So far Great Purge's both implementation in representing scale of events and resulting effects are quite underwhemling. That was a major event in USSR history, which influenced most of later decisions.
In HoIIV it is a 4 stage event with 4 options, most of which, are pointless.
USSR already have good theorists and losing some of them would not be nor decisive, nor crippling. Besides, you can choose, who you may Purge.
Negative effects of the Purge:
1. Absolute Certainty
You'll get guaranteed civil war in the future. No chances. No civil war, with losing a quarter(or more) of your army, worth the results of not purging someone, for 10% discount on doctrine research or other minor benefit.
2. Negligible effects
For Purge you will be hit hard with ORG malus and doctrine research time. ORG penalty could be a problem only if you decide to go for offensive war and completely negated should defensive war happen to you. Research time is negated by assigning a theorist. Neither of this effects prevents USSR from becoming a behemoth, with huge industrial capacity and stockpiles of infantry equipment.
3. No adequate alternative.
Should you not perform the Purge you will lose:
One discount for Nuclear and two for rocket techs. And a research slot. Overall losses would be five -50% discounts, research slot and 20 army exp.
All this for a 4(max) years of negative effects, which gradually diminishes every 146 days. Which means should you start it early, then you'll have no negative effects by 1940. And should war happen before, Lessons of War will instantly wipe out all negative effects and provide you with significant bonuses and discounts. Also, all negative effects will be overlapped by Great Patriotic War effect, which will fire should you be attacked before Purge effects would expire. So far, there is no question "to Purge or not to Purge", its "Purge now" or "Purge later".
The alternative for not Purging is abilty to install Trotsky, which is...only a permanent revolution branch.
4. Lack of in-game logic
For various civil war outcomes the leaders just make no sense. Vlasov as a leader for every neutral faction? The man was famous only for being a traitor, who agreed to collaborate with the nazis and abandoned only front line nazis assigned him for, but otherwise held absolutely no political power, nor military influence. It's like assigning Goebbels for ever democratic or communist coup for Germany. Leaders, who feature in Purge events, who were actually targeted or could be targets of purging not even featuring in "Survivors coup" event.
What could be possibly done:
1. Adding logic
Just make splinter faction and civil war leaders logical. People, who actually held power and influence. There's a whole lot of them, starting from Tukhachevskiy to Bukharin, Yezhov and Beria, with generals and political figures in-between.
2. Make consequences more severe
USSR is a victim of HoIIV mechanics and able to amass huge amount of MIC and CIC. So such huge benefits of the Purge should have much severe effects. There were no Hollywood 1-rifle-per-3-soldiers, but USSR still suffered heavily from lack of equipment yet now there's absolutely no problem amassing tremendous stockpiles of INF equipment and spam deivisions like hell. Full-strength divisions! Full-strength tank divisions. USSR never had that even in 1941. Possible solution to outweigh benefits from Purging is to hit USSR with Production Efficiency malus, slowly dwindling in a way "Talented new Officers" slowly negates reserach and ORG penalty. Another option is to implement Great-Depression-like mechanics with heavy penalty on construction speeds to prevent overwhelming production values.
3. Create national focus intersection with ability to go for Lessons of War.
Now refusal to Purge shuts entire branch of national focuses off. There should be a positive sides for not Purging, other than single doubtful benefit of ability to install Trotsky with accompanying civil war. If no separate branch could be created for alternative tothe Purge, then at least make an intersection which will open Lessons of War and its huge benefits to players. Because now, players have no option but to Purge as fast as possible and use gambits, like declaring wars right after the Purge to get access to Lessons of War and get rid of negative effects ASAP. Instead of preventing early USSR aggression, current state of things actually promotes it.
4. Add uncertainty
Make possibility of civil war a chance, a gamble. Add a bit of uncertainty to your choices.
The event chain right now is so...primitive, so underwhelming it hurts. Expanding it could present more choices for more flexible USSR gameplay and ways to adjust balance of USSR's strength.
