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Lampka

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I would like to report a few things that I noticed during World War II when I played as the German Empire. This is what North looks like after Russia's surrender. I don't know why Finland has separated from the my alliance. I noticed that despite the war, I have a negative modifier for IC - tech effect -33%. Additionally, Kindom of Poland keeps units in the capital and does not send them anywhere. For the player, this is not a problem, but for AI it would be better if they participated in the war in the east.


I checked the Orange War Plan and, unfortunately, there is not much information in the game, simply Japan does not agree to the Washington Conference's findings and, depending on the scenario, declares war on the US on May 30, 1922 or 1926. England remains neutral but can join the war if the Japanese take a lot of lands. Japan's goal is to capture the Philippines and pull the US into a major naval battle to destroy their fleet and force them to surrender. Americans must maintain bases in Pearl Harbor, Midway and Guam, maintain / retake Manile, and block the Japanese Islands forcing the Japanese to make the decisive battle. Losing the fleet would force capitulation. The difference between the scenarios mainly meant that in the first planes were less important and less effective, submarines were much less effective, the ships used in the Atlantic and the North Sea were not adapted to operations in the Pacific and the Japanese had fewer ships, but much more modern and better armed than Americans.

In addition, the Japanese must maintain a garrison in Port Arthur, otherwise the Soviet Union may declare war.
 

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Ericafaq

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Why does "Partisans" get to decide how harshly I treat a defeated France?

View attachment 571421

Because it is my decision. AI will decide future of France, I'm know that Human player will always support harsh conditions, I'm dont need it
 

Pioniere

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Anglois

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Decided to play Japan in the 1914 scenario & strike north against the Soviet Union, instead of the usual China/Pearl Harbor route. I played from 1914 to 1945 before quitting due to accomplishing my goal of taking out the USSR. Overall, things went historically outside of that, with a few notable exceptions.

When the Easter Rising happened, Britain never tried to liberate Ireland & it was completely occupied by the rebels. Italy would eventually send one division to clear it, but that was about it. The Irish Free State would spawn & Northern Ireland events like normal after the war happened, though.

The Ottomans were not replaced by Ataturk & no Megali invasion. The Ottomans aligned with the Axis & assisted in the invasion of Russia & the British Middle East. The Ottomans did well gaining ground in the Caucasus with events adding those to their national territory. But after some early success, the Ottomans were pushed out of Iraq by the British after conquering it. In the end, Germany steamrolled through most of the Middle East, South Asia & Africa by 1945.

There was a glitch where Soviet Russia "occupied" Yemen in 1917, due to Imperial Russian troops being there at the time of the Revolution event. So, it took a rebellion "resetting" things for the Soviets to lose control.

The Hungarian Soviet Republic seems to rather easily take out the Romanians, aid & integrate with uprisings in Austria & Czechoslovakia to form the Danubian Union. The Danubian Union did align with the Comintern, causing some trouble for the Axis at the start of Barbarossa but were ultimately conquered.

Imperial China managed to conquer the CPM, so that did crimp my plans related to Manchukuo. No Communist China or warlords rose up from the Imperial China. But I had luck prying Primorsk away from the State of Russia, with it becoming the rival claimant to the USSR in the 1930's after choosing the Northern Road option. There were still some events that fired, based on a Chinese Civil War happening between Nationalists & Communists, but no game-breaking/crashes.

When it came to invading the USSR, I struck after Barbarossa fired off using the Zhengbao Incident & was able to drive to the Urals with the Primorsk/State of Russia backup. Germany set up puppet states, but did take a province (Verkotuye?) in the east of Siberia, since my forces were blocked from entering it at all. Left a big grey blob in the State of Russia's borders. Also, the color for Afghanistan was the same as the Primorsk-formed State of Russia, so that Central Asian border was a little confusing.

The Allies attempted several landings in Italy & Sardinia, but made little to no progress by 1945. Troops dropped into Libya were rather quickly encircled by German forces & taken out. Since I struck north, I did not go to war with the Allies & had no real problems from them.

