Public Beta Suggestions: Court/Dynastic/Diplomatic Events
First of all, as many of you have noted rather irritatedly, I have been one of the major critics of CK. Since the problems I have are documented all over the site, there's no need to rehash them. More importantly, however, Paradox has restored my faith in the company by taking a proactive, intelligent course of action with the Public Beta program and seems to be doing a fantastic job of working the problems out. You've silenced one dissenter, turning him back into a loyal fan
So I thought I would do my part to help make the game what it should be. One of the huge problems with CK has always been the dynastic diplomatic setup -- namely the lack of variance in the dynastic chores and duties and the lack of interpersonal relationships between different families and courts. In short, it's not nearly as messy, violent, interesting, or difficult as it should be; any sane, non-kinslaying ruler has absolutely no worries when it comes to his vassals, family, or court, or, frankly, from the violent intentions of foreign princes. I created this thread for the fans of the game to write up some events to be incorporated to spice up the game in this area, allowing the game get more of a feel of a true dynastic ruler. Mr. T/Johann/Cat Lord whoever, feel free to change the topic of this thread to something official if you like the idea.
Before I get to some of my event suggestions and examples, the first, most drastic steps necessary to improve the court/dynastic section of the game is to simply insert a "banish courtier" button so that we can pare down our courts. This is historically accurate and ABSOLUTELY NECSESARY for the game as it progresses; the present interface makes it impossible to properly control/comprehend a huge court. It doesn't need to be complicated; you can either the courtiers to a neighboring court or just make it a masked F12 (die) option. But it needs to be done. Also, vassals who rebel against your vassals or vassals that fight each other should NOT LEAD TO THEM BECOMING INDEPENDENT; this makes an entire historical section of the game, noble in-fighting, completely nonexistent and horrible.
Since I am absolutely clueless about programming, I'll just have to give the gist of some events I'm talking about. If my some of my ideas are unworkable, let's come up with some new ones or correct them; I think the game would truly benefit from a more interesting, unpredictable court system:
------------
#Heir Becomes Rebellious, Seeks to Supplant You
Triggers:
Adult heir with Intrigue rating > 6
Heir with Piety < 200
Heir without traits Honest, Just, or Temperate
Ruler with prestige < 200
Ruler with Intrigue < 9
Increasing modifiers:
King with traits Trusting, Naive Puppet Master, Flamboyant Schemer, Kinslayer, Schizophrenia, Crazed, Heretic, or Lazy
Heir with traits Deceitful, Proud, Intricate Webweaver, or Illusive Shadow
#Move against him with great force!
Lose 200 prestige
Lose 200 gold
Lose 150 piety
Gain trait Selfish
50% heir dies
20% ruler dies
10% gain trait Kinslayer
5% gain trait Stressed
#Appeal to Pope for Arbitration
Lose 500 prestige
Lose 500 gold
Gain 200 piety
Gain traits Coward, Indulgent and Merciful
#Disown Him and Supress the Revolt, but Spare the Child
Lose 150 prestige
Lose 100 gold
Gain trait Merciful, Just, and Selfish
Heir gains trait Bastard
-------------------
#Vassal Aids Enemy in Battle!
Triggers:
Ruler at war
Ruler with prestige < 400
Has vassal with Intrigue > 6
Vassal with piety < 200
(You shouldn't tie these type of events to loyalty ratings simply because it would make them far too rare in the present set-up; this type of thing happened constantly, whereas true seditious uprisings in the game happen almost never)
#We shall have vengeance!
Gain claim on the vassal
War with the vassal
Gain traits Vengeful and Proud
#Lecture Him About Honor and Duty
Gain prestige 50
Lose gold 150
Gain trait Temperate
50% gain trait Merciful
25% gain trait Indulgent
-------------------------
#Bastard Demands to be Legitimized!
Triggers:
Ruler
Has adult bastard heir
#Appeal to Pope on His Behalf!
Lose 100 prestige
Lose 250 piety
Lose 150 gold
40% Chance: Heir loses trait "Bastard"
#Tell Him to Know His Role!
Lose 25 Piety
Heir gains trait Deceitful
-----------------------
#Your Wife Conspires to Place Your Son on the Throne!
Triggers:
Wife with Intrigue rating > 6
Ruler with son
Wife without traits Honest, Just, or Temperate
Ruler with prestige < 250
Ruler with Intrigue < 9
Increasing Mods:
King with traits Trusting, Naive Puppet Master, Flamboyant Schemer, Kinslayer, Schizophrenia, Crazed, Heretic, or Lazy
Wife with traits Deceitful, Proud, Intricate Webweaver, or Illusive Shadow
#To Hell with Both of Them!
Lose 100 piety
Lose 100 prestige
Wife Killed
Son gains trait Bastard
Ruler gains trait Vengeful and Cruel
10% gain trait kinslayer
#The Woman Must Pay!