In HoIIV it is a 4 stage event with 4 options, most of which, are pointless.
USSR already have good theorists and losing some of them would not be nor decisive, nor crippling. Besides, you can choose, who you may Purge.
Negative effects of the Purge:
- –50% Division organization
- –10% Research bonus in all doctrine researches
1. Absolute Certainty
You'll get guaranteed civil war in the future. No chances. No civil war, with losing a quarter(or more) of your army, worth the results of not purging someone, for 10% discount on doctrine research or other minor benefit.
2. Negligible effects
For Purge you will be hit hard with ORG malus and doctrine research time. ORG penalty could be a problem only if you decide to go for offensive war and completely negated should defensive war happen to you. Research time is negated by assigning a theorist. Neither of this effects prevents USSR from becoming a behemoth, with huge industrial capacity and stockpiles of infantry equipment.
3. No adequate alternative.
Should you not perform the Purge you will lose:
- gains 20
army experience. - gets 1× (50%) research bonus for armor technology
- gets 1× research bonus (50%) for land doctrines.
- remove any existing Officers Purged & Great Patriotic War national spirit
All this for a 4(max) years of negative effects, which gradually diminishes every 146 days. Which means should you start it early, then you'll have no negative effects by 1940. And should war happen before, Lessons of War will instantly wipe out all negative effects and provide you with significant bonuses and discounts. Also, all negative effects will be overlapped by Great Patriotic War effect, which will fire should you be attacked before Purge effects would expire. So far, there is no question "to Purge or not to Purge", its "Purge now" or "Purge later".
The alternative for not Purging is abilty to install Trotsky, which is...only a permanent revolution branch.
4. Lack of in-game logic
For various civil war outcomes the leaders just make no sense. Vlasov as a leader for every neutral faction? The man was famous only for being a traitor, who agreed to collaborate with the nazis and abandoned only front line nazis assigned him for, but otherwise held absolutely no political power, nor military influence. It's like assigning Goebbels for ever democratic or communist coup for Germany. Leaders, who feature in Purge events, who were actually targeted or could be targets of purging not even featuring in "Survivors coup" event.
What could be possibly done:
1. Adding logic
Just make splinter faction and civil war leaders logical. People, who actually held power and influence. There's a whole lot of them, starting from Tukhachevskiy to Bukharin, Yezhov and Beria, with generals and political figures in-between.
2. Make consequences more severe
USSR is a victim of HoIIV mechanics and able to amass huge amount of MIC and CIC. So such huge benefits of the Purge should have much severe effects. There were no Hollywood 1-rifle-per-3-soldiers, but USSR still suffered heavily from lack of equipment yet now there's absolutely no problem amassing tremendous stockpiles of INF equipment and spam deivisions like hell. Full-strength divisions! Full-strength tank divisions. USSR never had that even in 1941. Possible solution to outweigh benefits from Purging is to hit USSR with Production Efficiency malus, slowly dwindling in a way "Talented new Officers" slowly negates reserach and ORG penalty. Another option is to implement Great-Depression-like mechanics with heavy penalty on construction speeds to prevent overwhelming production values.
3. Create national focus intersection with ability to go for Lessons of War.
Now refusal to Purge shuts entire branch of national focuses off. There should be a positive sides for not Purging, other than single doubtful benefit of ability to install Trotsky with accompanying civil war. If no separate branch could be created for alternative tothe Purge, then at least make an intersection which will open Lessons of War and its huge benefits to players. Because now, players have no option but to Purge as fast as possible and use gambits, like declaring wars right after the Purge to get access to Lessons of War and get rid of negative effects ASAP. Instead of preventing early USSR aggression, current state of things actually promotes it.
4. Add uncertainty
Make possibility of civil war a chance, a gamble. Add a bit of uncertainty to your choices.
The event chain right now is so...primitive, so underwhelming it hurts. Expanding it could present more choices for more flexible USSR gameplay and ways to adjust balance of USSR's strength.