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unmerged(2456)

Pure Evil Genius
Mar 29, 2001
11.211
0
www.hero6.com
"Courtier is charged with heinous crime!"
Hard RQ:
must have court_of_justice
must not be ruler
MTTH: 100 years
Soft RQ:
- arbitrary
+ just
+ decietful
- honest (more willing to let your mistake known)
+ forgiving
- vengful
- reckless
+ wise
- cruel
+ merciful
- kinslayer
- courtier is spymaster
- courtier has low/negative piety
A: Shield them!
loss of prestige
15% add proud
loss of prestige & piety for ruler
5% remove court of justice
80% add arbitrary for ruler
50% add reckless for ruler
15% add decietful for ruler
B: Let them go on stacked trial!
add prestige
add deceitful
30% death, loss of more presige than added, loss of piety
add arbitrary for ruler
30% add deceitful for ruler
remove trusting for ruler
35% remove deceitful for ruler
C: Let them go on fair trial!
add prestige
add modest
30% death, loss of more presige than added, loss of piety
add just for ruler
remove proud for ruler
35% remove deceitful for ruler
D: Set them up!
death, loss of presitge and peity
add arbitrary for ruler
add deceitful for ruler
75% add cruel amd venful for ruler
50% add reckless, loss of prestige and piety for ruler

"Your child practices ascetism!"
Hard RQ:
must have ascetism
must be ruler child
must not be indulgant
must not be temperate
must not be proud (?)
must not be modest (?)
MTTH: 600 months
Soft RQ:
- any religious education path
A: "This is great!"
add temperate
50% add modest
15% add chaste
add small amount of piety
B: "Show them the pleasure of Secularism!"
add indulgant
50% add proud
15% add lustful
lose small amount of piety

"The pope scolds you on your way of life!"
Hard RQ:
must have ascetism
must be ruler
must be indulgant or proud
MTTH: 1000 months
Soft RQ:
- both indulgant and proud
- any religious education path
A: "Take his words to heart"
add temperate
remove proud
50% add modest
15% add chaste
lose small amount of prestige
add small amount of piety
B: "He says some good things..."
75% remove indulgant
25% remove proud
10% remove lustful
add smaller amount of piety
C: "Pretend to listen."
lose some prestige
65% add deceitful

"The pope applauds your way of life!"
Hard RQ:
must have ascetism
must be ruler
must not be heretic
must not be kinslayer
must be temperate, chaste and modest
MTTH: 1000 months
Soft RQ:
- papal controller
+ low/negative piety
- high piety
+ cruel
- merciful
+ deceitful
- honest
- forgiving
+ vengful
- generous
+ selfish
+ zealous
- sceptical
immidite:
remove excommunicated
add piety
add small prestige
remove sceptical

"I need an heir!"
Hard RQ:
must be ruler_child
must be bastard
must not have any male ruler child who isn't a bastard
MTTH: 50 months
Soft RQ:
- lower fertily more likely
- lower health more likely
- older the ruler
A: Yes! My bastard son will inherit my throne!"
add small prestige
remove bastard
15% add proud
loss of tons of prestige for ruler
add reckless for ruler
B: "No. If my dynasty dies, it must be God's will."
add zealous for ruler
add wise for ruler
50% add proud for ruler
 

unmerged(2456)

Pure Evil Genius
Mar 29, 2001
11.211
0
www.hero6.com
Great Fire! - province event
Hard RQ
MTTH 800 years
Soft RQ
+ + province is desert
+ + province is march
+ province is mountrainous
- - province is forest
- province is plains
- province is in revolt
+ higher stewardship makes this less likely
- basilican_structures
- brickwork_structures
immidite
prosperity -1
15% lose basilican_structures
loyalty peasant -.2
loyalty burgher -.1
loyalty clergy -.05
loyalty nobility -.05 (these reflect the amount hit and the likely reguard of prioritization in proecting various buildings/people/items/etc).
5% province looted (reflects the loss of massive amount of items)

"Your child decides to model themselves in modest manner after the Apostles."
Hard RQ
must be ruler_child
must have apostolic_poverty
must not be temperate
must not be modest (?)
must not be generous (?)
must not be selfish
must not be zealous
must not be sceptical
must not be indulgant
MTTH 600 months
Soft RQ
- parent is temperate or modest
+ parent is indulgant
- child is of any religious education
A: This is great!
add temperate
50% add modest
50% add generous
25% add zealous
10% add trusting
add piety
B: This is no way for a child of mine to act!
add selfish
50% add indulgant
25% add sceptical
 

unmerged(2456)

Pure Evil Genius
Mar 29, 2001
11.211
0
www.hero6.com
"Courtier Feels Looked Over"
Hard RQ
humans only
must not be ruler
must not be chancelor
must not be chaplian
must not be marshal
must not be steward
must not be spymaster
ruler's must be count have 8 members (This makes it so the its above the minimum amount for king by 1 which has the highest minimum spawning number).
must be atleast 16 years old
MTTH: 120 months
Soft RQ:
- proud
+ modest
+ lazy
- energetic
- Any shown stat above 5 (increases in likelyness as stats rise)
A: "Let them go"
Courtier defects and loyalty is raised by 1
loss of small prestige
loss of prestige for ruler
35% ruler gains lazy
25% ruler gains just
5% ruler gains generous
B: "Persuade them to stay"
Transfer gold to courtier
10% loyalty drops by .1 and gain suspicious
10% loyalty increases by .1 and gain trusting
 

unmerged(20048)

The Crazy Modder
Sep 25, 2003
644
6
Visit site
Sorry for making a huge post but I just wanted to post an event that I made for my MOD. It is a tourney event series that I think add lots of fun and intrigue to the game.

