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Martinus

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Personally, I wish there was an event effect allowing to make someone a ruler of either a specific province or a random province from a certain range (e.g. provinces of a demesne of a ruler).

That way you could script events with sons and other relatives, as well as courtiers with claims demanding that you give them these lands to rule.
 

unmerged(6777)

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Dec 10, 2001
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hansmaa said:
Yeah, if any trait can be added to the game, promise_breaker/oath_breaker/dishonourable should be it. Maybe the arbitary
trait could be improved upon to do the job though?

Shouldn't be too much of a job for MrT or CatLord as the trait should be set to 'no' initially..... :D
Well, we already have "honest" and "deceitful" and they really don't ahve any particularly exciting events tied to them so maybe they coud be pressed into service in this area.

Used in combination with the csc "any_allied_ruler" it would be relatively easy to code an event (with shortish mtth) that checks to see if any of your allies are at war and you're not. If that's the case, you'd have the chance of gaining the deceitful trait (and we could tweak the effects of deceitful to impose a heavier penalty on it). If you're at war there is currently no way to chceck whether you're at war with the same character that your ally is ast war with, but that's not quite too horribly bad. So if you are both at war one could have the chance of gaining the "honest" trait (and, again, the effects of the honest trait could be tweaked soewhat).
 

unmerged(6777)

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Jinnai said:
Code:
character_event = {
	id = 1
	name = "Orthodox wife converts to Catholscism"
	trigger = {
		condition = { type = female }
		condition = { type = is_married }
		condition = { type = spouse condition = { type = ruler } }
		condition = { type = spouse condition = { type = religion value = catholic } }
	}
	mean_time_to_happen = { days = 1 }
	immidite = {
		name = "Ok"
		effect = { type = set_to_realm_religion }
		effect = { type = remove_trait value = heretic }
		effect = { type = remove_trait value = excommunicated }
	}
}
character_event = {
	id = 2
	name = "Catholic wife converts to Orthodox"
	trigger = {
		condition = { type = female }
		condition = { type = is_married }
		condition = { type = spouse condition = { type = ruler } }
		condition = { type = spouse condition = { type = religion value = orthodox } }
	}
	mean_time_to_happen = { days = 1 }
	immidite = {
		name = "Ok"
		effect = { type = set_to_realm_religion }
		effect = { type = remove_trait value = heretic }
		effect = { type = remove_trait value = excommunicated }
	}
}
character_event = {
	id = 3
	name = "Orthodox wife converts to Catholscism"
	trigger = {
		condition = { type = female }
		condition = { type = is_married }
		condition = { type = spouse condition = { type = not value = { type = ruler } } }
		condition = { type = realm_ruler condition = { type = religion value = catholic } }
		condition = { type = spouse condition = { type = religion value = catholic } }
	}
	mean_time_to_happen = { days = 1 }
	immidite = {
		name = "Ok"
		effect = { type = set_to_realm_religion }
		effect = { type = remove_trait value = heretic }
		effect = { type = remove_trait value = excommunicated }
	}
}
character_event = {
	id = 4
	name = "Catholic wife converts to Orthodox"
	trigger = {
		condition = { type = female }
		condition = { type = is_married }
		condition = { type = spouse condition = { type = not value = { type = ruler } } }
		condition = { type = realm_ruler condition = { type = religion value = orthodox } }
		condition = { type = spouse condition = { type = religion value = orthodox } }
	}
	mean_time_to_happen = { days = 1 }
	immidite = {
		name = "Ok"
		effect = { type = set_to_realm_religion }
		effect = { type = remove_trait value = heretic }
		effect = { type = remove_trait value = excommunicated }
	}
}
These events have been mentioned as missing several times. That is, wifes of Orthodox/Catholic husbands would take thier husband's religion.

There is 1 problem because you can only use set_to_realm_religion and not say any religion, these events will only fire if the ruler is of the same religion.
Watch those triggers and keep an mind open for event efficiencies to keep the load down on the ol' CPU!

The above events would make the screen explode with non-stop event spam because there's no exclusion to the triggers to prevent the event from firing for a female who is already the same religion as her husband, thus the event would fire roughly once per day for every single marriage that exists in the game. :eek:

Also, they aren't particularly efficient since they all essentially intended do the same thing (once the exclusion trigger is added, that is). There's no real need to break up the set between religions and I'm not sure why the conversion for the second pair is being restricted to situations where it only happens when the courtier and ruler are the same religion.

