Public transport during emergency?

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Spider-Kilo

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I'm curious, does anyone know if cims will use public transportation options to get to evacuation shelters during an emergency? For example, if I build a shelter site some distance from the city and build a rail line with two or three stations in town and one at the shelter site, will my cims use the train to get there when I order the evacuation, or will they just sit and wait for the the busses to trundle along from the site?
 

jcitron

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That's a good question.

The problem is the way the trains pile up and clog everything not many people would be saved anyway using this method. If the railroads worked the way railroads are supposed to work, it would be a different story.
 

metacritical

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if your train lines are getting clogged up then you need to separate your internal train network from the external train network. i now usually have one station which is dual track, with one of the lines being external connections only and the rest internal. i also keep my industrial lines separate, there's a very useful dual track industrial station in the workshop too, it's much harder to keep industrial network free of jams but it's possible with some tweaking, i make sure most of the industrial lines are underground so the utter chaotic mess that it is can't be seen. the train lines never get clogged any more.

if you use dual track stations, be mindful that external lines never use one of the lines, so if you no longer get any external traffic switch the external line to the other track.
 
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jcitron

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if your train lines are getting clogged up then you need to separate your internal train network from the external train network. i now usually have one station which is dual track, with one of the lines being external connections only and the rest internal. i also keep my industrial lines separate, there's a very useful dual track industrial station in the workshop too, it's much harder to keep industrial network free of jams but it's possible with some tweaking, i make sure most of the industrial lines are underground so the utter chaotic mess that it is can't be seen. the train lines never get clogged any more.

if you use dual track stations, be mindful that external lines never use one of the lines, so if you no longer get any external traffic switch the external line to the other track.

They sometimes get clogged anyway even when separated. It's the way CO setup railroads in the first place. When this was first mentioned, this was one of the first things I did and it does help to a certain extent. I discovered that issue with the stations ages ago. It's too bad because it means using more real estate for railroads. So for these locations where I want passengers to switch lines, I have two stations back to back, as best as can be allowed with a footbridge between the two stations. For the most part this setup is successful.

However, like the rest of the traffic system, it's very broken. Instead of railroads running a fixed amount of rolling stock on a fixed system, their simulation keeps adding rolling stock because the system is treated like roadways with automobiles.

Why would a train run with only one passenger?
It's a waste of track space and a waste of resources.

Why keep filling the line with more and more trains?
Sure we can use the public transport mods to cut back on the number of trains, but shouldn't this logic be built-in?

Why are trains, passenger more so than freight, not run on specific schedules?
We should be able to setup schedules for passenger services. A commuter rush hour where we can specify more trains at specific hours with an hourly service in the day in between the setup.

Why are there no headways setup?
Because of the fixed system with limited space, trains need to be timed so that they don't bunch up. Yes, BloodyPenguin's (I think that's who it is) has an extended PT mod which does add this in, but it should be built into the system and be more effective. Bunching causes the clogging.

Why no signaling capabilities?

This is a big problem in the simulation. Signals are used to not only prevent collisions at junctions, they are also used to control the flow of traffic on the line. On a single track line with no signal system, a single train can run unhindered in either direction. Using block signals to separate the track length into multiple sections, allows multiple trains to traverse the same line and are kept apart from each other by moving one train from one block to another. Lines are also controlled with signal boxes, which can divide up the line into blocks that are manually switched. Today this has pretty much given way to a mechanized system with dispatchers located 1000s of km from the track its self.

With double-track and passing loops (sidings) on single track, trains can run in both directions on the same track. This setup too is also governed by some kind of control system. In the US and many other places in the world, there are signals and warrants. in the UK and former Colonies, there are is a token system which is controlled by the train driver. He takes a token from a signal box at one end and because he's the only one with the token, the line is not released until he reaches the other end and places the token (key) in a box.

These are the missing things that cause the passenger railroad system to clog up. No matter how much we try with separate freights and separate outside connections, they still get stuck .
 

