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wetblowdryer

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Code:
# $FROM$ defects to $COUNTRY$
country_event = {
	id = 747
	title = "EVTNAME747"
	desc = "EVTDESC747"
	picture = CITY_DEVELOPMENT_eventPicture

	is_triggered_only = yes

	option = {
		name = "EVTOPTA747"
		FROM = { cede_province = controller }
	}
	option = {
		name = "EVTOPTB747"
		add_prestige = -1
	}
}

I don't understand why this event is here nor this file that it comes from. I tried activating it and it seems broken. It comes from a file called 'purelynasty.txt' and I have never experience ANY of these event before. (what's the point of this file?)
 

dharper

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I don't understand why this event is here nor this file that it comes from. I tried activating it and it seems broken. It comes from a file called 'purelynasty.txt' and I have never experience ANY of these event before. (what's the point of this file?)
Activating this won't do anything, because it only works when it's fired from another country (the FROM scope inside it).

It's meant to give a province which you own to another country that controls it without agreeing to it in a peace treaty.

It's triggered by a different event (all events with the 'is_triggered_only' code have to be), which is, weirdly, found in the RandomProvinceEvents.txt file:
Code:
province_event = {
	id = 746
	title = "EVTNAME746"
	desc = "EVTDESC746"
	picture = DIPLOMACY_eventPicture

	trigger = {
		owner = {
			war_exhaustion = 15
			is_at_war = yes
			NOT = { war_score = -10 }
		}
		is_capital = no
		OR = {
			AND = {
				has_owner_culture = no
				culture = controller
			}
			controller = { is_nomad = yes }
		}
		garrison = 1000
		has_siege = no
		NOT = { controlled_by = owner }
		NOT = { controller = { tag = REB } }
		NOT = { controller = { tag = NAT } }
		NOT = { controller = { tag = PIR } }
		controller = { 
			NOT = { war_exhaustion = 5 }
		}
	}

	mean_time_to_happen = {
		months = 300
		modifier = {
			factor = 5.0
			owner = { luck = yes }
		}		
		modifier = {
			factor = 0.8
			has_owner_religion = no
		}		
		modifier = {
			factor = 0.8
			owner = { NOT = { prestige = 0 } }
		}		
		modifier = {
			factor = 0.8
			owner = { NOT = { prestige = -50 } }
		}	
		modifier = {
			factor = 0.8
			owner = { NOT = { stability = 0 } }
		}
		modifier = {
			factor = 2.0
			controller = { is_nomad = yes }
		}
	}

	option = {
		name = "EVTOPTA746"
		controller = { country_event = { id = 747 } }
	}
}
In plain English, if you own a province that's not your culture, and the country occupying it DOES have that culture, the province is going to join the enemy. It can also happen if a nomadic country occupies the province and it's not your culture.

However, this only happens if you're exhausted (15%+ war exhaustion) and losing the war (less than -10% score), so it's unlikely to pop up for players in most games.
 

Golladan

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The file contains the nasty even that happens when you have too much overextension.
 

aragonFTW

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I had this happen to me a few times in the early game, but the current AI is a lot less likely to run up that much WE if it has a choice. Was fun sitting on smaller countries and squeezing until the pips squeaked.
 

sskrypteia

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I had this happen to me a few times in the early game, but the current AI is a lot less likely to run up that much WE if it has a choice. Was fun sitting on smaller countries and squeezing until the pips squeaked.

just dont accept their peace offer
 

wetblowdryer

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This is a really good event from learning about it. I've never had it happen before because I rarely lose territory that is of my culture/not have territory that is my culture.
 
Last edited:

RobRoy3

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This is a really good event from learning about it. I've never had it happen before because I rarely lose territory that is of my culture/not have territory that is my culture.
It WAS a really good event, and it WOULD be a really good event if it hadn't been nerfed to death. Looking at event 746, some of the nerfs were intentional (if mis-directed, IMHO). But the biggest nerf was the (probably) unintended consequence of changes to WE and tying that to the monarch power system.

It's virtually impossible for the event to fire now, since the WE just never gets that high anymore. It could be an extremely useful event and would mitigate a lot of game weirdness if it still worked. They might as well delete it, if they don't fix it. I doubt a wholesale re-design of the WE system is in the cards (though that might be a good idea). But going to some sort of trigger, based on length of occupation would probably work. Something like rebels or the old Horde system, but more random? I.e., keep a (low) MttH after 3-5 years of occupation.
 