Anyway, you should (and could) try to achieve the identical result with a single, simple event where ever possible, and be super-careful about those trigger conditions.
 

unmerged(6777)

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Jinnai said:
Code:
event = {
	id = 1
	picture = event_religious
	name = "Pope demands you remove your married Chaplain."
	trigger = {
		condition = { type = chaplain }
		condition = { type = religion value = catholic }
		condition = { type = is_married }
		condition = { type = has_advance value = church_celibacy }
	}
	mean_time_to_happen = {
		months = 60
		modifier = {
			condition = { type = papacy }
			factor = 0.5
		}
	}
	action_a = {
		name = "Agree with the pope"
		ai_chance = 50
		modifier = {
			condition = { type = papacy }
			factor = 2
		}
		modifier = {
			condition = {
				type = ruler
				condition = { type = trait value = zealous }
			}
			factor = 1.2
		}
		modifier = {
			condition = {
				type = ruler
				condition = { type = trait value = sceptical }
			}
			factor = 0.8
		}
		modifier = {
			condition = {
				type = ruler
				condition = { type = trait value = honest }
			}
			factor = 1.2
		}
		modifier = {
			condition = {
				type = ruler
				condition = { type = trait value = deceitful }
			}
			factor = 0.9
		}
		effect = {
			type = random
			chance = 75
			effect = { type = trigger value = 2 }
		}
		effect = { type = loyalty value = -0.3 }
		effect = { type = prestige value = -5 }
		effect = { type = piety value = 25 }
	}
	action_b = {
		name = "Make an excuse"
		ai_chance = 40
		modifier = {
			condition = { type = papacy }
			factor = 1.2
		}
		modifier = {
			condition = {
				type = ruler
				condition = { type = trait value = sceptical }
			}
			factor = 1.1
		}
		modifier = {
			condition = {
				type = ruler
				condition = { type = trait value = honest }
			}
			factor = 0.8
		}
		modifier = {
			condition = {
				type = ruler
				condition = { type = trait value = deceitful }
			}
			factor = 1.1
		}
		effect = {
			type = random
			chance = 75
			effect = { type = trigger value = 3 }
		}
		effect = { type = prestige value = -5 }
		effect = { type = piety  value = -25 }
		effect = {
			type = random
			chance = 10
			effect = { type = remove_trait value = zealous }
			effect = { type = remove_trait value = crusader }
		}
		effect = {
			type = random
			chance = 25
			effect = { type = remove_advance value = church_celibacy }
		}
	}
	action_c = {
		name = "Ignore the Pope's Order"
		ai_chance = 10
		effect = { type = loyalty value = 0.2 }
		effect = { type = piety value = -25 }
		effect = { type = remove_trait value = zealous }
		effect = { type = remove_trait value = crusader }
		effect = { type = remove_advance value = church_celibacy }
		effect = {
			type = random
			chance = 10
			effect = { type = remove_trait value = heretic }
			effect = { type = remove_trait value = sceptical }
		}
	}

}
event = {
	id = 2
	picture = event_religious
	immidite = {
		name = "Pope accepts your word"
		effect = { type = trigger value = 4 }
		effect = { type = prestige scale = -0.5 }
		effect = { type = piety  scale = 0.25 }
		effect = {
			type = random
			chance = 40
			effect = { type = remove_trait value = sceptical }
		}
		effect = {
			type = random
			chance = 10
			effect = { type = remove_trait value = heretic }
			effect = {
				type = random
				chance = 10
				effect = { type = add_trait value = excommunicated }
			}
		}
	}
}
event = {
	id = 3
	picture = event_religious
	immidite = {
		name = "Pope accepts your word"
		effect = { type = prestige scale = 0.25 }
		effect = { type = piety  scale = -1 }
		effect = {
			type = random
			chance = 40
			effect = { type = add_trait value = sceptical }
		}
		effect = {
			type = random
			chance = 40
			effect = { type = add_trait value = deceitful }
		}
	}
}
event = {
	id = 4
	picture = event_heretic
	immidite = {
		name = "Pope does not like your response"
		effect = { type = prestige scale = 0.125 }
		effect = { type = piety  scale = -5 }
		effect = { type = add_trait value = sceptical }
		effect = {
			type = random
			chance = 40
			effect = { type = add_trait value = heretic }
			effect = { type = remove_trait value = crusader }
		}
		effect = {
			type = random
			chance = 10
			effect = { type = add_trait value = excommunicated }
			effect = { type = remove_trait value = crusader }
		}
	}
}
event = {
	id = 5
	picture = event_religious
	name = "Indulgence Peddler offers to wipe away your sins"
	trigger = {
		condition = { type = religion value = catholic }
		condition = { type = has_advance value = letters_of_indulgence }
		condition = { type = not value = { type = piety value = 0 } }
	}
	mean_time_to_happen = {
		months = 60
		modifier = {
			condition = ( type = trait value = heretic }
			factor = 0.9
		}
		modifier = {
			condition = ( type = trait value = excommunicated }
			factor = 0.9
		}
		modifier = {
			condition = ( type = trait value = kinslayer }
			factor = 0.9
		}
		modifier = {
			condition = ( type = trait value = sceptical }
			factor = 0.9
		}
	}
	action_a = {
		name = "Purchase Indulgences"
		ai_chance = 60
		effect = { type = gold scale = -0.5 }
		effect = { type = prestige scale = -0.25 }
		effect = { type = piety scale = 0.15 }

