Current purge vision is dumb. Civil war is even more dumb. Personalities choice obviously shows poor research of devs.
Was non-mobilisation inevitable purges or no purges?
2. Make consequences more severe
USSR is a victim of HoIIV mechanics and able to amass huge amount of MIC and CIC. So such huge benefits of the Purge should have much severe effects. There were no Hollywood 1-rifle-per-3-soldiers, but USSR still suffered heavily from lack of equipment yet now there's absolutely no problem amassing tremendous stockpiles of INF equipment and spam deivisions like hell. Full-strength divisions! Full-strength tank divisions. USSR never had that even in 1941. Possible solution to outweigh benefits from Purging is to hit USSR with Production Efficiency malus, slowly dwindling in a way "Talented new Officers" slowly negates reserach and ORG penalty. Another option is to implement Great-Depression-like mechanics with heavy penalty on construction speeds to prevent overwhelming production values.
The Great Purge was immaterial to the 1941 disaster. If not for its national unity effects it shouldn't even be in the game.
USSR had like 100 divisions at the time, so there couldn't possibly be 154 division commanders removed.The consequences of the Purge was not immaterial to the early 1941 campaign. The "removal" of leadership down to the division level (154 out of 186 divisions commanders) had a definite effect on the skill level and competency of mid and high level officers.
I would prefer the effects lasted a little while into a defensive war and a longer time into an Soviet offensive war.
USSR had like 100 divisions at the time, so there couldn't possibly be 154 division commanders removed.
For in-game, I suggest making "lessons learned" focus be based on amount of land experience USSR has. It would make a lot of sense - if you learned the lessons of war, that means you earned battle experience. Amount is debatable, of course.
Easy.Anyway, can we get to the game discussion instead? Without any more "I have a last word"?
Do you actually believe the people purged by Stalin were actually guilty of what they were accused of? Because that's essentially what you are arguing here.If you believe it - it must be true. After all, you were there and knew everything.
Except you weren't.
Trotsky's followers held a lot of power in USSR in the 30s. I highly doubt they would have invited him if they were successful in staging a coup. In 1930s, Stalin was making top brass actually WORK. And if they didn't prove useful - he replaced them. You believe, that figureheads that won Civil War using tsarist's army officers as their chiefs of staff and got rid of them in late 1920s, were willing to part with their privileges? Hell no! They wanted to continue "business as usual", but the situation was changing, and they weren't changing with the situation. They already proved not useful as figureheads, because those need to be loyal, and they shown where their loyalties lie.
I strongly disagree that the purge tree should have any sort of gamble. None of the books I've read suggests there was a serious plot against Stalin in the mid-30s. IMO, the player shouldn't have to worry about imaginary/ahistorical coups. The civil war should be a deliberate, ahistorical action, like turning the Reich democratic.
Everything else follows. If we don't want a civil war that only ever existed in propaganda (and perhaps not even that) to constrain player action, then the purge should happen every time, so its effects should be relatively benign.
The alternative would be to make the purge happen by event, no choice or alternative. But, personnally, I wouldn't like to be forced to inflict crippling maluses on my troops because an imaginary conspiracy would somehow break the country if I did the sensible thing.
The only evidence on the matter are confessions extracted via torture and the threat of execution of family
Agreed.So far Great Purge's both implementation in representing scale of events and resulting effects are quite underwhemling.
You can declare war for about 50 or 100 PP on any minor and still change economic laws. declaration on Romania earns 15% tension, which is enough to change for early mobilization, and that equals +50% CIC and MIC build time(from civilian economy and its crippling -60% build speed) Smallest civil war will strip you of 18% of your forces, biggest will cut whole 50%. This choice is not sub-optimal, it's insane. Only way I see it as acceptable is when I am roleplaying.
Purge does not fulfill any of its supposed gameplay roles. It does not slow USSR enough to make others waging war against it on semi-equal terms(as long as it possible in-game), not preventing USSR agresson, but actually actively encourages it. In fact, declaring ANY war as early as possible is vital for USSR. It does not prevent USSR from spamming divisions. AI's incompetence allow huge encirclements and breakthroughs but should AI be at least somehow improved and be able to counter a breakthrough or prevent encirclement them USSR industrial capacity and ability to train hundreds of divisions(full str. divisions) will make a difference.