Culture
This is how i view culture, with influence from my
gaming group.
Culture is a very complicated thing to define;
is it language? is it way of life for the peasants? for the aristocracy? for the towns?
similar lifestyle? familiar antecedents?
Actually, it is some part of all of these things,
and i would add 2 ideas;
1.Prejudice was and is a very powerfull driving force in creating a nation state.
2.Focus in game design is important. This is, as far as i am concerned, the best decision Paradox made with CK; limit the game to Europe and only allow the play of feudatories. If Demetrios will allow me to go OT, since i can't give an example on a game that does not exist yet, i will give you an example.
I would say that multiple cultures are not needed in 2 adjacent provinces in Siberia as it will make very little effect on the game and that area is not the focus of the game. On the other hand making Flanders and Holland the same culture the same (Dutch) in EU2 is a bad decision as far as i am concerned since that area is part of the focus of the game, and the decision will make a difference one way or another in the low countries.
Culture had to do with the movement of people and ideas from place to place. As the Catholic Church did not accept 'merchants' as a valid part of Catholic society till 1150 or so, and it took the Raubritters even longer before merchant caravans were left alone, there was very little movement in the dark ages and the early middle ages.
You have to realize that to a peasant in a western European village, the other side of that hill is mysterious. People coming over that hill? a disaster! They could bring disease! they could take or kill 1 or 2 of the young men! A primitive village was a very fragile arrangement; 2 less healthy men and they might not be able to harvest enough food to feed their people and pay their local lord and various bandits.
Population across Europe/Middle East from 500Ce till 1150Ce was virtually stagnant. The largest reason for this was the lack of trade (the movement of people and ideas being easily as important as the movement of goods). Without new farming ideas and the movement of grain 1 village could starve while a village 25 miles away throve.
So, to a person used to only people from his village, a couple of neighboring villages on the same lords land, and some of the town folk in the town that built up around the barons castle, everyone else was a foreigner, unclean, who did not know the proper way to live and respect the gods (pagan practices were common in Europe until the early 19th century in the countryside. No matter how 'Christian' an area was, old ideas of how to live, work, survive, in their world persisted).
Sometimes these ideas were put to use by the government, Han China being a good example. China would have the world believe that there is only 1, and never really was more than 1 culture in China.
Cantonese is a culture that was created by the rice culture of south China that were under the influence of the Han. But, that does not invalidate Cantonese as a seperate culture!
This brings up prejudice.
Again using China as an example, the Cantonese south was officially equal with the Han north... but if you wanted a high paying job all of the
exams were in Mandarin spoken language! oh, and none of the schools in the south would teach you Mandarin! you are just SOL.... And this lead to a low (and occasionaly high) level of unrest in the south for 2000 years.
Some people on this board have said 'well, i have not read about any rebellions, so the {insert country} must have been good at handeling them.' The problem with that is the majority of rebellions were never recorded in any kind of history book and many books that were written have been lost to the vagaries of time. Can you say anything absolute about a particular time and place 1000 years ago?
So, if the people are not revolting why should we give them a seperate culture? Because people who feel less than others in the same country will work less hard. It is a bit more complicated than that but that is a good start!
My feeling is that there was more differentation in culture in 900Ce and that slowly grew less especially with the baby renaissance and later the Renaissance. As trade and communication grew the differences became less and less till the mid 19th century when we created the 'Political Culture'.
A great example is Slavic Macedonia. That one is a hoot! it was populated by Bulgarian Slavs but controlled by the Ottomans until 1878. Bulgaria was created with this province but was then taken from Bulgaria when central European nations decided Bulgaria was to big with it, so they gave it back to the Ottomans. Serbia gained control of the region in 1913 and now the people have formed
'Macedonia' even though they are Bulgarian Slavs.
Modern nationalism created many 'cultures' of that sort which confuses many people who think that culture gap has been widening, not narrowing over the years.
So, my friends and i came up with a system of culture that we felt addressed these issues.
We feel that the game should either have more cultures, and have 'associated' culture groups, such as England having English or in CK Anglo-Saxon, and having a table that the game reads that says since the English have Anglo-Saxon
as their dominant culture then Langue d'oeil, Rhine German, Dutch, Flemish, and Scandinavian
(for example) could be associated cultures.
We felt associated cultures should face a +1 revolt risk, -1 manpower, and a -10% or -20% taxes. Cultures you are not associated with should draw a +2 revolt risk, no manpower or very little, and a -30%taxes. Many people seem to feel that Britain obviously became rich of India so why such a tax hit? well, what EU2 does not model is the garrisons required to maintai India at an immense cost. Virtually every colony of every European colony during the 19th Century lost the home country money, not made money. There were exceptions such as India which did bring in a profit.
The other thought we had would be to add lots of cultures and give each country a certain set.
Such as, the K. of France could have Langue d'Oeil as a primary culture and Catalan, Langue d'Oc, North Italian, Rhinlander, Dutch, Anglo-Saxon and Flemish as minor cultures.
I guess that would basically do the same thing as the first option, but the second option would allow more flexibility in set up.
That pretty much wraps it up; remember that perception of cultural difference was as important to both the nobility and the peasants as any actual difference. I would personally use 28 or 29 cultures for CK. And my friends and i consider this to be a very important point for the game.
Michael