	}
	action_b = {
		name = "We don't need them here"
		effect = {
			type = random
			chance = 10
			effect = { type = remove_advance value = letters_of_indulgence }
		}
	}
}
event = {
	id = 6
	picture = event_religious
	name = "The Inquisition has brought heresy charges against you!"
	trigger = {
		condition = { type = ruler }
		condition = { type = religion value = catholic }
		condition = { type = has_advance value = inquisition }
		condition = {
			type = not
			value = {
				type = or
				condition = { type = trait value = heretic }
				condition = { type = trait value = excommunicated }
			}
		}
	}
	mean_time_to_happen = {
		years = 50
		modifier = {
			condition = { type = papacy }
			factor = 2
		}
		modifier = {
			condition = { type = trait value = crusader }
			factor = 1.2
		}
		modifier = {
			condition = { type = trait value = zealous }
			factor = 1.2
		}
		modifier = {
			condition = { type = trait value = sceptical }
			factor = 0.5
		}
		modifier = {
			condition = {
				type = any_courtier
				condition = or
					condition = { type = trait value = heretic }
					condition = { type = trait value = excommunicated }
			}
			factor = 0.7
		}
	}
	action_a = {
		name = "Appeal for mercy"
		effect = { type = prestige scale = -5 }
		effect = {
			type = random
			chance = 10
			effect = { type = add_trait value = heretic }
		}
	}
	action_b = {
		name = "Bribe the Inquisitor"
		effect = { type = prestige scale = -2 }
		effect = { type = gold scale = -2.5 }
		effect = {
			type = random
			chance = 5
			effect = { type = add_trait value = heretic }
		}
	}
	action_c = {
		name = "Banish the Inquisitor"
		effect = { type = piety scale = -5 }
		effect = { type = add_trait value = heretic }
		effect = { type = remove_advance value = inquisiton }
		effect = {
			type = random
			chance = 10
			effect = { type = add_trait value = excommunicated }
		}
	}
}
These are for the relatively unused religious technology events. Right now I don't have any particular ideas about formal_litergy or jubilee

I've read through these and I'm not following the chain of logic here (also there are a bunch of script errors that need to be fixed). From the way I'm reading it, these will continually trigger over and over again and probably relaly annoy the player. At very least you'd need to add a trait to the chaplain that will act as a trigger exclusion later, just to reduce the spam effect. I suppose some event text that explains why it's happening might also help int he case of the first set.

Note that I'm not trying to be a pain in the ass about this (and the previous post) but that it's probably safer if you post dummy event code with the logic chain, etc., first and either let me code it or wait to code it until I've had a chance to review the event logic and suggest some remedies. :)
 

Pseudodragon

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How about some other events for minor rulers other than the unfit to rule one?

Like:

Regent has falling out with court member which kills/exiles someone in your court

Court member tries to influence your ruler. Random court member gains prestige, some others resent it and lose loyalty/leave.

Maybe some good events too. Ruler learns by following excellent example. Ruler gets a stat increase if court member is exceptional (10+).
 

unmerged(15042)

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Walter Hawkwood said:
Right about bogomiles, and for strigolniks I've found this (in Pp. 106-116, point 9) http://pandora.cii.wwu.edu/vajda/russ110/t1_studyguide.htm as the only source in English, there are quite some more in Russian. Oh, and they're even mentioned in EU2 events, as they hadn't lost their actuality till 1531(see the link). They, for a change, are a strictly Russian heresy.