I had some good fun with all the new events for Japan. I wanted to double check if the "Introduction of xenophobia to the Japanese Consciousness" was going to give dissent no matter the option you take. I get +2% for choosing pro-xenophobia, +1% for choosing anti-xenophobia. Is it meant to reflect the rising ultra-nationalism causing chaos or a bug? Though the early ones that improved tech & subtracted money did cause me to go negative on cash & halt research once in a while. I did start to fall behind in research as I hit the 1940's but that can be partly blamed on me not expanding factories to get those extra research spaces.

But one thing I did notice was events/decisions that had a number string with no description/title. I tried to note all the occurrences/odditites during my playthrough:

German Empire: EVT1914_2191596_NAME, EVT1914_2191597_NAME, EVT1914_2191598_NAME, EVT1914_2191599_NAME, EVT1914_2191602_NAME

USA: EVT1914_2049542_NAME

Spain: EVT_500083_NAME, The event that converts Spain into the second republic (forgot to get event #), EVT_13301414_NAME

Japan: 15100000n, 15100018n

Libya: Event makes peace with France & Italy, but Britain is still at war & takes the provice. The AI did gift the territory back to Italy over time.

Transjordan: Only given Amman, Britain still keeps the rest of the territory.

The British colonial states in Africa are all khaki, so they blend in with the British-controlled territory.

Hedjaz: Has claims on the Arabian Peninsula, while Najd has claims on most of the Middle East. Is this correct?

Despite the problems I listed above, I have had a great deal of fun with the new patches. Will be trying another playthrough as France to see if I can save the Third Republic. Best wishes & hope you are staying safe.
 

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Decided to play Japan in the 1914 scenario & strike north against the Soviet Union, instead of the usual China/Pearl Harbor route. I played from 1914 to 1945 before quitting due to accomplishing my goal of taking out the USSR. Overall, things went historically outside of that, with a few notable exceptions.

When the Easter Rising happened, Britain never tried to liberate Ireland & it was completely occupied by the rebels. Italy would eventually send one division to clear it, but that was about it. The Irish Free State would spawn & Northern Ireland events like normal after the war happened, though.

The Ottomans were not replaced by Ataturk & no Megali invasion. The Ottomans aligned with the Axis & assisted in the invasion of Russia & the British Middle East. The Ottomans did well gaining ground in the Caucasus with events adding those to their national territory. But after some early success, the Ottomans were pushed out of Iraq by the British after conquering it. In the end, Germany steamrolled through most of the Middle East, South Asia & Africa by 1945.

There was a glitch where Soviet Russia "occupied" Yemen in 1917, due to Imperial Russian troops being there at the time of the Revolution event. So, it took a rebellion "resetting" things for the Soviets to lose control.

The Hungarian Soviet Republic seems to rather easily take out the Romanians, aid & integrate with uprisings in Austria & Czechoslovakia to form the Danubian Union. The Danubian Union did align with the Comintern, causing some trouble for the Axis at the start of Barbarossa but were ultimately conquered.

Imperial China managed to conquer the CPM, so that did crimp my plans related to Manchukuo. No Communist China or warlords rose up from the Imperial China. But I had luck prying Primorsk away from the State of Russia, with it becoming the rival claimant to the USSR in the 1930's after choosing the Northern Road option. There were still some events that fired, based on a Chinese Civil War happening between Nationalists & Communists, but no game-breaking/crashes.

When it came to invading the USSR, I struck after Barbarossa fired off using the Zhengbao Incident & was able to drive to the Urals with the Primorsk/State of Russia backup. Germany set up puppet states, but did take a province (Verkotuye?) in the east of Siberia, since my forces were blocked from entering it at all. Left a big grey blob in the State of Russia's borders. Also, the color for Afghanistan was the same as the Primorsk-formed State of Russia, so that Central Asian border was a little confusing.

The Allies attempted several landings in Italy & Sardinia, but made little to no progress by 1945. Troops dropped into Libya were rather quickly encircled by German forces & taken out. Since I struck north, I did not go to war with the Allies & had no real problems from them.

