatives as from a Mussolini the ballerina.First alternative was about rebirth of IInd Austro-Hungarian Empire,second-Soviet invasion to Baltic republics during Russian civil war,third- Bukharinist USSR without Stalin,and my last work-IInd French kingdom.And right now,currently,I'm busy with alternatives for Japan,Romania and Bulgaria.What the alternatives?Guess I'm will show screens about Japan On the evening of 28th.ROM,BUL later
 
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