Fox_NS_CAN

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One thing I recommend is always have your stations off to the side of the main line. Especially if all your lines are connected. Cargo trains and trains leaving the city won't go through the passenger stations. Passenger trains won't go through the cargo stations.

Depending on space, make them a bit long, so if a train is in the station, and another is pulling in it won't stick out blocking the main line (the one in my picture is a little short, especially on the left side. I have a fair bit of train traffic in this city, but doing this helps alleviate a lot of the actual congestion. (Not all of it, but it does help.)

20161120180910 willow hills transport hub.jpg
 
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Fox_NS_CAN

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So for these locations where I want passengers to switch lines, I have two stations back to back, as best as can be allowed with a footbridge between the two stations. For the most part this setup is successful.

This works (and with less space) for the metro stations too. Try to keep the CIMs off the streets as much as possible.

Four different metro lines coming together. It's like an anthill! Not really pretty, but they seem to get to where they are going. A multi-track station (=, X, +) would be nice.

ants_20161125001736_1.jpg
 
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metacritical

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there are multitrack metro stations on the workshop
 

jcitron

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This works (and with less space) for the metro stations too. Try to keep the CIMs off the streets as much as possible.

Four different metro lines coming together. It's like an anthill! Not really pretty, but they seem to get to where they are going. A multi-track station (=, X, +) would be nice.

pic-removed...

I also do the same. I also have up and over intersections too which work with busy corners. You're right it does look like a busy anthill. :)
 

Fox_NS_CAN

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there are multitrack metro stations on the workshop

Thanks. It's the kind of thing I would like to have, but it says it requires Traffic++.
The Traffic ++ page says it doesn't even work with Cities Skylines, and the last update was a long time ago..
"This item is incompatible with Cities: Skylines. Please see the instructions page for reasons why this item might not work within Cities: Skylines."

Maybe it works with the newer version of T++, but I hear the traffic managers can slow things down a lot, and my computer is not exactly top of the line. I'd rather if CO could put some in the base game without adding too much overhead. I have already had crash issues trying to run too much.
 

metacritical

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it says you need "Traffic++ or Multi-Track Station"; the latter is essential as it allows multiplatform train stations too
 
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MrLiberg

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Part of the original question was:
I'm curious, does anyone know if cims will use public transportation options to get to evacuation shelters during an emergency?

I know that as soon as you hit the evacuation button, all the busses drop their routes and immediately head for the garage, the passengers that are allready on the bus are taken with it to the garage as well. Kind of a hostage situation :)

I also think the metro stops running.

https://forum.paradoxplaza.com/foru...n-waiting-bus-passengers-keep-waiting.986449/
 

jcitron

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Part of the original question was:

I know that as soon as you hit the evacuation button, all the busses drop their routes and immediately head for the garage, the passengers that are allready on the bus are taken with it to the garage as well. Kind of a hostage situation :)

I also think the metro stops running.

https://forum.paradoxplaza.com/foru...n-waiting-bus-passengers-keep-waiting.986449/

I think you're right! Oops!

It would be nice if these systems were pressed into emergency evacuation services. Metros can be doubled as storm shelters; even bombing bunkers as they were during World War II.
 

Fox_NS_CAN

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It would be nice if these systems were pressed into emergency evacuation services. Metros can be doubled as storm shelters; even bombing bunkers as they were during World War II.

It might be good for some emergencies, like tornado, but I'm pretty sure I wouldn't want to be sheltering in a metro system during a tsunami. ;)
They should be used to take people to evacuation centers if there is a stop near one.
 
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jcitron

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It might be good for some emergencies, like tornado, but I'm pretty sure I wouldn't want to be sheltering in a metro system during a tsunami. ;)
They should be used to take people to evacuation centers if there is a stop near one.

Yes tornados, of course not Tsunami's. Think about the mess that Hurricane Sandy caused in NYC and multiply that by 1000 times! Oops!

I agree pressed into service to evacuate residents.