• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Ckorvus

Sergeant
22 Badges
Nov 14, 2013
51
10
  • Crusader Kings II: Legacy of Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Victoria 2
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
Hey,

do you know if puppets can technically join factions?
Say I'm axis Japan and for whatever reason Manchuria drifts to allies...
can Manchuria join allies or will the game not allow it to happen?
 

Strategy-Fan

Corporal
1 Badges
Aug 2, 2017
39
0
  • Crusader Kings II
Is that possible
? Never seen that before.
As far as I know Manchukuo can not join any faction but yours.I tought pupets join your faction automaticly.
Maybe you are playing "custom game mode" and you released Manchkuo somehow.
 
Last edited:

incognitus

General
25 Badges
Jun 17, 2011
1.848
114
  • Crusader Kings II: Charlemagne
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Shadowrun Returns
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
I might be wrong, but as far as I know...
... puppets cannot be released.
... puppets cannot drift, they share their master's position.
... puppets auto-join factions with their masters.
 

Strategy-Fan

Corporal
1 Badges
Aug 2, 2017
39
0
  • Crusader Kings II
I might be wrong, but as far as I know...
... puppets cannot be released.
... puppets cannot drift, they share their master's position.
... puppets auto-join factions with their masters.
Agree,but I think that they can be released in custom game mode before start (Im not sure)
Ckovrus,are you sure that Manchukuo is drifting?
By the way ,maybe Japan is not a good choice for a first game.But what Im talking about its my second game and Im Japan, (defeating soviet union) ;-)
 

incognitus

General
25 Badges
Jun 17, 2011
1.848
114
  • Crusader Kings II: Charlemagne
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Shadowrun Returns
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
By the way ,maybe Japan is not a good choice for a first game.
I tend to agree. I assume that you have already watched some tutorials on YouTube (Michael Broschek's tutorials are probably the best). From my personal perspective, I don't think any of the majors are a good choice for your first game, because they are a lot of work and you can get lost in all the micro management.
My first game was with Turkey, my second one with Nat Spain. They are both relatively minor regional powers and possibly not the best choice, but I didn't know that at the time.

I think probably the best choice for a first game, realistically speaking, is Poland. Poland is quite powerful (contrary to popular opinion) and if you begin at the 1936 bookmark and follow what you learned on YouTube, you might just be able to defend against Germany (or even defeat her). You can make do with what you have, or you can try expanding early on by conquering the Baltic states. You could even try attacking Czechoslovakia or other minors to the south, just be aware that this will extend the length of your border with Germany. Taking Czechoslovakia and possibly even Austria (which isn't guaranteed by Germany for some ridiculous reason) before Germany can integrate them, will of course prevent Germany from becoming even more of a powerhouse. Whether you win or lose, you will have learned a lot.
 

Mebsuta

Sergeant
On Probation
Jan 19, 2018
54
0
I reccomend Canada, Turkey, Finland, Portugal and Persia as first game options. Japan not at all because not only they're a major but also they have an island as capital.
 

incognitus

General
25 Badges
Jun 17, 2011
1.848
114
  • Crusader Kings II: Charlemagne
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Shadowrun Returns
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
Very good point. I am just playing my first game as Japan now, after about 1,000 hours of playing HOI3. Having an Island capital is a major, major, major disadvantage.

As regards you recommendations, Canada has the issue of only having one neighbour, which it cannot defeat, realistically. This means that all your conquests have to be far away (because the poorly implemented Monroe doctrine blocking you from attacking anyone in the Americas other than Ecuador and Haiti/Dom Rep), which means you will lose IC and you will effectively be like an island nation.

Turkey is fun, no doubt about that, I can second that recommendation, but Turkey is a lot weaker than Poland.

Finland is fun, but they have very little Leadership, not sure if that is good for a first game. Manpower is also very limited...

Portugal is cool, because it's the "small UK" in my opinion. Portugal has provinces all over the world, which means that they are one of the few nations that can reach about every country in the world from the get-go. No need to conquer stepping stones first. Unfortunately Portugal is very weak with a far superiour neighbour.

Persia I have never played, but I guess it's like Turkey?
 

