When two or more players fight in a pvp match they are directly opposing each other, and one of them tends to be better at the game than the other one and tends to keep defeating the player who is not as good(either because the player doesn't defend, know the good spells, or use the same op spells over and over again).
If the game has more players, the player would get ganged up on, and would constantly die. This means the player would become very discouraged and come to dislike the playing and probably would leave before long.
I'm not too sure what can be done in a game where there will be two people fighting each other, but maybe some kind of protection or buff that increases with each death in a row, until the better enemy is killed, or an option to define how good you are at the beginning of the game(probably wont help).
Also, game modes where the fighting is not directly personal - like capturing control points in TF2, might help.(through i don't know how it would work for teams with so few people)
If the game has more players, the player would get ganged up on, and would constantly die. This means the player would become very discouraged and come to dislike the playing and probably would leave before long.
I'm not too sure what can be done in a game where there will be two people fighting each other, but maybe some kind of protection or buff that increases with each death in a row, until the better enemy is killed, or an option to define how good you are at the beginning of the game(probably wont help).
Also, game modes where the fighting is not directly personal - like capturing control points in TF2, might help.(through i don't know how it would work for teams with so few people)