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Panzer-Killer

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Oct 10, 2018
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FYI, you get two DHS with that pulse laser. I preferrred that over the gauss which I'm not sure was a + or not. If not, that's easy enough to get from SLDF highlanders at black markets and I have a couple + gauss rifles from Lostech FP drops.

if you're referring to the "Headhunting" mutually exclusive rewards, the Gauss Rifle was a standard version (neither + nor ++), HOWEVER I actually got two of them, together with 2 tos of Gauss Ammo
 

Jamey

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I feel even gauss rifles + compare poorly to AC/5++ (75 dmg - 13t x 60dmg - 8t). And currently they´re the only decent lostech weapons.
The Gauss is a great head shot weapon; it will be a guaranteed kill on a head hit as long as the target does not have any DR.

The AC5++ is solid damage per ton, but it will not give you the same one shot, one kill capability on called shots. Which of those is more important depends on how you are building your mechs. :)

Sarna.net states:

"Pulse lasers differ from traditional laser weaponry, in that instead of firing one powerful beam, they maintain several laser beams fired off in quick succession. While offering an overall increased rate of fire, the heat output also increases accordingly. Pulse lasers increase damage because they allow vaporized armor to dissipate from the location of damage. This allows subsequent pulses to reach the target area without being diffused by the vapor."


Anyway from technical perspective, it makes no sense... multiple weaker pulses would not produce more heat.. they would produce less, because you are not using peak power... Only explanation to this is that these rules were written in 80ties by somebody with just basic physics knowledge, yet in this case, its terribly wrong.. Even if you actually used peek power for pulses, their limited time would automatically mean weapon would overheat a lot less than weapon that would use same amount of power but with one constant beam...

Anyway, Sarna.net stats for Medium Pulse Laser are 6DMG and 4Heat, which translates to 30Dmg and 12Heat (5xDmg 3xHeat).. so yeah, current weapons have way too much heat..
Pulse lasers, as described in TT Battletech, make effectively no sense from a real world perspective. I just accept that they are magic lasers that hit more often, do slightly more damage, weigh more, and generate more heat.