I had some good fun with all the new events for Japan. I wanted to double check if the "Introduction of xenophobia to the Japanese Consciousness" was going to give dissent no matter the option you take. I get +2% for choosing pro-xenophobia, +1% for choosing anti-xenophobia. Is it meant to reflect the rising ultra-nationalism causing chaos or a bug? Though the early ones that improved tech & subtracted money did cause me to go negative on cash & halt research once in a while. I did start to fall behind in research as I hit the 1940's but that can be partly blamed on me not expanding factories to get those extra research spaces.

But one thing I did notice was events/decisions that had a number string with no description/title. I tried to note all the occurrences/odditites during my playthrough:

German Empire: EVT1914_2191596_NAME, EVT1914_2191597_NAME, EVT1914_2191598_NAME, EVT1914_2191599_NAME, EVT1914_2191602_NAME

USA: EVT1914_2049542_NAME

Spain: EVT_500083_NAME, The event that converts Spain into the second republic (forgot to get event #), EVT_13301414_NAME

Japan: 15100000n, 15100018n

Libya: Event makes peace with France & Italy, but Britain is still at war.

Hedjaz: Has claims on the Arabian Peninsula, while Najd has claims on most of the Middle East. Is this correct?

Despite the problems I listed above, I have had a great deal of fun with the new patches. Will be trying another playthrough as France to see if I can save the Third Republic. Best wishes & hope you are staying safe.


Why Ottomans should be replaced by Attaturk if ther is no war they lose ( Turkish war for independence) ? Not a bug

About war between RED HUN, ROM and CZE - there random outcome. RED HUN will always join commintern. If Soviet State was defeated during RCW but Red HUN survived, Reich will attack them in 1940s

Commies and Warlods will never start uprising if Chinese mainland was re-united by Republic of China, Imperial China or Fengtien. So no bug here. You can annex Manchuria only if Fengtien Clique has not achieved any success before 1931

Do you think I have an unlimited number of colors? I'll glad to add new colors if col limit will be removed by DH DEVs

Random. British/ US AI can deal with Italy in 1943, or they can stuck till 1945

Libya.
#
command = { type = leave_alliance when = 1 }
command = { type = peace which = ENG value = 1 } # !!!!

Your problem is not relevant. Do you play with patch?

Hedjaz. I'm dont know. Claims were integrated from DH FULL


Everything else that you said, I can consider as bugs. Thanks. Stay Safe
 
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Anglois

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Certainly appreciate the clarification on the Ottomans, Hungarian Soviet Republic, China information.

Hmmm, was playing with patch 3.3.2 with this run through. I will delete the mod files, try a clean install of everything again to see if that fixes things with Libya.

No worries on the colors, just wanted to see what was possible with what you have access to in-engine. Since Tanganyika, Kenya, Rhodesia & Nyasaland are next to each other, wanted to know if they could be given some different tints.

& was confused about the Hedjaz, since it had the Great Arab Empire event with Britain, not Najd. Wanted to double check, make sure it was working as intended & the right nation got the claims.
 

Ericafaq

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Certainly appreciate the clarification on the Ottomans, Hungarian Soviet Republic, China information.

Hmmm, was playing with patch 3.3.2 with this run through. I will delete the mod files, try a clean install of everything again to see if that fixes things with Libya.

No worries on the colors, just wanted to see what was possible with what you have access to in-engine. Since Tanganyika, Kenya, Rhodesia & Nyasaland are next to each other, wanted to know if they could be given some different tints.

& was confused about the Hedjaz, since it had the Great Arab Empire event with Britain, not Najd. Wanted to double check, make sure it was working as intended & the right nation got the claims.


And speaking about British AI and Italy.

For next patch will added crutches for AI as cheat events that allows to orgnaize historical naval operations - Japanese offensive in Shanghai, Allied invasion of Italy, D-Day and etc


Because when a AI holds somewhere 12 divisions in the beach province. AI can’t do anything here without a massive airstrike or even nuclear attack.
 

