In anticipation of the Green update, I've been playing a new prison to refamiliarise myself with the main game and DLCs released so far.
As much as I enjoyed the addition of Psych Ward, I found that the luxuries need was breaking the game. I don't see how inmates are able to earn money, and I'm not sure if I've ever seen them use the shop, even if they had money when they were sent to the ward.
If I've missed how they earn money, please reply to that effect. If there's a way to position the shop so they have access, likewise.
In the short term, I'd just like to disable the need for luxuries for Psych Ward inmates if there's no way to satisfy it. In the long term, I'm not sure which route would work best:
Give them money for luxuries?
Allow them to receive luxuries through visitation?
Allow them access to craft-based earnings for things they create in a new therapy session? The easel's already in the game, for instance, but there are other crafts you might expect Psych Ward inmates to have access to.
As much as I enjoyed the addition of Psych Ward, I found that the luxuries need was breaking the game. I don't see how inmates are able to earn money, and I'm not sure if I've ever seen them use the shop, even if they had money when they were sent to the ward.
If I've missed how they earn money, please reply to that effect. If there's a way to position the shop so they have access, likewise.
In the short term, I'd just like to disable the need for luxuries for Psych Ward inmates if there's no way to satisfy it. In the long term, I'm not sure which route would work best:
Give them money for luxuries?
Allow them to receive luxuries through visitation?
Allow them access to craft-based earnings for things they create in a new therapy session? The easel's already in the game, for instance, but there are other crafts you might expect Psych Ward inmates to have access to.
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