Code:
################################
#Shall we hold a great tourney?#
################################

character_event = {
	id = 77001

	picture = "event_joust"

	trigger = {
		condition = { type = ruler }
		condition = { type = religion value = catholic }
		condition = { type = has_vassal }
		condition = { type = gold value = 250 }
		}

	mean_time_to_happen = {
		months = 240
		modifier = { 
			condition = { type = trait value = valorous}
			factor = 0.5
		}
		modifier = { 	
			condition = { type = atwar}
			factor = 5
		}
		modifier = { 
			condition = { type = trait value = coward}
			factor = 2
		}
		modifier = { 
			condition = { type = trait value = generous}
			factor = 0.5
		}
		modifier = { 
			condition = { type = trait value = indulgent}
			factor = 0.5
		}
		modifier = { 
			condition = { type = trait value = selfish}
			factor = 2
		}
		modifier = { 
			condition = { type = trait value = proud}
			factor = 0.8
		}
		modifier = { 
			condition = { type = trait value = modest}
			factor = 1.5
		}
		modifier = { 
			condition = { type = trait value = temperate}
			factor = 2
		}
		modifier = { 
			condition = { type = not value = {type = martial value = 1}}
			factor = 5
		}
		modifier = { 
			condition = { type = not value = {type = martial value = 2}}
			factor = 4
		}
		modifier = { 
			condition = { type = not value = {type = martial value = 3}}
			factor = 3
		}
		modifier = { 
			condition = { type = not value = {type = martial value = 4}}
			factor = 2
		}
		}

	action_a = {#Yes, my marshal and I will participate
		effect = { type = prestige value = 50 }
		effect = { type = gold value = -350 }
		effect = { type = trigger for = best_vassal value = 77002 }
		effect = { type = trigger for = worst_vassal value = 77018 }
		effect = { type = trigger for = ruler value = 77021 }
		effect = { type = trigger for = ruler value = 77022 }
		effect = {
		 	type = random
			chance = 20
			effect = { type = trigger for = ruler value = 77023 }					
			}
		effect = {
		 	type = random
			chance = 20
			effect = { type = trigger for = ruler value = 77024 }					
			}
		}
	action_b = {#Yes, I will participate
		effect = { type = prestige value = 50 }
		effect = { type = gold value = -300 }
		effect = { type = trigger for = best_vassal value = 77002 }
		effect = { type = trigger for = worst_vassal value = 77018 }
		effect = { type = trigger for = ruler value = 77021 }
		effect = {
		 	type = random
			chance = 20
			effect = { type = trigger for = ruler value = 77023 }					
			}
		effect = {
		 	type = random
			chance = 20
			effect = { type = trigger for = ruler value = 77024 }					
			}
		}
	action_C = {#Yes, my marshal will fight for me
		effect = { type = prestige value = 50 }
		effect = { type = gold value = -250 }
		effect = { type = trigger for = best_vassal value = 77002 }
		effect = { type = trigger for = worst_vassal value = 77018 }
		effect = { type = trigger for = ruler value = 77022 }
		effect = {
		 	type = random
			chance = 20
			effect = { type = trigger for = ruler value = 77023 }					
			}
		effect = {
		 	type = random
			chance = 20
			effect = { type = trigger for = ruler value = 77024 }					
			}
		}
	action_d = {#No it is too expensive 
		}
}
######################################
#Our liege is having a great tourney#B
######################################

character_event = {
	id = 77002

	picture = "event_joust"

	action_a = {#Both my marshal and I will participate in the joust
		effect = { type = gold value = -100 }
		effect = { type = trigger for = liege value = 77003 }
		effect = { type = trigger for = liege value = 77004 }
		}
	action_b = {#I will fight in the joust
		effect = { type = gold value = -75 }
		effect = { type = trigger for = liege value = 77003 }
		}
	action_C = {#My marshal will fight in the joust
		effect = { type = gold value = -25 }
		effect = { type = trigger for = liege value = 77004 }
		}
	action_d = {#No I am not interested
		effect = { type = loyalty value = -0.3 }
		}
}
###################################################################
#Our most prominent vassal has decided to participate in the joust#B
###################################################################

character_event = {
	id = 77003

	picture = "event_joust"