DominusNovus

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I can't remember the last time I saw a country with 15 WE... Even a totally crushed country, with every possible contributing factor going against it, seems to max out around 7 or so.
 

RobRoy3

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I can't remember the last time I saw a country with 15 WE... Even a totally crushed country, with every possible contributing factor going against it, seems to max out around 7 or so.
I've never even seen 7 anytime recently. Being tied to monarch points, countries will be able to keep reducing WE, even if fully occupied, blockaded, and having zero armed forces. Kinda defeats the point of War Exhaustion. And totally kills Event 746.
 

aragonFTW

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It's a stupid stick for players really. I saw Brattenburg go over 14 WE on the developer twitch stream which they clearly just forgot about. If you get it firing now you really deserve it.
 

wetblowdryer

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I can't remember the last time I saw a country with 15 WE... Even a totally crushed country, with every possible contributing factor going against it, seems to max out around 7 or so.

I remember sometimes seeing ridiculous wars fought by the AI where every participant had insane WE somewhere around 15 and low war enthusiasm. No idea why that happened, but I guess the war was at a stalemate for the entire war and no one wanted to make peace.
 

FrosT37

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Code:
# $FROM$ defects to $COUNTRY$
country_event = {
	id = 747
	title = "EVTNAME747"
	desc = "EVTDESC747"
	picture = CITY_DEVELOPMENT_eventPicture

	is_triggered_only = yes

	option = {
		name = "EVTOPTA747"
		FROM = { cede_province = controller }
	}
	option = {
		name = "EVTOPTB747"
		add_prestige = -1
	}
}

I don't understand why this event is here nor this file that it comes from. I tried activating it and it seems broken. It comes from a file called 'purelynasty.txt' and I have never experience ANY of these event before. (what's the point of this file?)
Actually, it fired twice in my Golden Horde game. And both times in wars against Muscovy. And both times it was a Russian orthodox province (which is quite weird if you think about it).
 

TheMeInTeam

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It WAS a really good event, and it WOULD be a really good event if it hadn't been nerfed to death. Looking at event 746, some of the nerfs were intentional (if mis-directed, IMHO). But the biggest nerf was the (probably) unintended consequence of changes to WE and tying that to the monarch power system.

It's virtually impossible for the event to fire now, since the WE just never gets that high anymore. It could be an extremely useful event and would mitigate a lot of game weirdness if it still worked. They might as well delete it, if they don't fix it. I doubt a wholesale re-design of the WE system is in the cards (though that might be a good idea). But going to some sort of trigger, based on length of occupation would probably work. Something like rebels or the old Horde system, but more random? I.e., keep a (low) MttH after 3-5 years of occupation.

Do you get AE for receiving provinces this way? If not, then having this trigger too easily would be not something the player experiences, but rather uses excessively. While it's difficult normally to get WE of an AI to 10+ or 15+, it's not that difficult if you 100% occupy them and sit there. If you have innovative ideas, "call for peace" might not be a serious barrier for some time. If you have that *and* siege them out with mercs, you could tear away a lot of territory if the event's MTTH isn't too large and the trigger conditions are easier to achieve.

Am I misreading the conditions, or does being a Nomad *double* the MTTH? If it instead halves MTTH, then hordes could really cause some severe shenanigans this way.
 

dharper

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Am I misreading the conditions, or does being a Nomad *double* the MTTH? If it instead halves MTTH, then hordes could really cause some severe shenanigans this way.
Yes, it doubles the MTTH. That seems fair, given that nomads can have this happen for any province they occupy that is not the owner's capital - culture not important. I suppose it's meant to simulate Timur's conquests, or the Manchu conquest of China, which would otherwise be impossible in a single war.
 

dharper

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Did this influence War Dynamism in MEIOU & Taxes I wonder?
I'm not sure how old this is. There was a similar system in the EU3 versions of MEIOU and Magna Mundi, so it's hardly a new idea.
 

TheMeInTeam

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Yes, it doubles the MTTH. That seems fair, given that nomads can have this happen for any province they occupy that is not the owner's capital - culture not important. I suppose it's meant to simulate Timur's conquests, or the Manchu conquest of China, which would otherwise be impossible in a single war.

However, a MTTH of 600 months (aka 50 years) makes it completely impractical to make any serious usage out of, to the point where you can't simulate anything. If you get more than two of those in a single war as a horde, you might as well have spent that luck on a lotto ticket :/. It's more a 1-2 times per game thing.