• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(25612)

Colonel
Feb 10, 2004
847
0
I agree. (If you mean that you should be able to give your puppets some of your area, that is.)

I always thought that it was odd, that in Victoria you have a different map for releasing dominions, showing the future dominion, but they had not made a "province chooser" for it. So that you could click on province "On/off" for joining the Dominion or staying in your regime. (This especially usefull in Vic, because the dominions only had cores on the provinces you gave them, not their historic cores).

So in short, what I suggest is:

When you press the "Release puppet" button, you get to the diplomatic map mode and you can see the puppet you are about to release, and during this time you can click on provinces to give them away or take them back. (Click once goes to puppet, click again comes back, click again goes to puppet...)

A flexible, easily codable and very, very awarding system.

A similar system could be used with sharing territory and land with allies: Choose the ally to change with, go to the "Diplomatic map", begin clicking... Send the supposed change.

(Ie, if someone did not get it yet, I mean that when you click your province once, it changes to the puppet`s colour (And will be released for the puppet, if you press OK), click it again and it is back, etc, etc....


The map modes are not binding, not until you press the OK button, which in case of releasing puppet, releases the chosen provinces, or in the case of chaning territories sends the proposition to your ally.
 

Cpack

Field Marshal
41 Badges
Jan 16, 2003
3.028
725
  • Imperator: Rome Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Cities: Skylines - Natural Disasters
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines - After Dark
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • 500k Club
  • Cities: Skylines
  • Hearts of Iron II: Armageddon
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
Another thing on this, fixed for HOI2:

If you create a puppet, I think everybody wants his puppet to be able to help and defend its country itself.
For this, your puppet shouldn't give nearly its total rawmaterials to you.
A puppet should be able to build up again its own forces to stay alive.
 

unmerged(24142)

Absentee Member
Dec 30, 2003
272
0
Cpack said:
If you create a puppet, I think everybody wants his puppet to be able to help and defend its country itself.
For this, your puppet shouldn't give nearly its total rawmaterials to you.
A puppet should be able to build up again its own forces to stay alive.

Makes sense. However, most puppets were run by defunct governments (Slovakia) whose job was to keep the peace in a certain are and/or give raw materials to the puppet master (Liberia). Most puppets collapsed in the face of a larger foes because the government was inept and depended on the head country (again, see Slovakia).

Basically, it's Mercantilism for the 20th Century.
 

unmerged(25612)

Colonel
Feb 10, 2004
847
0
Puppet oddities and suggested fixes.

I always found it odd how you could take control of a nation and puppet it gaining all of its forces to your side, with no harm done to anyone.

I simply laugh myself to tears when during the Barbarossa a unit of Bulgarian troops suddendly decides to switch sides during a battle, only because their home country got swapped over by a paratrooper unit.

Shouldn`t puppeting a nation at least put all the units to the state of "deploy" and randomly disband some of them and defect others to other armies (In the example the Bulgarians would join Germany of course).


And I do know that the Bulgarians in a way "Chenged sides" during the war, but that was when they and their army got overrun, and most of all (As in the suggested changes): some units defected to Germany, some gave up fighting and returned home, and only some were deployed to fight the Axis.
 

unmerged(24142)

Absentee Member
Dec 30, 2003
272
0
Georgij Zhukov said:
Liberia puppeted Slovakia? I don't remember this from my history classes. ;)

:rofl: These schools don't teach the finer points of history!

I was giving examples: Slovakia had a defuct puppet government, while Liberia simply exists to give rubber to the U.S. (puppet master).
 

Schnee0

Duke
20 Badges
Sep 12, 2003
620
0
  • 500k Club
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Hearts of Iron II: Beta
  • Crusader Kings II
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Actually in-game, by default, Liberia provides no resources to the US whatsoever, the US needs to create a convoy to get any resources.
 

unmerged(12680)

I'm Lazy.
Dec 12, 2002
2.818
1
Visit site
Hm, yes. If I interprete the second beta screenshot correctly, there will be some sort of "negotiations" in the game, probably similar to those in Viccy were terrain, territory tech and cash could be exchanged.
Hopefully you will be able to offer and ask for some more stuff too though, like selling old battleships for military access or whatever...

And hopefully you can control exactly which provinces to give away to your newly created puppet, that would be very great indeed...
 
Jul 5, 2003
1.858
0
s3.invisionfree.com
Georgij Zhukov said:
Liberia puppeted Slovakia? I don't remember this from my history classes. ;)

I though that the 1st time I read it too. :D

Can you convoy your puppets resouces?
How do you do that?

But more on the topic I would rather like to decide how much of Vichy france I give them instead of them just getting what is coded into the game.
 

unmerged(24142)

Absentee Member
Dec 30, 2003
272
0
Schnee0 said:
Actually in-game, by default, Liberia provides no resources to the US whatsoever, the US needs to create a convoy to get any resources.

Which is messed up. Liberia should be sending rubber to the U.S.

And yes, I'm interested in how you would set up a convoy from a puppet to the master.