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Ericafaq

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Alternative history
-Finished first events chain for French kingdom
-New 69 ministers for French
-New 60 ministers for Austro-Hungary
-New 42 leaders for Austro-Hungary
-New domestic and foreign events for Austro-Hungary (+More than 20 of new events for WWII era)
-Added process of democratization for Austro-Hungary
-Corrected industrial penalty for Austro-Hungary durning process of centralization
-Corrected positions of Soviet ministers for Bukharinist USSR


Balance changes and historical events

-Finished evento-fication for post WWI Japan (from 1920 to 1932)
-UK now guarantee independent of Japan,Japan guarantee independent of UK.Anglo-Japanese alliance 1903-1923 (1920 Scenario)
-Fixed bug,when Japanese AI had a minimal priority for Korean area
-All Japanese events (from 1920 to 1932) pics were re-worked in a HD quality
-Fixed bug,when Weimar minister Konstantin Von Neurath had a corrupted stats
-Fixed events for Reich,Spanish Republic,Italy,Japan with a missed text
-Improved British and French priority for safety of Benelux (all Scenarios)
-Chinese AI no longer have a revolt risk in a national provinces durning Sino-Japanese war of 1937
-Italian AI will always Liberate Eastern Africa after fall of Ethiopia
-Fixed bug,when Soviet AI had a short-time penalty on size of army in a summer of 1933
-Italy,Sweden,Norway,Austria,Siam and China no longer have a problem with energy in a middle of 20s
-Event "Foundation of USSR" no longer gives core on Pinsk,Soviet AI no longer have a manpower penalty
-Fixed bug,when Poland had 1600 manpower after end of Soviet-Polish war
-Poland no longer gurantee independent of Czechoslovakia (Hostile relations after Czecho-Polish war,territorial dispute over Tesin province).1920 Scenario
-Austro-Hungarian AI always Releases Serbia and Montenegro as client states after victory in a war against Czechoslovakia and Yugoslavia.(Macedonia as buffer zone)
-Added serious industrial penalty after re-unification of Austro-Hungary
-Durning steel pact between Austro-Hungary and Third Reich,Fhurer will demand not only Tirol,but Sudetlands and part of Bohemia
-Event "El Salvador Leaves LoN" No longer have text about Third Reich
-Improved aggression of Japanese AI durning Sino-Japanese war of 1937
-Japanese events about foundation of automobile factories and arsenals no longer gives free IC,but minor industrial bonus
-Japanese post WWI AI now have a minimal priority for former German islands
-Removed action-b "Only partition of Poland" for event "Pact M/R"
-UK and French can no longer send ulimited free divisions to Spanish republic via event "Allies intervention"
-Removed event "Polish fleet under British control"
-Decision "Poland is under attack" was re-created as event
-Trigger of event "Danzig or war" no longer requires control of Austrian region
-Removed priority of Chinese AI for air forces,everything depends from American flying tigers,Soviet supplies and free Air forces by events

Note from me :
I would like to congratulate all a merry Christmas and a happy new year.I am wish for all,for all...for fans of this mod,or just a players.Success in your personal life and strong health,new achievements,creativity in AARs and success in modding.No need to No need to congratulate me with Xmas,im not a catholic.


Some game changes
-To play as French kingdom,you must elect action francais durning elections of summer 1924
-For 1920,1924,26 Scenarios French have a blocked WWII Land donctriens.They will available via event
-Since I'm only started to write the events for French kingdom,highlighted the most important moments.
 
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Is there out anything new about China yet? Otherwise thanks for this update,will definetly try the French kingdom addition.

Serious changes for Chinese AI to help in a war against Japan
 

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Yeeeees,lets test this.
Thanks for the Christmas gift xD

Not only for Xmas,but for new year.On 11th January this mod will have a first anniversary,I'm will glad to make something epic for this date
 
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Hi, I downloaded the game and followed the instructions but when I activate the game it gives me error message "excel file not found" any ideas?
For the gifted who can't read and remember elementary instruction.

Post 1615 Page 81.

Downloaded game?Activated game?What the exe file?Is that fucking torrent?
 
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Lelouch_DK

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Reporting Bugs
Two playthroughs (1920):

Austria (Empire Route) *note: rejected Fuehrer's demands
- received event about Molotov-Ribbentrop pact (only for Third Reich and SU AFAIK)

SU (Bukharin's Russia) *note: did not accepted Molotov Pact just to see allied struggle and to confirm Italian East Africa front
- some events references Stalin and Molotov's like the Five Year one (Question: does Bukharin have Five Year Plan or only Nep and other events?)
- Winter Plot fired in March 9, 1940 and succeeded but it did not replace Hitler and nazis (broken event?)
- Spain had EVT_13301412_NAME
- Spain went with ACTIONNAME13301413A in EVT_13301413_NAME

Both Plays.
- Spanish Rep. wins all the time against Spanish State (due to ai choosing to help or not to help their respective "friends"?) maybe a buff for Spanish state will do.
- Italian East Africa stays all the time even though NS/F Italy was defeated.

Side Note
- Funny that UK puppeted French Democratic Alliance after allying with the French Kingdom against the Rif Republic with no french divisons in Africa.

Will you be finishing the Bourbon route?
I'm pretty interested for the China AH and French Imperial restoration.
Good job on the mod eric, we'll wait for your mod release next year.
 

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got a problem installing the mod: Errormessage: Peace without victory/music/europe_entente6.mp3. data is damaged

Remove previous version of mod.Nobody never had a problems with music.Always remove previous versions before installation of new,is that news for you?
 