	action_a = {#Rig his matches against him
		effect = { type = prestige value = 40 }
		effect = {
		 	type = random
			chance = 80
			effect = { type = trigger for = best_vassal value = 77005 }					
			}
		effect = {
		 	type = random
			chance = 20
			effect = { type = trigger for = best_vassal value = 77006 }					
			}
		effect = {
		 	type = random
			chance = 30
			effect = { type = trigger for = best_vassal value = 77007 }					
			}
		effect = {
		 	type = random
			chance = 10
			effect = { type = trigger for = best_vassal value = 77008 }					
			}
		effect = {
		 	type = random
			chance = 10
			effect = { type = trigger for = ruler value = 77017 }					
			}
		}
	action_b = {#Let him face powerful opponents
		effect = { type = prestige value = 40 }
		effect = {
		 	type = random
			chance = 70
			effect = { type = trigger for = best_vassal value = 77005 }					
			}
		effect = {
		 	type = random
			chance = 30
			effect = { type = trigger for = best_vassal value = 77006 }					
			}
		effect = {
		 	type = random
			chance = 15
			effect = { type = trigger for = best_vassal value = 77007 }					
			}
		effect = {
		 	type = random
			chance = 5
			effect = { type = trigger for = best_vassal value = 77008 }					
			}
		}
	action_C = {#Let him face fair opponents
		effect = { type = prestige value = 40 }
		effect = {
		 	type = random
			chance = 50
			effect = { type = trigger for = best_vassal value = 77005 }					
			}
		effect = {
		 	type = random
			chance = 50
			effect = { type = trigger for = best_vassal value = 77006 }					
			}
		effect = {
		 	type = random
			chance = 8
			effect = { type = trigger for = best_vassal value = 77007 }					
			}
		effect = {
		 	type = random
			chance = 2
			effect = { type = trigger for = best_vassal value = 77008 }					
			}
		}
	action_d = {#Let him face easy opponents
		effect = { type = prestige value = 40 }
		effect = {
		 	type = random
			chance = 25
			effect = { type = trigger for = best_vassal value = 77005 }					
			}
		effect = {
		 	type = random
			chance = 75
			effect = { type = trigger for = best_vassal value = 77006 }					
			}
		effect = {
		 	type = random
			chance = 5
			effect = { type = trigger for = best_vassal value = 77007 }					
			}
		effect = {
		 	type = random
			chance = 1
			effect = { type = trigger for = best_vassal value = 77008 }					
			}
		}
}
################################################
#Our most prominent vassal's marshal will fight#B
################################################

character_event = {
	id = 77004

	picture = "event_joust"

	action_a = {#Rig his matches against him
		effect = { type = prestige value = 20 }
		effect = {
		 	type = random
			chance = 80
			effect = { type = trigger for = best_vassal value = 77009 }					
			}
		effect = {
		 	type = random
			chance = 20
			effect = { type = trigger for = best_vassal value = 77010 }					
			}
		effect = {
		 	type = random
			chance = 30
			effect = { type = trigger for = best_vassal value = 77011 }					
			}
		effect = {
		 	type = random
			chance = 10
			effect = { type = trigger for = best_vassal value = 77012 }					
			}
		effect = {
		 	type = random
			chance = 10
			effect = { type = trigger for = ruler value = 77017 }					
			}
		}
	action_b = {#Let him face powerful opponents
		effect = { type = prestige value = 20 }
		effect = {
		 	type = random
			chance = 60
			effect = { type = trigger for = best_vassal value = 77009 }					
			}
		effect = {
		 	type = random
			chance = 30
			effect = { type = trigger for = best_vassal value = 77010 }					
			}
		effect = {
		 	type = random
			chance = 15
			effect = { type = trigger for = best_vassal value = 77011 }					
			}
		effect = {
		 	type = random
			chance = 5
			effect = { type = trigger for = best_vassal value = 77012 }					
			}
		}
	action_C = {#Let him face fair opponents
		effect = { type = prestige value = 20 }
		effect = {
		 	type = random
			chance = 50
			effect = { type = trigger for = best_vassal value = 77009 }					
			}
		effect = {
		 	type = random
			chance = 50
			effect = { type = trigger for = best_vassal value = 77010 }					
			}
		effect = {
		 	type = random
			chance = 8
			effect = { type = trigger for = best_vassal value = 77011 }					
			}
		effect = {
		 	type = random
			chance = 2
			effect = { type = trigger for = best_vassal value = 77012 }					
			}
		}
	action_d = {#Let him face easy opponents
		effect = { type = prestige value = 20 }
		effect = {
		 	type = random
			chance = 25
			effect = { type = trigger for = best_vassal value = 77009 }					
			}
		effect = {
		 	type = random
			chance = 75
			effect = { type = trigger for = best_vassal value = 77010 }					
			}
		effect = {
		 	type = random
			chance = 5
			effect = { type = trigger for = best_vassal value = 77011 }					
			}
		effect = {
		 	type = random
			chance = 1
			effect = { type = trigger for = best_vassal value = 77012 }					
			}
		}
}

########################################
#We lost our final match disgracefully#B
########################################

character_event = {
	id = 77005

	picture = "event_joust"

	action_a = {#Honor my opponent, he fought well
		effect = { type = prestige value = -20 }
		effect = {
		 	type = random
			chance = 50
			effect = { type = add_trait value = honest }					
			}
		}
	action_b = {#Too bad
		effect = { type = prestige value = -20 }
		}
	action_c = {#Blame your horse, squire, last supper and the weather
		effect = { type = prestige value = -10 }
		effect = {
		 	type = random
			chance = 50
			effect = { type = add_trait value = coward }					
			}
		}
	action_d = {#Blame God
		effect = { type = prestige value = -10 }
		effect = {
		 	type = random
			chance = 50
			effect = { type = add_trait value = sceptical }					
			}
		}
}
################################
#We generally fought valiantly#B
################################

character_event = {
	id = 77006

	picture = "event_joust"

