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Satonir

Second Lieutenant
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Jun 20, 2019
194
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I'm sure that psy-buffs mechanics were meant to be flexible addition to support abilities. But now they're just a joke. Syndicate has one or two psy-buffs per race. Kir'ko has about 4-5, but the ones the kir'ko have are unbelievable. Kir'ko players today tend to have 2 lvl 12+ heroes on tirn 30, which gives them 2 (broken) Guiding presences, 2 shadow steps, 2 transfer pains. If we're talking about last fights, Kir'ko usually (practically always) have all the psy-buffs enabled through the whole battle (as the mass psy-buffs are not 1ce per battle). Guiding presence and the buffs make kir'ko simply unbreakable even in t2 kirko vs t3 other race matchup. I suggest that psy-buff mod additions apply only to the ability target, or to the caster (if the skill does not target units).
 
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Satonir

Second Lieutenant
1 Badges
Jun 20, 2019
194
10
  • Age of Wonders: Planetfall Sign Up
Also please remove the t4 unit skill from kir'ko heroes or replace it with something, because fast-levelling to 12 is even easier now with kirko leader and some heroes then before, thanks to the essence disciple trait.

Can't stop saying that it is laughable that the kir'ko lvl12 get the strongest hero skill in the game, which is upgradeable in addition, while amazon level 12 heroes gain a one t2 (small chance of t3) unit (of pretty weak class) summon, while levelling amazon is much harder then levelling kir'ko thanks to engulfer "vehicle", which beats every other vehicle in the game in cost efficiency.

And finally: guys, we were told in dev diaries, that kir'ko is a melee-oriented race. I played about 20 games against kir'ko human players, and saw ravenous once (!). The operation that is meant to make melee units superstrong does not work, while kir'ko 7-9 range units wreck everybody else, having 6-15 def stats (from certain dam.type) in battle for a pretty tiny price. You can say that you do little damage with those defence because of mod system principles. But it usually looks like 5 damage per shot from a unit that takes 2 damage in return (roughly speaking)
 
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