Kovax

Field Marshal
10 Badges
May 13, 2003
9.160
7.205
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • Victoria 2
  • 500k Club
Hungary is a popular starting nation, because it begins with low Neutrality and cores in nearly all of its neighbors (thanks to the lands taken from it after WWI, and handed to Yugoslavia, Romania, and Czechoslovakia), and has just enough industry, leadership, and military force to carve out a modest empire in the Balkans. As soon as you have the cash to afford a change of laws, you can lower your one production law from "War Economy" to a step down from there (partial mobilization?), which will reduce your EFFECTIVE IC to under 30. That enables the "Prepare for War" decision on the Diplomacy screen, which if enacted lowers your Neutrality by around 50 points over a 10 month span (it begins at 50, so by October you'll be able to attack ANYONE). Once enacted, you can revert the production law change to get back over 30 Effective IC, and the decreasing Neutrality means that less IC will need to be spent to cover Consumer Demand. Hungary has an across the board resource shortage, so you need to sell Supplies (usually around 20 or so to the Soviets) to afford the raw materials to support your industries. With a little bit of preparation and concentrating on the infantry essentials, you can blitz either Yugoslavia or Romania (the harder of the two). Taking Austria is a cakewalk, but causes issues for Germany down the road, if you're planning to join the Axis, and any conquests you make (as a Fascist state) will be seen as a threat by all Democratic and Communist states, allowing them to pass more aggressive production laws and making the game harder for the Axis. If you're NOT planning to join the Axis, German will most likely use Influence to prevent you from joining any other faction.

Sweden is another potentially good starter, with the ability to gather most of the Scandinavian countries under its wings, but has to deal with higher initial Neutrality. Eventually, Germany's growing threat will allow you some freedom of action to take on the neighbors.
 

incognitus

General
25 Badges
Jun 17, 2011
1.848
114
  • Crusader Kings II: Charlemagne
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Shadowrun Returns
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
Hungary is a popular starting nation, because it begins with low Neutrality and cores in nearly all of its neighbors (thanks to the lands taken from it after WWI, and handed to Yugoslavia, Romania, and Czechoslovakia), and has just enough industry, leadership, and military force to carve out a modest empire in the Balkans. As soon as you have the cash to afford a change of laws, you can lower your one production law from "War Economy" to a step down from there (partial mobilization?), which will reduce your EFFECTIVE IC to under 30. That enables the "Prepare for War" decision on the Diplomacy screen, which if enacted lowers your Neutrality by around 50 points over a 10 month span (it begins at 50, so by October you'll be able to attack ANYONE). Once enacted, you can revert the production law change to get back over 30 Effective IC, and the decreasing Neutrality means that less IC will need to be spent to cover Consumer Demand. Hungary has an across the board resource shortage, so you need to sell Supplies (usually around 20 or so to the Soviets) to afford the raw materials to support your industries. With a little bit of preparation and concentrating on the infantry essentials, you can blitz either Yugoslavia or Romania (the harder of the two). Taking Austria is a cakewalk, but causes issues for Germany down the road, if you're planning to join the Axis, and any conquests you make (as a Fascist state) will be seen as a threat by all Democratic and Communist states, allowing them to pass more aggressive production laws and making the game harder for the Axis. If you're NOT planning to join the Axis, German will most likely use Influence to prevent you from joining any other faction.

Sweden is another potentially good starter, with the ability to gather most of the Scandinavian countries under its wings, but has to deal with higher initial Neutrality. Eventually, Germany's growing threat will allow you some freedom of action to take on the neighbors.
No love for Poland?^^
 

Mebsuta

Sergeant
On Probation
Jan 19, 2018
54
0
Hungary is a popular starting nation, because it begins with low Neutrality and cores in nearly all of its neighbors (thanks to the lands taken from it after WWI, and handed to Yugoslavia, Romania, and Czechoslovakia), and has just enough industry, leadership, and military force to carve out a modest empire in the Balkans. As soon as you have the cash to afford a change of laws, you can lower your one production law from "War Economy" to a step down from there (partial mobilization?), which will reduce your EFFECTIVE IC to under 30. That enables the "Prepare for War" decision on the Diplomacy screen, which if enacted lowers your Neutrality by around 50 points over a 10 month span (it begins at 50, so by October you'll be able to attack ANYONE). Once enacted, you can revert the production law change to get back over 30 Effective IC, and the decreasing Neutrality means that less IC will need to be spent to cover Consumer Demand. Hungary has an across the board resource shortage, so you need to sell Supplies (usually around 20 or so to the Soviets) to afford the raw materials to support your industries. With a little bit of preparation and concentrating on the infantry essentials, you can blitz either Yugoslavia or Romania (the harder of the two). Taking Austria is a cakewalk, but causes issues for Germany down the road, if you're planning to join the Axis, and any conquests you make (as a Fascist state) will be seen as a threat by all Democratic and Communist states, allowing them to pass more aggressive production laws and making the game harder for the Axis. If you're NOT planning to join the Axis, German will most likely use Influence to prevent you from joining any other faction.