The information I found indicates that that they didn't show up until around 1350-1400, very late in the CK time period (http://www.nisbett.com/sabbath/history/hos24.htm, http://www.tagnet.org/llt/sabbath_history.shtml ).
 

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MrT said:
I've read through these and I'm not following the chain of logic here (also there are a bunch of script errors that need to be fixed). From the way I'm reading it, these will continually trigger over and over again and probably relaly annoy the player. At very least you'd need to add a trait to the chaplain that will act as a trigger exclusion later, just to reduce the spam effect. I suppose some event text that explains why it's happening might also help int he case of the first set.
For the other set, the 1st event is suppose to fire because having married chaplains under church celibacy is illegal, except if they were married before the "technology" spread there or they were married before they converted to catholism. Since we can't check for either of those though....
The second one, is suppose to represent letters of indugences. Since indulgences existed near the beginning of the church as one of its core principles (ie that any priest can forgive sins), imo this would represent either the spreading of the abuses of indulgences, the spreading of the tightening up the rules concering what could constitute giving and indulgence or both.
The third one should be well known.
The fourth one i did not make an event for, formalized liturgy, is from what i gather either the enforcement of doctrine in response to the encroachment of other ideas and/or the incorpertation and expansion of doctrine by clarification and assimilation.
The fifth one, jubilee, it is very hard to figure out how this one could be used at all...
 
Last edited:

unmerged(2456)

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MrT said:
Note that I'm not trying to be a pain in the ass about this (and the previous post) but that it's probably safer if you post dummy event code with the logic chain, etc., first and either let me code it or wait to code it until I've had a chance to review the event logic and suggest some remedies. :)
Well since i've already done the code already i can post this one i have done:
Code:
character_event = {
	id = 1
	name = "As is customary, your Orthodox wife converts to Catholscism"
	trigger = {
		condition = { type = female }
		condition = { type = is_married }
		condition = {
			type = or
			condition = {
				type = and
				condition = { type = religion value = orthodox }
				condition = { type = realm_ruler condition = { type = religion value = catholic } }
				condition = { type = spouse condition = { type = religion value = catholic } }
			}
			condition = {
				type = and
				condition = { type = religion value = catholic }
				condition = { type = realm_ruler condition = { type = religion value = orthodox } }
				condition = { type = spouse condition = { type = religion value = orthodox } }
			}
		}
	}
	mean_time_to_happen = { days = 1 }
	immidite = {
		name = "Ok"
		effect = { type = set_to_realm_religion }
		effect = { type = remove_trait value = heretic }
		effect = { type = remove_trait value = excommunicated }
	}
}
Alright this time it should work with 1 event.
 

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MrT said:
Well, we already have "honest" and "deceitful" and they really don't ahve any particularly exciting events tied to them so maybe they coud be pressed into service in this area.

Used in combination with the csc "any_allied_ruler" it would be relatively easy to code an event (with shortish mtth) that checks to see if any of your allies are at war and you're not. If that's the case, you'd have the chance of gaining the deceitful trait (and we could tweak the effects of deceitful to impose a heavier penalty on it). If you're at war there is currently no way to chceck whether you're at war with the same character that your ally is ast war with, but that's not quite too horribly bad. So if you are both at war one could have the chance of gaining the "honest" trait (and, again, the effects of the honest trait could be tweaked soewhat).
Well this would help for the dishonoring an alliance between indepedant rulers (and low-loyalty vassals), but nothing really about dishonoring your duties as a leige to your vassal or vise versa.

On another note, some other events:

"Annual Theive's Guild Tribute"
Hard Requirements:
Must have a theives guid
Province must not be struggling (-4), revolt or pillaged
MTTH:
Frequently, but not more than 1/year
Soft Requirements (modifiers)
- Have a smuggling ring or highway robbery band
+ chance increases as the condition of the provinces increases
Action A: "Pay your due."
decrease gold based on scale (less than 1 if this is to run yearly, more if you plan on running it less frequently)
decreaase prestige and piety (moreso prestige)
chance of increasing peasant power
less chance of increasing burgher power (only if peasant power is increased)
noble and clergy loyalty lowered
add coward trait
chance to add arbitrary, wise and lazy traits
Action B: "Ignore the representative"
gain a bit of prestige and piety (not very much)
province condition goes down some, could go down more
low chance for revolt/or pillage effect and ifso, lower peasant and burgher loyalty
chance to add reckless trait
chance to remove coward trait.
Action C: "Crush the guild"
Remove the thieves guild
lower province condition
add gold (from seizure)
raise prestige
lower piety
lower everyone's loyalty (except clergy)
lower peasant power by a lot, and burgher by a little
chance for revolt and pillage effects
add reckless and vengful trait
chance to add arbitrary trait
 

unmerged(21937)

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Nov 15, 2003
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Thieves give -25% income already, so I would not fire that event too often. Also it could become nasty event spam if you have say 10 provs and 5 of them happen to have Thieves Guild...
 

