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Doctoxic

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Wait, really? So if you full-annex the Soviet Union, your internal stability will be just fine? There's no penalty at all?

What! That's utterly ridiculous!
 
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Shatterfury

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weapons, tanks, planes and ships to expand them? :D
We can arm the soldiers of our subject nations to fight for our glory and pretty borders much better than having them as part of our glorious nation...and ruin the pretty borders.

----
Reichskommissariats don`t make much sense, it was the name of the zones under German military occupation.
 
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kviiri

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What! That's utterly ridiculous!

Well since the provinces aren't your cores, you'll only gain a part of their utility. I guess the "wasted" part represents the amount of resources diverted to keeping the population in line.
 

Doctoxic

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Well since the provinces aren't your cores, you'll only gain a part of their utility. I guess the "wasted" part represents the amount of resources diverted to keeping the population in line.

good point, i amend my comment to.....

What! Very dissapointing!
 
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Number 7

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i feel like a surrender should lower the unrest a bit, because the people might lose hope because their government and army is no longer fighting on, but players should be forced to have to garrison their conquests with military police fairly heavily to ensure they stay productive and that supplies can flow through. if there was that tax on equipment and manpower to gain lesser benefits than if they were the original holder it'd be more believable

it might be a really good case for puppets and "client states" if they ever give us the ability to create a custom one which i hope they do. resistance being much lower when the government is made up of say, russians who are loyal to germany makes more sense than the people just giving up completely.
 

LordOfWar16

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i feel like a surrender should lower the unrest a bit, because the people might lose hope because their government and army is no longer fighting on, but players should be forced to have to garrison their conquests with military police fairly heavily to ensure they stay productive and that supplies can flow through. if there was that tax on equipment and manpower to gain lesser benefits than if they were the original holder it'd be more believable

it might be a really good case for puppets and "client states" if they ever give us the ability to create a custom one which i hope they do. resistance being much lower when the government is made up of say, russians who are loyal to germany makes more sense than the people just giving up completely.
agree. I hope it was just a bug or unfinished that all unrest instantly vanished as soon as Daniel took half the soviet union. i dont like the idea that they are suddenly within 1 day change their mind and are completly fine with it. In my oppinion annexed non-core states should always generate atleast some unrest, but probably should be capped at some point so it doesnt get completly out of hand, kinda like how seperatism in EUIV works, where they have to accustom to the new situation first.
 
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panzerzombie

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Assuming I annex a country, start to build several fortifications, infra, whatever, then release it as a puppet......is the AI "forced" to continue the already given assignments or does it say "the bosses are gone, now f..... it" ?
 

Shatterfury

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Assuming I annex a country, start to build several fortifications, infra, whatever, then release it as a puppet......is the AI "forced" to continue the already given assignments or does it say "the bosses are gone, now f..... it" ?
It`s in the construction que... I guess that the AI will continue but I`m not 100% sure about that.
 
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