	action_a = {#Yes I was good
		effect = { type = prestige value = 50 }
		effect = {
		 	type = random
			chance = 50
			effect = { type = add_trait value = valorous }					
			}
		effect = {
		 	type = random
			chance = 25
			effect = { type = trigger for = ruler value = 77025 }					
			}
		}
	action_b = {#The honor belongs to my great squire and my good fortune
		effect = { type = prestige value = 25 }
		effect = {
		 	type = random
			chance = 50
			effect = { type = add_trait value = modest }					
			}
		effect = {
		 	type = random
			chance = 50
			effect = { type = add_trait value = valorous }					
			}
		effect = {
		 	type = random
			chance = 25
			effect = { type = trigger for = ruler value = 77025 }					
			}
		}
	action_c = {#The honor belongs to the beautiful lady sitting up there
		effect = { type = prestige value = 25 }
		effect = {
		 	type = random
			chance = 75
			effect = { type = trigger for = ruler value = 77013 }					
			}
		effect = {
		 	type = random
			chance = 50
			effect = { type = add_trait value = valorous }					
			}
		effect = {
		 	type = random
			chance = 25
			effect = { type = trigger for = ruler value = 77025 }					
			}
		}
	action_d = {#The honor belongs to God
		effect = { type = prestige value = 25 }
		effect = {
		 	type = random
			chance = 50
			effect = { type = add_trait value = zealous }					
			}
		effect = {
		 	type = random
			chance = 50
			effect = { type = add_trait value = valorous }					
			}
		effect = {
		 	type = random
			chance = 25
			effect = { type = trigger for = ruler value = 77025 }					
			}
		}
}

##############################################
#During our last match we were wounded badly#
##############################################

character_event = {
	id = 77007

	picture = "event_recovery"

	action_a = {#Healer!!!!!!!!
		effect = { type = prestige value = -10 }
		effect = {
		 	type = random
			chance = 50
			effect = { type = add_trait value = war_invalid }					
			}
		}
}

#############################################################
#A tragedy!!! We suffered a mortal wound during our last match#B
#############################################################

character_event = {
	id = 77008

	picture = "event_death"

	action_a = {#Oh No
		effect = { type = trigger for = liege value = 77014 }
		effect = { type = death }
		}
}
#################################################
#Our marshal lost his final match disgracefully#B
#################################################

character_event = {
	id = 77009

	picture = "event_joust"

	action_a = {#A Disgrace, hang him!!
		effect = { type = death value = marshal }		
		effect = { type = add_trait value = vengeful }		
		effect = {
		 	type = random
			chance = 50
			effect = { type = add_trait value = cruel }								
			}
		}
	action_b = {#A Disgrace, banish him!
		effect = { type = prestige value = -10 }
		effect = { type = trigger for = marshal value = 77015 }
		effect = { type = courtier_defect value = marshal }					
		effect = {
		 	type = random
			chance = 50
			effect = { type = add_trait value = vengeful }					
			}
		}
	action_c = {#A Disgrace, let him suffer the ridicule
		effect = { type = prestige value = -20 }
		effect = { type = trigger for = marshal value = 77015 }
		}
	action_d = {#Step in and defend him 
		effect = { type = prestige value = -30 }
		effect = { type = trigger for = marshal value = 77015 }
		effect = {
		 	type = random
			chance = 50
			effect = { type = add_trait value = forgiving }					
			}
		}
}

######################################
#Our marshal did well in his matches#B
######################################

character_event = {
	id = 77010

	picture = "event_joust"

	action_a = {#Steal his honor
		effect = { type = prestige value = 30 }		
		effect = { type = loyalty for = marshal value = -0.3 }	
		effect = {
		 	type = random
			chance = 50
			effect = { type = trigger for = marshal value = 77016 }
			}
		effect = {
		 	type = random
			chance = 50
			effect = { type = add_trait value = selfish }								
			}
		effect = {
		 	type = random
			chance = 25
			effect = { type = trigger for = marshal value = 77026 }					
			}
		}
	action_b = {#His victories only enhance my prestige!
		effect = { type = prestige value = 10 }
		effect = { type = trigger for = marshal value = 77016 }
		effect = {
		 	type = random
			chance = 25
			effect = { type = trigger for = marshal value = 77026 }					
			}
		}
	action_c = {#All the honor belongs to him
		effect = { type = trigger for = marshal value = 77016 }
		effect = { type = loyalty for = marshal value = 0.2 }	
		effect = {
		 	type = random
			chance = 50
			effect = { type = add_trait value = modest }								
			}
		effect = {
		 	type = random
			chance = 25
			effect = { type = trigger for = marshal value = 77026 }					
			}
		}
}

############################################################
#Our marshal suffered a severe wound during his last match#B
############################################################

character_event = {
	id = 77011

	picture = "event_recovery"

	action_a = {#His own fault, let him suffer 
		effect = { type = loyalty for = marshal value = -0.25 }
		effect = {
		 	type = random
			chance = 75
			effect = { type = add_trait for = marshal value = war_invalid }					
			}
		}
	action_b = {#Poor guy, try to patch him up
		effect = { type = gold value = -50 }
		effect = {
		 	type = random
			chance = 50
			effect = { type = add_trait for = marshal value = war_invalid }					
			}
		}
}

##############################################
#Our marshal was killed during his last match#
##############################################

character_event = {
	id = 77012

	picture = "event_death"

	action_a = {#He died honourably, Let's honor him with a heroes funeral 
		effect = { type = death value = marshal }
		effect = { type = prestige value = 10 }
		effect = { type = gold value = -50 }
		effect = {
		 	type = random
			chance = 50
			effect = { type = add_trait value = generous }					
			}
		}
	action_b = {#Too Bad
		effect = { type = death value = marshal }
		}
}

######################################
#The beautiful lady was very charmed#B
######################################

character_event = {
	id = 77013

	picture = "event_intrigue"

	action_a = {#Spend a night with her
		effect = {
		 	type = random
			chance = 50
			effect = { type = add_trait value = lustful }					
			}
		effect = {
		 	type = random
			chance = 50
			effect = { type = create_courtier value = bastard }					
			}
		}
	action_b = {#Good for her
		}
}

