Purposed "fix" for service buildings

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Dizman7

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Feb 25, 2015
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I think we've all had problems with service vehicles or another not collecting things fast enough (especially bodies and garbage). Not to get too deep into the details, but a friend and I were talking and think we came up with an idea that could fix/alieve some of the problem.

Add a function to the districts where if say a cemetery is within the district, you can check a box (either on the building or maybe easier in the district's policy menu) where services buildings within the district will ONLY respond to dead bodies in that district!

I think it would be a great tool to help make our cities more efficient. Our maybe it could be a menu on the building itself and shows all the districts and you can check/uncheck which ones it services (and an option for all). This way you wouldn't need one service per district, and wouldn't be required to have services that close to zones (like a dump or incinerator).

Either way I think it would help. Say u make a suburb away from your main city and u give it its own dump. As it is now those trucks will eventually head out to the rest of your city, nullifying your original intent. But with one of these options u could now make sure it stays in that little suburb.


Just an idea, what do u think?
 

Hicksimus

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I think this would be a wonderful tool for cities but also for creating rural areas. One of my only dislikes is that the services make it very hard to create the rural areas that I like to surround my cities with and if I could separate my services things would be much more smooth.