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Mar 26, 2004
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I'm not sure what morale does. I've only seen units lose a battle when they are either annihilated or their org drops to a level that they flee. Is morale the determining factor for how fast a unit loses org ?
 

Brasidas

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No, in how fast a unit regains it.

German units have high org in the mid-game. They can fight a continuous offensive and take more land than a russian one can.

Russian units have high morale in the mid-game. They have less staying power, but after ceasing an attack, they will recover organization quicker than the Germans.
 
Mar 26, 2004
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Thanks. What's the best way of using this advantage against USSR ?
 

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With the same size and tech level of forces, adjusted for the defender's terrain advantage, you will win any given battle. Use this to let your infantry to punch holes in their line, and send your armour through the breaches on paths to encircle the enemy, not just engage him.

Keep down the number of pitched battles you need to fight - you'll win, but you can't keep your org high enough for a major offensive without a long rest period.
 

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Shahed said:
Thanks. What's the best way of using this advantage against USSR ?

Since the Russians have much higher Morale than the Germans, the advantage of high Morale is used BY the Russians, not AGAINST them.

Units lose ORG while fighting or advancing (or Strat-Redeploying), and re-gain ORG while retreating or resting.

The Russians can use their high-Morale advantage by fighting defensively for a while (losing ORG in the process), then breaking off the battle and retreating BEFORE they are completely defeated.

While retreating, they will be regaining the lost ORG, and if timed properly they will arrive in the fall-back province nearly back at full ORG. The attackers, meanwhile, will have lost ORG in the battle... and lost MORE of their ORG while advancing into the conquered province. After doing this once or twice, the Russians will have a good opportunity to counter-attack, since their ORG will be nearly full while the attacker's ORG will by now be severely depleted.

Your question should have been : How do the Germans, with their LOWER Morale, take best advantage of their higher initial ORG?

Generally speaking, the German high initial ORG lets them win battles more reliably, but their low Morale forces them to pause and re-organize for longer periods between operational stages.

To best use this advantage, the Germans should plan their offensive so that decisive results can be reached in a limited number of moves... followed by an opportunity to rest damaged units and prepare for the next stage. Operational Reserves, to take over the advance when the spear-head becomes disorganized, can also play an important role.

For example, the Germans could plan to use both Tanks and Infantry to break through the Russian lines at two or three points, pour their Tank units through the hole and fan-out their Panzers, to encircle a sizeable chunk of the Russian defenders... then the Infantry line would mop-up the isolated pocket while the spear-head troops held the ring and rested for the next stage of the campaign.

One thing the Germans should NOT do (unless Russian resistance has ALREADY been broken) is to just mount a general advance... repeatedly pushing the Russians back all along the front, without trying to encircle any of them. This would play into the Russian's hands, since the Germans would be losing ORG continuously (both while fighting and while advancing), but the Russians would be maintaining their own ORG, since any ORG losses while fighting would be regained while retreating.

A "General Advance" is good as a third stage operation... after cutting the Russian front into pockets and then destroying the trapped and isolated troops, you could THEN mount a general offensive to brush aside the thin screen of Russian units and seize the key cities (Moscow, Leningrad, etc)... but it is NOT a suitable strategy for DEFEATING the Russians... it's something you can do to them AFTER defeating them.
 
Mar 26, 2004
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Excellent.

I've been reading about Barbarossa tonight and I thought about if the German player does the same Nord, Mitte, and Sud gorups moving at once. I don't think this would be a good idea. I thought also that advancing along a broad front would be the worst thing to do. In my opinion the best would be, as you said, break through at 2 maybe maximum of 3 points with a rear echelon.
 
May 6, 2004
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Shahed said:
Excellent.

I've been reading about Barbarossa tonight and I thought about if the German player does the same Nord, Mitte, and Sud gorups moving at once. I don't think this would be a good idea. I thought also that advancing along a broad front would be the worst thing to do. In my opinion the best would be, as you said, break through at 2 maybe maximum of 3 points with a rear echelon.

Historically, the possibilities to conduct offensive operations with all three Army Groups at once faded away very soon. 2-3 months into Barbarossa the losses and supply shortages had already made it impossible to concentrate sufficient attack forces in more than one theater, and this could never be changed for the rest of the war.