Psionic + Erudite not on leader

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Dire Poops

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Had some Psionic refugees join my Bio ascended empire. Obviously the first thing I did was add Erudite and then hire/fire leaders until that species appeared. It seems Psionic is preventing Erudite from manifesting in my leaders... is this a known thing?

20181114134149_1.jpg
20181114134136_1.jpg
 

Princess Katherine

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It is not only known, but also intended. Supposedly the trait combination was "overpowered" and "unfair" in multiplayer games.

Erudite cannot be used with either Psionic or Cybernetic, but Psionic Cybernetic should still technically be possible as long as the trait isn't genemodded in (done through assimilation population rights when you have the right ascension perk).

I hate it also. It bothered me so much that I modded my own game to allow it. I spent so long making my species the most perfect in traits only to find out that my leaders were weaker. Like really?
 

Pointyearedgit

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It is not only known, but also intended. Supposedly the trait combination was "overpowered" and "unfair" in multiplayer games.

Erudite cannot be used with either Psionic or Cybernetic, but Psionic Cybernetic should still technically be possible as long as the trait isn't genemodded in (done through assimilation population rights when you have the right ascension perk).

I hate it also. It bothered me so much that I modded my own game to allow it. I spent so long making my species the most perfect in traits only to find out that my leaders were weaker. Like really?

You cannot ascend cybernetic pops as they can't have psionic assimilation citizenship, although you can make cyborgs out of psychics I believe. (I don't see a problem in the code, but it may remove psychic either now or in a future update).
 

Bobylein

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Well.... it might be OP in MP but could it at least stay for SP? Or be.. even.. an advanced option in MP? Can also add an option to activate "The End" in MP in the advanced options then.
 

Princess Katherine

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I mean, I don't have any control over it. I'm just a little player like yourself ^-^. It was fairly easy to mod it away, though. Why don't you give that a try?

You just need to modify this file:
C:\Program Files (x86)\Steam\steamapps\common\Stellaris\events\utopia_on_action_events.txt

There are several things you need to change to get it to work. The first being the "New leaders get Erudite trait" section to allow it to work with other traits, and the "new leaders get psionic" and "cyborg" traits to make sure that genemodding the species to have those traits also gives the appropriate leader traits. Give it a read through and see if you can understand the basics. The scripting is fairly intuitive once you get the hang of it.

Best of luck!
 

Gratak

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I mean, I don't have any control over it. I'm just a little player like yourself ^-^. It was fairly easy to mod it away, though. Why don't you give that a try?

You just need to modify this file:
C:\Program Files (x86)\Steam\steamapps\common\Stellaris\events\utopia_on_action_events.txt

There are several things you need to change to get it to work. The first being the "New leaders get Erudite trait" section to allow it to work with other traits, and the "new leaders get psionic" and "cyborg" traits to make sure that genemodding the species to have those traits also gives the appropriate leader traits. Give it a read through and see if you can understand the basics. The scripting is fairly intuitive once you get the hang of it.

Best of luck!
I would advice against changing files inside your Stellaris directory. You should instead create a personal mod (really easy as the launcher has a button for doing this), create the right folders in that mod, copy the file inside and then modify it there. Otherwise your changes may be removed every patch and game validation.
 

Askanas

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The strange thing is that stacking erudite, psionic etc. does work for pops, just not for leaders. It either should be possible to have both leader traits, or it should be impossible to have both erudite and psionic.
 

Princess Katherine

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I would advice against changing files inside your Stellaris directory. You should instead create a personal mod (really easy as the launcher has a button for doing this), create the right folders in that mod, copy the file inside and then modify it there. Otherwise your changes may be removed every patch and game validation.

Pfft you kids and your patches and validations. Back in my day modding involved changing actual game files and you learned not to touch some things because the game died. I bet you're going to tell me to use version control on my projects too. What if I want some anarchy???

In all seriousness though, you're right haha but what can I say? I like living on the edge ^-^
 

Snivel

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I mean, I don't have any control over it. I'm just a little player like yourself ^-^. It was fairly easy to mod it away, though. Why don't you give that a try?

You just need to modify this file:
C:\Program Files (x86)\Steam\steamapps\common\Stellaris\events\utopia_on_action_events.txt

There are several things you need to change to get it to work. The first being the "New leaders get Erudite trait" section to allow it to work with other traits, and the "new leaders get psionic" and "cyborg" traits to make sure that genemodding the species to have those traits also gives the appropriate leader traits. Give it a read through and see if you can understand the basics. The scripting is fairly intuitive once you get the hang of it.

Best of luck!


What did you change exactly and to what did you change it?
it dos not seem to work in my game...
 

RabbaDooDabba

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hmmm... what about latent psionic and erudite ? Start with an erudite leader that later gets found out to be psionic. I wonder if that could work.
 
Last edited:

Wolfgang I

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The most annoying thing in that regard happened to me when I added psionic to my erudite brainslug species by using a template from a psionic AI empire in one game and all existing leaders lost erudite and never got psionic.

Now I only go for psionic/cyborg/brainslug leaders if I chose psionic ascension if the option is there(I always get brainslugs at least in huge galaxies.)
That only works for existing leaders though because new leaders can only spawn with 3 traits and one of those is always a leader class specific trait like genius and they spawn without brain slug.
If you stack some lifespan options one leader lifespan is usually enough although I tend to move the crisis forward.

In most games I just use what I get but I just can't resist donating a planet to a DA if one is in the game.

hmmm... what about latent psionic and erudite ? Start with an erudite leader that later gets found out to be psionic. I wonder if that coud work.
Some people claim that you can get erudite and psionic on existing leaders if you create templates with one of each and mod that species from one template to another and back again. That used to be difficulty for your own species(required a psionic AI empire) but might be easier now with crossbreeding. One could test it with kettlings/rackets or spiritualist FE pops as a non-xenophobe. I never tried it myself though it is only hearsay.

In the end getting psionic, erudite and cyborg on your founding species pops and using psionic cyborg xeno leaders might be the most reliable approach though.
Brain slug is a nice trait though but the reduced pop growth speed is not a good thing and slug phopia is -20 stability now.
 
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