Lose 50 piety
Lose 50 prestige
Wife killed
25% chance son gains trait vengeful
5% chance ruler gains trait kinslayer
#We shall not Punish Woman for Her Fickle Nature
Lose 20 prestige
Gain trait merciful
25% chance ruler dies
------------------------------
#The Nobles of the Realm Prefer Your Brother to You
Triggers:
Ruler with titled vassal brother
Brother with prestige >200
Brother with Intrigue >6
Increasing Mods:
King with traits Trusting, Naive Puppet Master, Flamboyant Schemer, Kinslayer, Schizophrenia, Crazed, Heretic, or Lazy
Brother with traits Deceitful, Proud, Intricate Webweaver, or Illusive Shadow
#We Shall Suffer No Opposition!
Lose 100 prestige
Lose 200 piety
Ruler gains trait suspicious
Brother dies
35% gain trait kinslayer
#We Are Secure in Our Rule and the Trustworthiness of Our Family!
Gain 25 Prestige
Gain 50 Piety
Ruler gains trait Trusting
25% gains trait Just
15% ruler dies
---------------------------------------
#Your Younger Son is Jealous of his Older Brother and Seeks to Gain his Inheritance!
Triggers:
Ruler with two or more sons
Younger son Intrigue > 6
Increasing Mod:
Younger son with traits Deceitful, Proud, Intricate Webweaver, or Illusive Shadow
#Teach Him to Love and Respect His Family!
Gain 25 piety
50% younger son gains trait Deceitful
50% younger son gains trait Vengeful
20% younger son gains trait modest
#Send Him to Monastery to Learn Christian Values of Brotherhood and Modesty!
Gain 50 piety
Younger son gains trait Modest
40% gains trait chaste
25% gains trait deceitful
25% gains trait merciful
#A Little In-House Politics Will Be Good Training for the Boy!
Younger son gains traits Deceitful & Proud
Younger son intrigue rating plus 2
30% younger son dies (in-house politics get messy!)
-----------------------------------
#Your Spymaster Is Double-Dealing For His Own Benefit!
Trigger:
Spymaster with Intrigue >8
Ruler with Intrigue < 7
#Maybe He's a Little Too Good at His Job!
Lose 25 prestige
Spymaster booted to foreign court
#It Comes with the Territory
50% gain trait Trusting
50% gain trust Indulgent
------------------------------
These are just some ideas. I think, if we can together a big old bootload of such ideas and script them, we can honestly create a true feeling of being a dynastic lord in CK, regardless of the diplomacy engine shortcomings. We can also create a much more interesting, fun game.
Note 1: I really would argue that we can keep the considerable possibility of internal politics turning bloody, ie. death of dynasty members. It is a necessary historical component.
Note 2: We need to come up with more diplomatic events, such as giving foreign courts huge claims on the kingdom's realm, wedding fiascos that result in claims for both sides and lost prestige etc.
First of all, as many of you have noted rather irritatedly, I have been one of the major critics of CK. Since the problems I have are documented all over the site, there's no need to rehash them. More importantly, however, Paradox has restored my faith in the company by taking a proactive, intelligent course of action with the Public Beta program and seems to be doing a fantastic job of working the problems out. You've silenced one dissenter, turning him back into a loyal fan
So I thought I would do my part to help make the game what it should be. One of the huge problems with CK has always been the dynastic diplomatic setup -- namely the lack of variance in the dynastic chores and duties and the lack of interpersonal relationships between different families and courts. In short, it's not nearly as messy, violent, interesting, or difficult as it should be; any sane, non-kinslaying ruler has absolutely no worries when it comes to his vassals, family, or court, or, frankly, from the violent intentions of foreign princes. I created this thread for the fans of the game to write up some events to be incorporated to spice up the game in this area, allowing the game get more of a feel of a true dynastic ruler. Mr. T/Johann/Cat Lord whoever, feel free to change the topic of this thread to something official if you like the idea.
Before I get to some of my event suggestions and examples, the first, most drastic steps necessary to improve the court/dynastic section of the game is to simply insert a "banish courtier" button so that we can pare down our courts. This is historically accurate and ABSOLUTELY NECSESARY for the game as it progresses; the present interface makes it impossible to properly control/comprehend a huge court. It doesn't need to be complicated; you can either the courtiers to a neighboring court or just make it a masked F12 (die) option. But it needs to be done. Also, vassals who rebel against your vassals or vassals that fight each other should NOT LEAD TO THEM BECOMING INDEPENDENT; this makes an entire historical section of the game, noble in-fighting, completely nonexistent and horrible.
Since I am absolutely clueless about programming, I'll just have to give the gist of some events I'm talking about. If my some of my ideas are unworkable, let's come up with some new ones or correct them; I think the game would truly benefit from a more interesting, unpredictable court system:
------------
#Heir Becomes Rebellious, Seeks to Supplant You
Triggers:
Adult heir with Intrigue rating > 6
Heir with Piety < 200
Heir without traits Honest, Just, or Temperate
Ruler with prestige < 200
Ruler with Intrigue < 9
Increasing modifiers:
King with traits Trusting, Naive Puppet Master, Flamboyant Schemer, Kinslayer, Schizophrenia, Crazed, Heretic, or Lazy
Heir with traits Deceitful, Proud, Intricate Webweaver, or Illusive Shadow
#Move against him with great force!