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Reporting Bugs
Two playthroughs (1920):

Austria (Empire Route) *note: rejected Fuehrer's demands
- received event about Molotov-Ribbentrop pact (only for Third Reich and SU AFAIK)

SU (Bukharin's Russia) *note: did not accepted Molotov Pact just to see allied struggle and to confirm Italian East Africa front
- some events references Stalin and Molotov's like the Five Year one (Question: does Bukharin have Five Year Plan or only Nep and other events?)
- Winter Plot fired in March 9, 1940 and succeeded but it did not replace Hitler and nazis (broken event?)
- Spain had EVT_13301412_NAME
- Spain went with ACTIONNAME13301413A in EVT_13301413_NAME

Both Plays.
- Spanish Rep. wins all the time against Spanish State (due to ai choosing to help or not to help their respective "friends"?) maybe a buff for Spanish state will do.
- Italian East Africa stays all the time even though NS/F Italy was defeated.

Side Note
- Funny that UK puppeted French Democratic Alliance after allying with the French Kingdom against the Rif Republic with no french divisons in Africa.

Will you be finishing the Bourbon route?
I'm pretty interested for the China AH and French Imperial restoration.
Good job on the mod eric, we'll wait for your mod release next year.

-Event M/R was added for Austro-Hungary by me,there a minimal chance to get some Galician lands after fall of USSR.It not a bug.If A.H AI rejected Fhurer demands,so after Fall of French Reich will attack his Austrian brothers
-Yes,Bukharinist route have events about five years plan as addition for NEP policy,but with a minimal bonus.To Add new texts without mentioning of Stalin or Molotov a fine idea,will realized for new ver
-Reload game,winter plot -default event from classical Darkest Hour.There minimal chance to kill Fhurer
-Spain-will see
-In my games Spanish state won in a more than 60% of my games.May be you have a bad luck?
-I.E.A a first priority target for UK and her African/Middle-East allies.How do you get I.E.A with defeated Italy?

>Will you be finishing the Bourbon route?
What I said in a note?Im said that I'm wrote a most important events for kingdom,another flavor events will added with another versions.
 
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-In my games Spanish state won in a more than 60% of my games.May be you have a bad luck?
-I.E.A a first priority target for UK and her African/Middle-East allies.How do you get I.E.A with defeated Italy?

Spain:
Its just for two playthroughs, so maybe in the succeeding plays it'll be their win. :eek:

IEA:
This is where im baffled in to my two plays. Although in Austria (Empire) just for fun defeated Italy (event where government in Italy falls and replaced by Democratic ones IEA still puppet). In SU route, Italy declared neutrality and was invaded by Third Reich quickly. IEA stands by itself without being invaded while Italy fell to TR. Also the US did have a foothold south of Corsica and released Italy thereby having Umberto II. Still IEA stands with Vittorio. Maybe an event for IEA will do the trick for Italy just like Free French event where Mandate Syria joins FF?

And oh some of the events doesn't have names.

Third Reich had 9300398name
UK had 9300387name
French kingdom had 9300506name
French kingdom had 9300507name
Third Reich had 9300501name
UK had 9300500name
UK had 9300506name
UK had 9300507name
Empire of Japan had 9300388name
USA had 9300386name
9300510name happened to us (Bukharinist SU)
We (Bukharinist SU) went with 9300454a in 9300454name
Third Reich had 9300457name
Empire of Japan had 9300394name
USA had 9300398name
UK had 9300505name
We (Bukharinist SU) went with 9300455c in 9300455name
Third Reich had 9300361name
USA had 9300380name
Third Reich had 9300398name
USA went with ACTIONNAME28055A in EVT_3049135_NAME
 
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Lets see,from 1920 to 1936 (16 years).So of course Spanish AI have a better conditions for economical and military preparations,and railway end of Spanish civil war not a best idea.Thanks for another reports,im will see
 

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i ALWAYS delete the previous versions, also winrar says " unexpected archivend"

If nobody haven't problem like your,so you don't know how to install a mod,im showed elementary instructions .There one archive as usually,find another version of WinRAR program in internet
 
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Ok, Chinese playthrough starting in the 1931 scenario, and here some things I noticed:

During the invasion, the japanese didn't created Mengjiang, they also invaded with a gigantic numerical superiority, causing a different effect in the war, because I caused Horribly losses in their side, 1.2 million by may of 1939 against 670 thousand losses in my side, AFIK the japanese did had a industrial advantage but they fought with a numerical inferiority against a way larger and worse trained Chinese army, while here the opposite happened, the japs lost more soldiers trying (and failing) to capture changsha in my campaign than they lost in the entire wuhan campaign OTL
 

Ericafaq

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Ok, Chinese playthrough starting in the 1931 scenario, and here some things I noticed:

During the invasion, the japanese didn't created Mengjiang, they also invaded with a gigantic numerical superiority, causing a different effect in the war, because I caused Horribly losses in their side, 1.2 million by may of 1939 against 670 thousand losses in my side, AFIK the japanese did had a industrial advantage but they fought with a numerical inferiority against a way larger and worse trained Chinese army, while here the opposite happened, the japs lost more soldiers trying (and failing) to capture changsha in my campaign than they lost in the entire wuhan campaign OTL

In this mod mod,China a poor agrarian state with army is suitable only for protection not for super expansion like in classical darkest hour or Kaisrreich.Im spent a months to improve Japanese AI for sino-japanese war and for WWII as well.I am haven't interest to play as China,But im always watch for Chinese AI,in a more than 80% of my games China holded line until 1945.Creation of inner Mongolia- not a railway scenario for Japanese AI
 
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