Public Transportation Vehicle Numbers

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

_Astorax_

Corporal
21 Badges
Mar 24, 2010
44
2
  • Crusader Kings II: Legacy of Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Victoria 2
  • Warlock 2: The Exiled
  • Cities: Skylines
  • Mount & Blade: Warband
Hey guys, I'm just posting to see if anyone knows if there is a default number of buses that spawn from a bus depot at 100% funding and, along with increasing the budget, one could increase the number of spawned buses by putting another bus depot down?

Also, concerning metros. Is it the case that it will spawn a metro train if you make a line for it? So, along with increasing the budget, to spawn more metro trains I could put multiple overlapping lines over the same area to get more trains stopping at these areas?
 

Walltar

Second Lieutenant
48 Badges
Mar 7, 2015
168
134
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Natural Disasters
  • Pillars of Eternity
  • Shadowrun Returns
  • Cities: Skylines - Green Cities
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV: Cadet
  • War of the Roses
  • Cities: Skylines
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
I think that funding just sets buses per line. So you have unlimited buses but when you put it on full funding you get 8 instead 5 busses per line (not sure If I am right on the numbers). So having more depots mean that buses have shorter distance when they need to go back to it and from it. But won't change number of buses.
 

_Astorax_

Corporal
21 Badges
Mar 24, 2010
44
2
  • Crusader Kings II: Legacy of Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Victoria 2
  • Warlock 2: The Exiled
  • Cities: Skylines
  • Mount & Blade: Warband
So, following that logic, it would be the case that multiple, overlapping bus or metro routes would mean many more buses/trains for that same area. Ok, its kind of clunky but I can work with that.
 

Walltar

Second Lieutenant
48 Badges
Mar 7, 2015
168
134
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Natural Disasters
  • Pillars of Eternity
  • Shadowrun Returns
  • Cities: Skylines - Green Cities
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV: Cadet
  • War of the Roses
  • Cities: Skylines
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
Yeah, I always have my buses/trains/metros do circles in different directions in busy lines ... it seems to double amount of cars they have available. And since they use only one lane/rail it does not seem make traffic worse.