Martinus

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All things aside, getting a "reckless" and "arbitrary" traits for crushing a smuggling ring is a bit off. If anything, you are doing what you should - you should get "just" and maybe "vengeful", but neither of the two for this. :p
 

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Solmyr said:
For Jubilee, perhaps an event for the Pope which triggers on every year divisible by 25, giving lots of prestige, piety, and gold?
Well they weren't always every 25 years even...and that is rather narrow use for a technology that spreads everywhere.
 

Martinus

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Also, you guys should avoid the "remove trait" effect for traits that have an opposite, instead providing for an effect adding the opposite trait, since, if the trait you want to remove exists, the game will remove it anyway, instead of adding a new one.

What I mean by that is, if you want to remove a coward trait, instead provide for an effect adding valorous. That way, if the ruler already has a coward trait, the effect will remove this trait without adding anything, while if he has nothing, the event will add the valorous trait.

The "remove effect" should only be used with traits like excommunicated, bastard, crusader, heretic etc., i.e. those that do not have an opposite.
 

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Martinus said:
All things aside, getting a "reckless" and "arbitrary" traits for crushing a smuggling ring is a bit off. If anything, you are doing what you should - you should get "just" and maybe "vengeful", but neither of the two for this. :p
Maybe arbitrary, but yes you are being reckless as this would be kinda a gut reaction to them demanding payment and because your wanting vengance and making sure it won't happen again, your going to not nessarily go about it in the right way. Thus its a bit reckless to let your emotions take over.
 

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Rearrange Vassals

First of all sorry for my poor english.
Playing the game, often I would like to give some vassals a differente position.
i.e.: I would like to change the province a son rules to increase his prestige.
Now I have to revoke with the risk that he decline; and this affect my prestige.
It would be fine to contemplate the possibility to offer a change.
It's clear that if I offer a duchy instead a county the vassal will accept; on the contrary he will decline. So the answer must be dependent by the importance of the offer in relation with the existent situation.
I don't know if it's possibile to do a similar change but I think that it represent
a capability of a Lord in every time.
And it will also be an important improvement of the management of the domain.
Thanks for Your great work.
 

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Jinnai said:
Maybe arbitrary, but yes you are being reckless as this would be kinda a gut reaction to them demanding payment and because your wanting vengance and making sure it won't happen again, your going to not nessarily go about it in the right way. Thus its a bit reckless to let your emotions take over.
I disagree - you have to think of it in game terms - reckless is a very bad trait, especially as it removes the wise trait, which is probably the best trait to have, stat wise. Removing a wise trait for gutting a criminal organisation is silly.
 

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sorolo68 said:
First of all sorry for my poor english.
Playing the game, often I would like to give some vassals a differente position.
i.e.: I would like to change the province a son rules to increase his prestige.
Now I have to revoke with the risk that he decline; and this affect my prestige.
It would be fine to contemplate the possibility to offer a change.
It's clear that if I offer a duchy instead a county the vassal will accept; on the contrary he will decline. So the answer must be dependent by the importance of the offer in relation with the existent situation.
I don't know if it's possibile to do a similar change but I think that it represent
a capability of a Lord in every time.
And it will also be an important improvement of the management of the domain.
Thanks for Your great work.
I don't think that is possible with events though... :)
 

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Martinus said:
Also, you guys should avoid the "remove trait" effect for traits that have an opposite, instead providing for an effect adding the opposite trait, since, if the trait you want to remove exists, the game will remove it anyway, instead of adding a new one.

What I mean by that is, if you want to remove a coward trait, instead provide for an effect adding valorous. That way, if the ruler already has a coward trait, the effect will remove this trait without adding anything, while if he has nothing, the event will add the valorous trait.

The "remove effect" should only be used with traits like excommunicated, bastard, crusader, heretic etc., i.e. those that do not have an opposite.
Actually it removes the old trait and adds the new one.