Lose 200 prestige
Lose 200 gold
Lose 150 piety
Gain trait Selfish
50% heir dies
20% ruler dies
10% gain trait Kinslayer
5% gain trait Stressed
#Appeal to Pope for Arbitration
Lose 500 prestige
Lose 500 gold
Gain 200 piety
Gain traits Coward, Indulgent and Merciful
#Disown Him and Supress the Revolt, but Spare the Child
Lose 150 prestige
Lose 100 gold
Gain trait Merciful, Just, and Selfish
Heir gains trait Bastard
-------------------
#Vassal Aids Enemy in Battle!
Triggers:
Ruler at war
Ruler with prestige < 400
Has vassal with Intrigue > 6
Vassal with piety < 200
(You shouldn't tie these type of events to loyalty ratings simply because it would make them far too rare in the present set-up; this type of thing happened constantly, whereas true seditious uprisings in the game happen almost never)
#We shall have vengeance!
Gain claim on the vassal
War with the vassal
Gain traits Vengeful and Proud
#Lecture Him About Honor and Duty
Gain prestige 50
Lose gold 150
Gain trait Temperate
50% gain trait Merciful
25% gain trait Indulgent
-------------------------
#Bastard Demands to be Legitimized!
Triggers:
Ruler
Has adult bastard heir
#Appeal to Pope on His Behalf!
Lose 100 prestige
Lose 250 piety
Lose 150 gold
40% Chance: Heir loses trait "Bastard"
#Tell Him to Know His Role!
Lose 25 Piety
Heir gains trait Deceitful
-----------------------
#Your Wife Conspires to Place Your Son on the Throne!
Triggers:
Wife with Intrigue rating > 6
Ruler with son
Wife without traits Honest, Just, or Temperate
Ruler with prestige < 250
Ruler with Intrigue < 9
Increasing Mods:
King with traits Trusting, Naive Puppet Master, Flamboyant Schemer, Kinslayer, Schizophrenia, Crazed, Heretic, or Lazy
Wife with traits Deceitful, Proud, Intricate Webweaver, or Illusive Shadow
#To Hell with Both of Them!
Lose 100 piety
Lose 100 prestige
Wife Killed
Son gains trait Bastard
Ruler gains trait Vengeful and Cruel
10% gain trait kinslayer
#The Woman Must Pay!
Lose 50 piety
Lose 50 prestige
Wife killed
25% chance son gains trait vengeful
5% chance ruler gains trait kinslayer
#We shall not Punish Woman for Her Fickle Nature
Lose 20 prestige
Gain trait merciful
25% chance ruler dies
------------------------------
#The Nobles of the Realm Prefer Your Brother to You
Triggers:
Ruler with titled vassal brother
Brother with prestige >200
Brother with Intrigue >6
Increasing Mods:
King with traits Trusting, Naive Puppet Master, Flamboyant Schemer, Kinslayer, Schizophrenia, Crazed, Heretic, or Lazy
Brother with traits Deceitful, Proud, Intricate Webweaver, or Illusive Shadow
#We Shall Suffer No Opposition!
Lose 100 prestige
Lose 200 piety
Ruler gains trait suspicious
Brother dies
35% gain trait kinslayer
#We Are Secure in Our Rule and the Trustworthiness of Our Family!
Gain 25 Prestige
Gain 50 Piety
Ruler gains trait Trusting
25% gains trait Just
15% ruler dies
---------------------------------------
#Your Younger Son is Jealous of his Older Brother and Seeks to Gain his Inheritance!
Triggers:
Ruler with two or more sons
Younger son Intrigue > 6
Increasing Mod:
Younger son with traits Deceitful, Proud, Intricate Webweaver, or Illusive Shadow
#Teach Him to Love and Respect His Family!
Gain 25 piety
50% younger son gains trait Deceitful
50% younger son gains trait Vengeful
20% younger son gains trait modest
#Send Him to Monastery to Learn Christian Values of Brotherhood and Modesty!
Gain 50 piety
Younger son gains trait Modest
40% gains trait chaste
25% gains trait deceitful
25% gains trait merciful
#A Little In-House Politics Will Be Good Training for the Boy!
Younger son gains traits Deceitful & Proud
Younger son intrigue rating plus 2
30% younger son dies (in-house politics get messy!)
-----------------------------------
#Your Spymaster Is Double-Dealing For His Own Benefit!
Trigger:
Spymaster with Intrigue >8
Ruler with Intrigue < 7
#Maybe He's a Little Too Good at His Job!
Lose 25 prestige
Spymaster booted to foreign court
#It Comes with the Territory
50% gain trait Trusting
50% gain trust Indulgent
------------------------------
These are just some ideas. I think, if we can together a big old bootload of such ideas and script them, we can honestly create a true feeling of being a dynastic lord in CK, regardless of the diplomacy engine shortcomings. We can also create a much more interesting, fun game.
Note 1: I really would argue that we can keep the considerable possibility of internal politics turning bloody, ie. death of dynasty members. It is a necessary historical component.
Note 2: We need to come up with more diplomatic events, such as giving foreign courts huge claims on the kingdom's realm, wedding fiascos that result in claims for both sides and lost prestige etc.