I want to come back to this with recent dev diary. It is, again, the same design approach, which doesn't really improve gameplay: "push the button - get reward". Yes, of course, you must match certain requirements, but they doesn't require you to think or to plan a lot.
In the last DD you can improve some CoTs so they will not only give you more Trade Power, but, also, buff the area. It is pretty nice idea, until we see how it is implemented - you need to spend gold. Yap. Building strong and stable trade routes? Nope. Protecting your trade fleets and undermining your rivals trade efforts? Nope. Push button and get upgrade? Yap.
This doesn't really makers trade interesting. You don't need to plan, to devote yourself, to understand core mechanics and to get control of some juicy land (though it might help you to get more 3rd level CoTs). Nor does your trading estate affects them. There are tons of missing opportunities for such a good idea. Build chains of trade to get better cots! Protect trade, so most of your goods will go where you want them! Support merchant class and Trade Companies, so they will help you back! Plan, trade, protect, improve. And the number of 3rd level CoTs should be limited (at least per country or per continent).
But, instead, you just need to press button and spend some ducats. It is too bland. What do you think?
I don't think that this design approach is bad per se. But it is bland and, atm, is overused.
Anyway, i will buy Dharma, because I support PDX and think that they are doing great job.
Anyway, i will buy Dharma, because I support PDX and think that they are doing great job.
In the last DD you can improve some CoTs so they will not only give you more Trade Power, but, also, buff the area. It is pretty nice idea, until we see how it is implemented - you need to spend gold. Yap. Building strong and stable trade routes? Nope. Protecting your trade fleets and undermining your rivals trade efforts? Nope. Push button and get upgrade? Yap.
This doesn't really makers trade interesting. You don't need to plan, to devote yourself, to understand core mechanics and to get control of some juicy land (though it might help you to get more 3rd level CoTs). Nor does your trading estate affects them. There are tons of missing opportunities for such a good idea. Build chains of trade to get better cots! Protect trade, so most of your goods will go where you want them! Support merchant class and Trade Companies, so they will help you back! Plan, trade, protect, improve. And the number of 3rd level CoTs should be limited (at least per country or per continent).
But, instead, you just need to press button and spend some ducats. It is too bland. What do you think?