What's this got to do with 'public transport'?
You need to chill out a little. Matthewsrg asked about being able to name roads, and co_martsu was simply acknowledging his question.
What's this got to do with 'public transport'?
No, co_martsu was changing the subject, to avoid talking about the subject of this thread; public transport!You need to chill out a little. Matthewsrg asked about being able to name roads, and was simply acknowledging his question.
No, co_martsu was changing the subject, to avoid talking about the subject of this thread; public transport!
That post was not in this thread! This thread is labeled 'Public Transport' and all the posts are on that subject.He/she (no idea) replied to a post that had in it, "the ability to label main highways."
That post was not in this thread! This thread is labeled 'Public Transport' and all the posts are on that subject.
God knows that I am lobbying for things not already announced (underground roads, the ability to label main highways), but, in my opinion, I can't stand it when people sound like they are blackmailing the Devs if people don't get their pet project implemented, as in, "I will not buy the game if...."
Just kinds of crosses the line from being a helpful advocate to being a spoilsport. Again, just my opinion.
http://forum.paradoxplaza.com/forum...ort-System&p=17960069&viewfull=1#post17960069
I'm afraid you are wrong, now relax and take some deep breaths.
I apologise to co_martsu!Thanks AshleyTayles. This is an example of someone so singularly focused that they often miss the wider picture.
It is great news though that perhaps we may get some labeling, which in my mind helps public transport because often stops for trains and busses are named after street names and/or buildings. Labeling helps organize your public transport into understandable pieces of information.
Amen to that! And furthermore:It is great news though that perhaps we may get some labeling, which in my mind helps public transport because often stops for trains and busses are named after street names and/or buildings. Labeling helps organize your public transport into understandable pieces of information.
Amen to that! And furthermore:
It helps giving your city a personal touch and you can tell your citys personal history by that.
I really love the idea of personalizing your city in that way and I'm so happy that CO is listening to that wish.
Agreed, I would spend ages naming things in my OpenTTD world. Also, the idea of being able to name roads and highways is a good one. Playing SC4 and CiM2, I would name them in my head, but being able to name a road "new street" and then when I build a bus station its named "new street bus station" and then build a hospital and its called "new street hospital" would make me tingleo
I see we are "d'accord" at that issue.
Just wondering how it could be visually realized.
SC4 had the Streetnames along the street. that would be useful (with a function to switch it on/off for screenshots for example), but how about stations and highways?
I felt sorry for the visual poverty at detail in CiM2, where you could name stations, but there was no sign, just in the menu. but that would be too complex, I think. (note to self: dont get to greedy with your wishes ;-))
I'm curious about the realization at last (and the mobbing possibillities...)
But how will this forum survive without your unrelenting negativity? *sadfaces all round*I apologise to co_martsu!
It was matthewsrg who was changing the subject.
As I will not be buying this game I am now leaving this forum, bye-bye.![]()
But my hope for labeling would be like a simple watermark that you could affix on a certain neighborhood, highway or main avenue. Even something as simple as a stylized text box that would hover over an area whenever you pull out for the farthest camera view. Or even like a google map.
I'm okay with bus, train, subway, airport, cargo port only at launch, as long as there's concrete confirmation of ASAP expansion/DLC of ferries, trams, bicycle lane.
My biggest thing is PEDESTRIAN transport system - beyond standard sidewalks and pedestrian-accessible plazas, beyond the smaller pedestrian "trails" for parks. I'm referring to SimCity2013 and CitiesXL kind of complete pedestrian road system with overpass, underpass, and above water bridges (concrete/ stilt/ boardwalk).
SKYBRIDGE - a very specific kind of bridge that directly transport "passengers" building to building. Design wise, drag-a-bridge that "penetrates" buildings on both ends from any floor. Functions like a "road", and effectively turning the entire connected building/ block into an overpass or plaza buzzing with human traffic.
STAIRS & ESCALATORS - the most overlooked passenger "transport network"
More rustic wooden or stone slate stairs can easily be modded as long as we have a "base stair" with basic extendability and corresponding sim climbing animation.
- Slope-conforming stairs, extendable, complete with sims stair-climbing animation, will be super super sexy.
- Escalators, fixed angle but extendable, are standard outdoor human-transporting vehicle in all modern cities. What is a modern plaza without escalators?
Imagine, just imagine the possibilities of pedestrian bridges with the addition of stairs and escalators! Imagine stairs connecting ground level sidewalk to canal ferry docks!
Speaking of ferries... or WATER transport
I'm confident it is a matter of time or expansion pack to get passenger ferries in C:SL. CiM ferries are called water buses. I'd like to have at least 2 tiers/capacity: water busses and smaller WATER TAXIS (30 to 40 pax), each with their own main terminal building. There should also be small-footprint local water taxi docks/piers that fit nicely into canals.
Tourist boats could probably be modded from water taxis, but I won't complain if they come ready at launch.
I also like the idea of passenger+vehicle ferries. Bridges and underwater tunnels can be expensive and tend to have large foot print. Good to have alternatives anyway.
In the longer run, a cruise liner "regional" terminal would be nice. Other non-transport but industry-impacting water vehicle spawning buildings, yacht club, fishing ports would be nice too, but stuff for the another topic.