I mostly play Purging playstyles and from my testing, Devouring and exterminating purge types STILL don't work properly.
Main problems:
-Bonus generation DOES NOT work (no society research is produced by devouring swarm processing, and no unity is produced by extermination purging by fanatical purifiers)
-Devouring populations does not produce food, unless you build 3+ strongholds, or move maximum 2-3 pops to other planets to spread out the unrest. From what I can tell, devouring processing has used copy/pasted code from slavery, which is completely ridiculous. Processing production is currently based on the unrest of the planet and pop happiness. If these pops were being forced to work (like slavery) I would understand the requirement for unrest reduction, however the pops are being processed for food, their happiness/unrest shouldn't play any part in the food they provide because they aren't PRODUCING anything, they themselves are the resource that are being eaten. What makes this even worse is these civics don't have unrest reduction mechanics, so it's not like anythning can be done other than investing 1000 minerals to be able to get food from the pops, and that's only at 40% efficiency. Even if you have to relocate the pops, you're talking about thousands of energy, just to make use of it.
This needs to be changed and their food production needs to be a flat amount per pop, otherwise it's just way too much work and trouble to get the resources from these pops, you might as well just exterminate them and not use them for food at all and simply build farms on your planets instead. It's far cheaper, and far less hastle.
Some of the changes in 2.0.2 have been excellent though, like the removal of requiring "neighbour" status to declare war, and the changing of the WE scaling. Praise due where praise is deserved. But please, fix purging PROPERLY. This was supposed to be fixed in 2.0.1.
Main problems:
-Bonus generation DOES NOT work (no society research is produced by devouring swarm processing, and no unity is produced by extermination purging by fanatical purifiers)
-Devouring populations does not produce food, unless you build 3+ strongholds, or move maximum 2-3 pops to other planets to spread out the unrest. From what I can tell, devouring processing has used copy/pasted code from slavery, which is completely ridiculous. Processing production is currently based on the unrest of the planet and pop happiness. If these pops were being forced to work (like slavery) I would understand the requirement for unrest reduction, however the pops are being processed for food, their happiness/unrest shouldn't play any part in the food they provide because they aren't PRODUCING anything, they themselves are the resource that are being eaten. What makes this even worse is these civics don't have unrest reduction mechanics, so it's not like anythning can be done other than investing 1000 minerals to be able to get food from the pops, and that's only at 40% efficiency. Even if you have to relocate the pops, you're talking about thousands of energy, just to make use of it.
This needs to be changed and their food production needs to be a flat amount per pop, otherwise it's just way too much work and trouble to get the resources from these pops, you might as well just exterminate them and not use them for food at all and simply build farms on your planets instead. It's far cheaper, and far less hastle.
Some of the changes in 2.0.2 have been excellent though, like the removal of requiring "neighbour" status to declare war, and the changing of the WE scaling. Praise due where praise is deserved. But please, fix purging PROPERLY. This was supposed to be fixed in 2.0.1.