################################################
#A prominent guest was killed during the joust#B
################################################

character_event = {
	id = 77014

	picture = "event_death"

	action_a = {#Oh the tragedy
		effect = { type = prestige value = -20 }					
			}
}

###############################
#Our marshal suffers disgrace#B
###############################

character_event = {
	id = 77015

	picture = "event_intrigue"

	action_a = {#Too Bad
		effect = { type = prestige value = -20 }					
			}
}

#############################
#Our marshal gains prestige#B
#############################

character_event = {
	id = 77016

	picture = "event_intrigue"

	action_a = {#Nice
		effect = { type = prestige value = 20 }				
		effect = {
		 	type = random
			chance = 50
			effect = { type = add_trait value = valorous }					
			}
		}
}

##################################################################
#It was discovered afterwards that we rigged some of the matches#B
##################################################################

character_event = {
	id = 77017

	picture = "event_intrigue"

	action_a = {#I know nothing
		effect = { type = prestige value = -50 }					
		effect = {
		 	type = random
			chance = 75
			effect = { type = add_trait value = deceitful }					
			}
		}
}

######################################
#Our liege is having a great tourney#W
######################################

character_event = {
	id = 77018

	picture = "event_joust"

	action_a = {#Both my marshal and I will participate in the joust
		effect = { type = gold value = -150 }
		effect = { type = trigger for = liege value = 77019 }
		effect = { type = trigger for = liege value = 77020 }
		}
	action_b = {#I will fight in the joust
		effect = { type = gold value = -100 }
		effect = { type = trigger for = liege value = 77019 }
		}
	action_C = {#My marshal will fight in the joust
		effect = { type = gold value = -50 }
		effect = { type = trigger for = liege value = 77020 }
		}
	action_d = {#No I am not interested
		effect = { type = loyalty value = -0.3 }
		}
}

#####################################################################
#Our least prominent vassal has decided to participate in the joust#W
#####################################################################

character_event = {
	id = 77019

	picture = "event_joust"

	action_a = {#Rig his matches against him
		effect = { type = prestige value = 30 }
		effect = {
		 	type = random
			chance = 80
			effect = { type = trigger for = worst_vassal value = 77005 }					
			}
		effect = {
		 	type = random
			chance = 20
			effect = { type = trigger for = worst_vassal value = 77006 }					
			}
		effect = {
		 	type = random
			chance = 30
			effect = { type = trigger for = worst_vassal value = 77007 }					
			}
		effect = {
		 	type = random
			chance = 10
			effect = { type = trigger for = worst_vassal value = 77008 }					
			}
		effect = {
		 	type = random
			chance = 10
			effect = { type = trigger for = ruler value = 77017 }					
			}
		}
	action_b = {#Let him face powerful opponents
		effect = { type = prestige value = 30 }
		effect = {
		 	type = random
			chance = 70
			effect = { type = trigger for = worst_vassal value = 77005 }					
			}
		effect = {
		 	type = random
			chance = 30
			effect = { type = trigger for = worst_vassal value = 77006 }					
			}
		effect = {
		 	type = random
			chance = 15
			effect = { type = trigger for = worst_vassal value = 77007 }					
			}
		effect = {
		 	type = random
			chance = 5
			effect = { type = trigger for = worst_vassal value = 77008 }					
			}
		}
	action_C = {#Let him face fair opponents
		effect = { type = prestige value = 30 }
		effect = {
		 	type = random
			chance = 50
			effect = { type = trigger for = worst_vassal value = 77005 }					
			}
		effect = {
		 	type = random
			chance = 50
			effect = { type = trigger for = worst_vassal value = 77006 }					
			}
		effect = {
		 	type = random
			chance = 8
			effect = { type = trigger for = worst_vassal value = 77007 }					
			}
		effect = {
		 	type = random
			chance = 2
			effect = { type = trigger for = worst_vassal value = 77008 }					
			}
		}
	action_d = {#Let him face easy opponents
		effect = { type = prestige value = 30 }
		effect = {
		 	type = random
			chance = 25
			effect = { type = trigger for = worst_vassal value = 77005 }					
			}
		effect = {
		 	type = random
			chance = 75
			effect = { type = trigger for = worst_vassal value = 77006 }					
			}
		effect = {
		 	type = random
			chance = 5
			effect = { type = trigger for = worst_vassal value = 77007 }					
			}
		effect = {
		 	type = random
			chance = 1
			effect = { type = trigger for = worst_vassal value = 77008 }					
			}
		}
}
##################################################
#Our least prominent vassal's marshal will fight#W
##################################################

character_event = {
	id = 77020

	picture = "event_joust"