Sweden is another potentially good starter, with the ability to gather most of the Scandinavian countries under its wings, but has to deal with higher initial Neutrality. Eventually, Germany's growing threat will allow you some freedom of action to take on the neighbors.
AFAIK for you to activate preparing for war you need to have the effective IC of a micropower or a minor power (1-20). 30 is 10 industries above that.

A much easyer way to cheat the system is to have full civilian economy and play on very hard. This decreases effective IC by 75% which means that any regional power (21-79) can enact preparing for war. You can always lower the difficulty just after you enact it if you do not really wish to play on very hard.
 

Kovax

Field Marshal
10 Badges
May 13, 2003
9.160
7.205
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • Victoria 2
  • 500k Club
AFAIK fpr you to activate preparing for, wat you need to have the effective IC of a micropower or a minor power (1-20). 30 is 10 levels above that.

A much easyer way to cheat the system is to have full civilian economy and play on very hard. This decreases effective IC by 75% so you enact the law. You can always lower the difficulty just after you enact that, too.
With the starting "War Economy" law, your Effective IC is just over 30, so either you need to lower the law, select a minister who gives a production penalty, or create enough Dissent to reduce that Effective number below 30 (you can actually get the US down below 30 if you create enough Dissent, but it will take months for the economy to recover). You can choose the decision at 29 Effective IC, no need to go down to 20. To me, changing the law and changing it back again is the simplest solution, but other methods will work.
 

Palmerdale

Major
24 Badges
Oct 3, 2014
511
279
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Surviving Mars: First Colony Edition
  • Imperator: Rome
  • Age of Wonders III
  • Surviving Mars
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines
  • Victoria 2
  • Hearts of Iron III Collection
  • Europa Universalis IV
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
I still like Italy for a first game. It has a 'starter war' in Ethiopia that can teach you about fighting, and especially fighting in difficult terrain, which leads you to knowing something about supply. As a major power, you have enough IC and Leadership to not be tightfisted with production and research. You will need to learn about Intelligence and threat, things you will really need in future games. There's a modest navy, and few scripted events to throw things into disarray. Learning to keep your navy alive with the big fish (UK and France) floating around the Med is also something important that an average Italian game can teach you.

Italy offers a sampler of everything you will need to know, with only a fraction of the micromanagement of larger countries. It doesn't mean it is a simple or easy challenge, just that the Italian campaign gives a taste of everything.
 

Mebsuta

Sergeant
On Probation
Jan 19, 2018
54
0
With the starting "War Economy" law, your Effective IC is just over 30, so either you need to lower the law, select a minister who gives a production penalty, or create enough Dissent to reduce that Effective number below 30 (you can actually get the US down below 30 if you create enough Dissent, but it will take months for the economy to recover). You can choose the decision at 29 Effective IC, no need to go down to 20. To me, changing the law and changing it back again is the simplest solution, but other methods will work.
I can confirm I was mistaken. Any nation with 30 or less effective IC can enact preparing for war. So it is not just micropowers and minor power, some regional powers can enact too. In the end this means that so long as your base IC is not over 120 you can enact preparing for war by playing on very hard and having full civilian economy. No need for dissent in that case.
 

incognitus

General
25 Badges
Jun 17, 2011
1.848
114
  • Crusader Kings II: Charlemagne
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Shadowrun Returns
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
I actually had started a thread about just this a few weeks ago. I did it with Japan, and it worked out really well. In the end it didn't take as long as I initially thought and my dissent was back down to zero faster than I thought as well. I was able to attack the US really early and I am almost 80% done with the SU now, after taking out Allies and Axis first. It's only 1941, so I might be able to conquer the world sometime in 1942^^

Edit: Here's the thread: https://forum.paradoxplaza.com/forum/index.php?threads/japan-preparing-for-war.1064788/