Ericafaq

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Ahh, reminds me of my first amphibious invasions (too often played landwars). Incredible how much a single Garrison can do on a beach. Imagine 12 though.

I'm suppouse that human player also will have these "cheat" events, but with limited effect. Since due to the garrison skyscrapers in the beach provinces, primary historical operations become impossible, even for the player. 40 British divisions cannot take lonely province in Sicily? I suppose this is a very dumb joke (My typical example from my games)
 

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You could also probably mess around with Amphibious Invasion bonuses and stuff like that. Garrison Skyscrappers are a general issue in Darkest Hour, most likely because the nation has the resources to build troops but nothing to actually do with them. Maybe numbers should be soft-capped by something harder than TC, which is already way too generous imo.
 

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How to win at Germany in 1917?Austro-Hungary is a noob...
Take controll over their military, and do it with Bulgaria and the Ottomans as well. I was able to keep the Ottoman from collapsing and was even able to take Egypt and the Caucasus. The Eastern Front will have a relentless but defeatable Russian push, you just have to hold out till the revolutions hit
 

Ericafaq

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How to win at Germany in 1917?Austro-Hungary is a noob...

Previously, for uknown reason, you said that GER is overpowered in 1917 scenario. So why you asking inappropriate question?
 
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Rifal

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Compromise
I'm can add specific "reinforcements" events to add free divisons and ships. Since in current version we have specific event for WWI scenarios that removes "excess" divisions and manpower

This seems like a really bad idea. Your events cannot predict how many ships and divisions I want to build during the war and in the interwar period. Just get rid of the silly time penalties and let us build our own units. Then you can have demobilization events to restore armies to peacetime size like you already have.

Those events could also be used to decommission old ships. That way we dont have to see Britain sailing around pre dreadnoughts in 1945.
 

MKKusti74

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I had played now, what i have noticed, that there is no Kemalist uprising,(maybe bug?) Red Hungary come up every time,:mad: Finnish civil war is very quick;) and i really hope that when Russian state annex Red Russia that Fleet swift to new Russia? (just wish) I had tons of new leader pics for Russia what i have made and include the leaders to my game, also i have made new line for Russian airforce. Here is better image to Garold Graf and some example my work.:)
 

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Ericafaq

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I had played now, what i have noticed, that there is no Kemalist uprising,(maybe bug?) Red Hungary come up every time,:mad: Finnish civil war is very quick;) and i really hope that when Russian state annex Red Russia that Fleet swift to new Russia? (just wish) I had tons of new leader pics for Russia what i have made and include the leaders to my game, also i have made new line for Russian airforce. Here is better image to Garold Graf and some example my work.:)

No Bug. Kemalists will never start uprising if OTT dont lose Greco-Turkish war. Kemalists will never start uprising if there no war between Greece and OTTs
Emmm, RED HUN will come up every time if CP block was defeated and A-H was dissolved. Cant see problem here?
Which one? First CW in 1918 or Finnish CW that was supported by Trortsky?

You can not integrate fleet without land army. State of Russia that followed policy "Communist is always Jew" will never invite former commies to restored Russian army

Thanks for your files
 

Rifal

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I should also point out that the economy limits tech seems broken as researching it did nothing to improve IC at all.

Also the "We must help Nazis in Vienna" and "Support national socialists in Hungary" still exist for a restored German Empire.
May I suggest these events be changed to supporting monarchists instead? Allowing for Imperial Germany to annex Austria Republic and make Hungary an Ally?
 
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I should also point out that the economy limits tech seems broken as researching it did nothing to improve IC at all.

There is no problems with econ techs. They're give you limited bonuses for construction speed. If you expect me to return speed from DH Full (360 days per IC), I'll never change it
 

Rifal

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There is no problems with econ techs. They're give you limited bonuses for construction speed. If you expect me to return speed from DH Full (360 days per IC), I'll never change it

The tech says it gives Industrial Capacity Production Bonus +35%.
It gave me 0%.

Also, Saarbrucken plebiscite gives isolated Saarland to German Empire. Wouldnt France just give it to their Rhine Puppet instead?
 
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