	action_a = {#Rig his matches against him
		effect = { type = prestige value = 10 }
		effect = {
		 	type = random
			chance = 80
			effect = { type = trigger for = worst_vassal value = 77009 }					
			}
		effect = {
		 	type = random
			chance = 20
			effect = { type = trigger for = worst_vassal value = 77010 }					
			}
		effect = {
		 	type = random
			chance = 30
			effect = { type = trigger for = worst_vassal value = 77011 }					
			}
		effect = {
		 	type = random
			chance = 10
			effect = { type = trigger for = worst_vassal value = 77012 }					
			}
		effect = {
		 	type = random
			chance = 10
			effect = { type = trigger for = ruler value = 77017 }					
			}
		}
	action_b = {#Let him face powerful opponents
		effect = { type = prestige value = 10 }
		effect = {
		 	type = random
			chance = 60
			effect = { type = trigger for = worst_vassal value = 77009 }					
			}
		effect = {
		 	type = random
			chance = 30
			effect = { type = trigger for = worst_vassal value = 77010 }					
			}
		effect = {
		 	type = random
			chance = 15
			effect = { type = trigger for = worst_vassal value = 77011 }					
			}
		effect = {
		 	type = random
			chance = 5
			effect = { type = trigger for = worst_vassal value = 77012 }					
			}
		}
	action_C = {#Let him face fair opponents
		effect = { type = prestige value = 10 }
		effect = {
		 	type = random
			chance = 50
			effect = { type = trigger for = worst_vassal value = 77009 }					
			}
		effect = {
		 	type = random
			chance = 50
			effect = { type = trigger for = worst_vassal value = 77010 }					
			}
		effect = {
		 	type = random
			chance = 8
			effect = { type = trigger for = worst_vassal value = 77011 }					
			}
		effect = {
		 	type = random
			chance = 2
			effect = { type = trigger for = worst_vassal value = 77012 }					
			}
		}
	action_d = {#Let him face easy opponents
		effect = { type = prestige value = 10 }
		effect = {
		 	type = random
			chance = 25
			effect = { type = trigger for = worst_vassal value = 77009 }					
			}
		effect = {
		 	type = random
			chance = 75
			effect = { type = trigger for = worst_vassal value = 77010 }					
			}
		effect = {
		 	type = random
			chance = 5
			effect = { type = trigger for = worst_vassal value = 77011 }					
			}
		effect = {
		 	type = random
			chance = 1
			effect = { type = trigger for = worst_vassal value = 77012 }					
			}
		}
}

#########################
#What foes shall I face#B
#########################

character_event = {
	id = 77021

	picture = "event_joust"

	action_a = {#I want a challenge so give me the strongest
		effect = { type = prestige value = 50 }
		effect = {
		 	type = random
			chance = 50
			effect = { type = add_trait value = reckless }					
			}
		effect = {
		 	type = random
			chance = 70
			effect = { type = trigger for = ruler value = 77005 }					
			}
		effect = {
		 	type = random
			chance = 30
			effect = { type = trigger for = ruler value = 77006 }					
			}
		effect = {
		 	type = random
			chance = 15
			effect = { type = trigger for = ruler value = 77007 }					
			}
		effect = {
		 	type = random
			chance = 5
			effect = { type = trigger for = ruler value = 77008 }					
			}
		}
	action_B = {#Let me face fair opponents
		effect = { type = prestige value = 25 }
		effect = {
		 	type = random
			chance = 50
			effect = { type = trigger for = ruler value = 77005 }					
			}
		effect = {
		 	type = random
			chance = 50
			effect = { type = trigger for = ruler value = 77006 }					
			}
		effect = {
		 	type = random
			chance = 8
			effect = { type = trigger for = ruler value = 77007 }					
			}
		effect = {
		 	type = random
			chance = 2
			effect = { type = trigger for = ruler value = 77008 }					
			}
		}
	action_c = {#Let me face easy opponents
		effect = { type = prestige value = 10 }
		effect = {
		 	type = random
			chance = 25
			effect = { type = trigger for = ruler value = 77005 }					
			}
		effect = {
		 	type = random
			chance = 75
			effect = { type = trigger for = ruler value = 77006 }					
			}
		effect = {
		 	type = random
			chance = 5
			effect = { type = trigger for = ruler value = 77007 }					
			}
		effect = {
		 	type = random
			chance = 1
			effect = { type = trigger for = ruler value = 77008 }					
			}
		}
	action_d = {#Rig my matches
		effect = { type = prestige value = 20 }
		effect = {
		 	type = random
			chance = 10
			effect = { type = trigger for = ruler value = 77005 }					
			}
		effect = {
		 	type = random
			chance = 90
			effect = { type = trigger for = ruler value = 77006 }					
			}
		effect = {
		 	type = random
			chance = 2
			effect = { type = trigger for = ruler value = 77007 }					
			}
		effect = {
		 	type = random
			chance = 1
			effect = { type = trigger for = ruler value = 77008 }					
			}
		effect = {
		 	type = random
			chance = 15
			effect = { type = trigger for = ruler value = 77017 }					
			}
		}
}

####################################
#What foes shall our marshal fight#W
####################################

character_event = {
	id = 77022

	picture = "event_joust"

