MrT said:
Well, we already have "honest" and "deceitful" and they really don't ahve any particularly exciting events tied to them so maybe they coud be pressed into service in this area.
Used in combination with the csc "any_allied_ruler" it would be relatively easy to code an event (with shortish mtth) that checks to see if any of your allies are at war and you're not. If that's the case, you'd have the chance of gaining the deceitful trait (and we could tweak the effects of deceitful to impose a heavier penalty on it). If you're at war there is currently no way to chceck whether you're at war with the same character that your ally is ast war with, but that's not quite too horribly bad. So if you are both at war one could have the chance of gaining the "honest" trait (and, again, the effects of the honest trait could be tweaked soewhat).
Well this would help for the dishonoring an alliance between indepedant rulers (and low-loyalty vassals), but nothing really about dishonoring your duties as a leige to your vassal or vise versa.
On another note, some other events:
"Annual Theive's Guild Tribute"
Hard Requirements:
Must have a theives guid
Province must not be struggling (-4), revolt or pillaged
MTTH:
Frequently, but not more than 1/year
Soft Requirements (modifiers)
- Have a smuggling ring or highway robbery band
+ chance increases as the condition of the provinces increases
Action A: "Pay your due."
decrease gold based on scale (less than 1 if this is to run yearly, more if you plan on running it less frequently)
decreaase prestige and piety (moreso prestige)
chance of increasing peasant power
less chance of increasing burgher power (only if peasant power is increased)
noble and clergy loyalty lowered
add coward trait
chance to add arbitrary, wise and lazy traits
Action B: "Ignore the representative"
gain a bit of prestige and piety (not very much)
province condition goes down some, could go down more
low chance for revolt/or pillage effect and ifso, lower peasant and burgher loyalty
chance to add reckless trait
chance to remove coward trait.
Action C: "Crush the guild"
Remove the thieves guild
lower province condition
add gold (from seizure)
raise prestige
lower piety
lower everyone's loyalty (except clergy)
lower peasant power by a lot, and burgher by a little
chance for revolt and pillage effects
add reckless and vengful trait
chance to add arbitrary trait