	action_a = {#Let him fight the strongest
		effect = { type = loyalty for = marshal value = -0.2 }
		effect = {
		 	type = random
			chance = 70
			effect = { type = trigger for = ruler value = 77009 }					
			}
		effect = {
		 	type = random
			chance = 30
			effect = { type = trigger for = ruler value = 77010 }					
			}
		effect = {
		 	type = random
			chance = 15
			effect = { type = trigger for = ruler value = 77011 }					
			}
		effect = {
		 	type = random
			chance = 5
			effect = { type = trigger for = ruler value = 77012 }					
			}
		}
	action_B = {#Let him face fair opponents
		effect = {
		 	type = random
			chance = 50
			effect = { type = trigger for = ruler value = 77009 }					
			}
		effect = {
		 	type = random
			chance = 50
			effect = { type = trigger for = ruler value = 77010 }					
			}
		effect = {
		 	type = random
			chance = 8
			effect = { type = trigger for = ruler value = 77011 }					
			}
		effect = {
		 	type = random
			chance = 2
			effect = { type = trigger for = ruler value = 77012 }					
			}
		}
	action_c = {#Let him face easy opponents
		effect = { type = loyalty for = marshal value = 0.1 }
		effect = {
		 	type = random
			chance = 25
			effect = { type = trigger for = ruler value = 77009 }					
			}
		effect = {
		 	type = random
			chance = 75
			effect = { type = trigger for = ruler value = 77010 }					
			}
		effect = {
		 	type = random
			chance = 5
			effect = { type = trigger for = ruler value = 77011 }					
			}
		effect = {
		 	type = random
			chance = 1
			effect = { type = trigger for = ruler value = 77012 }					
			}
		}
	action_d = {#Rig his matches
		effect = { type = loyalty for = marshal value = 0.2 }
		effect = {
		 	type = random
			chance = 10
			effect = { type = trigger for = ruler value = 77009 }					
			}
		effect = {
		 	type = random
			chance = 90
			effect = { type = trigger for = ruler value = 77010 }					
			}
		effect = {
		 	type = random
			chance = 2
			effect = { type = trigger for = ruler value = 77011 }					
			}
		effect = {
		 	type = random
			chance = 1
			effect = { type = trigger for = ruler value = 77012 }					
			}
		effect = {
		 	type = random
			chance = 15
			effect = { type = trigger for = ruler value = 77017 }					
			}
		}
}
#######################################
#A mystery knight has won the tourney#W
#######################################

character_event = {
	id = 77023

	picture = "event_joust"

	action_a = {#Tell him to reveal himself and offer to sire him
		effect = { type = prestige value = 20 }
		effect = {
		 	type = random
			chance = 70
			effect = { type = create_courtier value = marshal }					
			}
		}
	action_B = {#Let him stay anonymously, it adds spice to the event
		effect = { type = prestige value = 40 }
		}
}

###################################################
#An unsworn hedge knight has distinguished himself#
###################################################

character_event = {
	id = 77024

	picture = "event_joust"

	action_a = {#Hire Him
		effect = { type = create_courtier value = marshal }
		effect = { type = gold value = -50 }
		}
	action_b = {#Good for him
		}
}

#############################################################
#You have learned some new combat tricks during this tourney#
#############################################################

character_event = {
	id = 77025

	picture = "event_joust"

	action_a = {#I am getting better
		effect = { type = martial value = 1 }
		}
}

######################################################################
#Your marshal have learned some new combat tricks during this tourney#
######################################################################

character_event = {
	id = 77026

	picture = "event_joust"

	action_a = {#He is getting better
		effect = { type = martial for = marshal value = 1 }
		}
}
 
Last edited:

unmerged(20048)

The Crazy Modder
Sep 25, 2003
644
6
Visit site
And the appropriate event_text is as follows:
EVT_77001_NAME;Shall we hold a great tourney?;;;;;;;;;;X
ACTIONNAME77001A;Yes, my marshal and I will participate;;;;;;;;;;X
ACTIONNAME77001B;Yes, I will participate;;;;;;;;;;X
ACTIONNAME77001C;Yes, my marshal will fight for me;;;;;;;;;;X
ACTIONNAME77001D;No it is too expensive ;;;;;;;;;;X
EVT_77002_NAME;Our liege is hosting a great tourney, shall we participate?;;;;;;;;;;X
ACTIONNAME77002A;Yes, my marshal and I will participate;;;;;;;;;;X
ACTIONNAME77002B;Yes, I will participate;;;;;;;;;;X
ACTIONNAME77002C;Yes, my marshal will fight for me;;;;;;;;;;X
ACTIONNAME77002D;No it is too expensive ;;;;;;;;;;X
EVT_77003_NAME;Our most prominent vassal has decided to participate in the joust;;;;;;;;;;X
ACTIONNAME77003A;Rig his matches against him;;;;;;;;;;X
ACTIONNAME77003B;Let him face powerful opponents;;;;;;;;;;X
ACTIONNAME77003C;Let him face fair opponents;;;;;;;;;;X
ACTIONNAME77003D;Let him face easy opponents;;;;;;;;;;X
EVT_77004_NAME;Our most prominent vassal's marshal will fight;;;;;;;;;;X
ACTIONNAME77004A;Rig his matches against him;;;;;;;;;;X
ACTIONNAME77004B;Let him face powerful opponents;;;;;;;;;;X
ACTIONNAME77004C;Let him face fair opponents;;;;;;;;;;X
ACTIONNAME77004D;Let him face easy opponents;;;;;;;;;;X
EVT_77005_NAME;We lost our final match disgracefully;;;;;;;;;;X
ACTIONNAME77005A;Honor my opponent, he fought well;;;;;;;;;;X
ACTIONNAME77005B;We all have bad days;;;;;;;;;;X
ACTIONNAME77005C;Blame everything but yourself;;;;;;;;;;X
ACTIONNAME77005D;Blame God;;;;;;;;;;X
EVT_77006_NAME;We generally fought valiantly;;;;;;;;;;X
ACTIONNAME77006A;Yes I was good;;;;;;;;;;X
ACTIONNAME77006B;The honor belongs to my great squire;;;;;;;;;;X
ACTIONNAME77006C;The honor belongs to that beautiful lady;;;;;;;;;;X
ACTIONNAME77006D;The honor belongs to God;;;;;;;;;;X
EVT_77007_NAME;During our last match we were wounded badly;;;;;;;;;;X
ACTIONNAME77007A;Healer!!!!!!!!;;;;;;;;;;X
EVT_77008_NAME;A tragedy!!! We suffered a mortal wound during our last match;;;;;;;;;;X
ACTIONNAME77008A;Oh I am Slain;;;;;;;;;;X
EVT_77009_NAME;Our marshal lost his final match disgracefully;;;;;;;;;;X
ACTIONNAME77009A;A Disgrace, hang him!!;;;;;;;;;;X
ACTIONNAME77009B;A Disgrace, banish him!;;;;;;;;;;X
ACTIONNAME77009C;A Disgrace, let him suffer the ridicule;;;;;;;;;;X
ACTIONNAME77009D;Step in and defend him;;;;;;;;;;X
EVT_77010_NAME;Our marshal distinguished himself;;;;;;;;;;X
ACTIONNAME77010A;Steal his honor;;;;;;;;;;X
ACTIONNAME77010B;His victories only enhance my prestige!;;;;;;;;;;X
ACTIONNAME77010C;All the honor belongs to him;;;;;;;;;;X
EVT_77011_NAME;Our marshal suffered a severe wound during his last match;;;;;;;;;;X
ACTIONNAME77011A;His own fault, let him suffer;;;;;;;;;;X
ACTIONNAME77011B;Poor guy, try to patch him up;;;;;;;;;;X
EVT_77012_NAME;Our marshal was killed during his last match;;;;;;;;;;X
ACTIONNAME77012A;Let's honor him with a heroes funeral;;;;;;;;;;X
ACTIONNAME77012B;Too Bad;;;;;;;;;;X
EVT_77013_NAME;The beautiful lady was very charmed;;;;;;;;;;X
ACTIONNAME77013A;Spend a passionate night with her;;;;;;;;;;X
ACTIONNAME77013B;Good for her;;;;;;;;;;X
EVT_77014_NAME;A prominent guest was killed during the joust;;;;;;;;;;X
ACTIONNAME77014A;Oh the tragedy;;;;;;;;;;X
EVT_77015_NAME;Our marshal suffers disgrace;;;;;;;;;;X
ACTIONNAME77015A;Too Bad;;;;;;;;;;X
EVT_77016_NAME;Our marshal gains prestige;;;;;;;;;;X
ACTIONNAME77016A;Nice;;;;;;;;;;X
EVT_77017_NAME;It was discovered afterwards that we rigged some of the matches;;;;;;;;;;X
ACTIONNAME77017A;Truly I am innocent;;;;;;;;;;X
EVT_77018_NAME;Our liege is hosting a great tourney, shall we participate?;;;;;;;;;;X
ACTIONNAME77018A;Yes, my marshal and I will participate;;;;;;;;;;X
ACTIONNAME77018B;Yes, I will participate;;;;;;;;;;X
ACTIONNAME77018C;Yes, my marshal will fight for me;;;;;;;;;;X
ACTIONNAME77018D;No it is too expensive ;;;;;;;;;;X
EVT_77019_NAME;Our least prominent vassal has decided to participate in the joust;;;;;;;;;;X
ACTIONNAME77019A;Rig his matches against him;;;;;;;;;;X
ACTIONNAME77019B;Let him face powerful opponents;;;;;;;;;;X
ACTIONNAME77019C;Let him face fair opponents;;;;;;;;;;X
ACTIONNAME77019D;Let him face easy opponents;;;;;;;;;;X
EVT_77020_NAME;Our least prominent vassal's marshal will fight;;;;;;;;;;X
ACTIONNAME77020A;Rig his matches against him;;;;;;;;;;X
ACTIONNAME77020B;Let him face powerful opponents;;;;;;;;;;X
ACTIONNAME77020C;Let him face fair opponents;;;;;;;;;;X
ACTIONNAME77020D;Let him face easy opponents;;;;;;;;;;X
EVT_77021_NAME;What foes shall I face;;;;;;;;;;X
ACTIONNAME77021A;I want a challenge so give me the strongest;;;;;;;;;;X
ACTIONNAME77021B;Let me face fair opponents;;;;;;;;;;X
ACTIONNAME77021C;Let me face easy opponents;;;;;;;;;;X
ACTIONNAME77021D;Rig my matches;;;;;;;;;;X
EVT_77022_NAME;What foes shall our marshal fight;;;;;;;;;;X
ACTIONNAME77022A;Let him fight the strongest;;;;;;;;;;X
ACTIONNAME77022B;Let him face fair opponents;;;;;;;;;;X
ACTIONNAME77022C;Let him face easy opponents;;;;;;;;;;X
ACTIONNAME77022D;Rig his matches;;;;;;;;;;X
EVT_77023_NAME;A mystery knight has won the tourney;;;;;;;;;;X
ACTIONNAME77023A;Tell him to reveal himself and offer to sire him;;;;;;;;;;X
ACTIONNAME77023B;Let him stay anonymously, it adds spice to the event;;;;;;;;;;X
EVT_77024_NAME;An unsworn hedge knight has distinguished himself;;;;;;;;;;X
ACTIONNAME77024A;Offer to hire him;;;;;;;;;;X
ACTIONNAME77024B;Good for him;;;;;;;;;;X
EVT_77025_NAME;You have learned some new combat tricks during this tourney;;;;;;;;;;X
ACTIONNAME77025A;I am getting better;;;;;;;;;;X
EVT_77026_NAME;Your marshal have learned some new combat tricks during this tourney;;;;;;;;;;X
ACTIONNAME77026A;He is getting better;;;;;;;;;;X
 
Last edited:

Cat Lord

Retired Moderator
67 Badges
May 13, 2002
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www.revolutionundersiege.com
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Corvuz_Crovax said:
Tell me if the post is too long and I will delete it at once
No, but please use the CODE tag ! :p

Cat