Psionic Balance Idea, 0 upkeep jobs.

Psionic Balance Idea, 0 upkeep jobs.

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Nov 2, 2020
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Psionics is bad, and that seems to be the general consensus. Not that it's useless, it's certainly nice for early conquest, but it falls off completely in the late game compared to both bio and synths. The new pop system seem to buff them early game but it also makes them fall off even more in the late game. By making pop growth slower the more pops there are, clone vats and the extra roboticist that synths get will give more and more comparative growth as the game goes on. And I fear now that they will fall off even sooner and can't make use of their early advantages to snowball, because the more they conquer, the slower their pops grow. (Of course this is still an assumption, maybe the devs will hit a sweet spot that won't make this an issue).

I've seen a couple suggestions to buff psionics, either by making them have access to cloning vats, psionic robots, more useful psi corps, and a consistent/more powerful shroud, and I'm just throwing my idea into the mix; What if they have a huge upkeep reduction on their jobs? With the new district system, metallurgists will be competing district slots with basic resource producers, and this might mean that the main limiting factor of an economy won't be pops, but districts. By making job upkeep cheaper, psionics can have a higher metallurgist to pop ratio, which allows them to squeeze more alloys to fuel their conquest (or research).

I think this change will allow them to snowball faster and fall off slower. Because unlike job production increase, upkeep reduction is a modifier that stays relevant throughout the game.

As for the flavor, what is a better representation of faith than letting them sustain their empire through prayers? This also keep to their (supposed) 'tall' identity, with them being able to make a more efficient use of their pops but producing less pops instead, and also supports their militaristic playstyle by allowing them to produce more alloys.

Disclaimer, they do not need to be able to consistently get a -100% upkeep modifier, the title is a CLICK BAIT. It should be achievable through, leader modifiers, random events, and shroud boons, and I'm open to it being less than -100%. (though it would be amazing to see a 100% specialist empire).

PS: This is my first time posting, so tell me if I did something wrong
 
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Josar

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The idea of spiritualists having reduced upkeep makes sense. I don't know if psionics should be able to get zero upkeep though.
 
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Mealya

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There are many things to say about the Psionic path and frankly as an Inward Perfectionist Psionic player I'm tired of waiting some stuff witch may or may not come.

It seems that we will have something positive in the spy update "coming soon", but I am not counting on that so yeah... The reduce upkeep for the spiritualist ethics is something I already suggested in one of my post (some others too I think). But IMHO this is just a patch fixing one breach in a ship full of water.

I'm currently developing a mod changing the RNG of the shroud and adding some stuff next to it.

The global idea is to reduce the time when the shroud tech will come out (same for the chosen one and the covenant). In fact, you will have only techs at the beginning and my new techs. I added Zro/Psionic tech for all the ships components (armor, plating, thruster, reactor, sensor). Theses techs are better than all the others one except the special leviathans techs. This is following the fact that psionics will never be strong in number but in quality and the fact is, it is not with a jump drive, a special shield and combat computer that this will work. (some fixes also on psionic armies, shroud avatars, etc)

Along side with that I'm doing an alternative of the God-Emperor event but for the Celestial Empire since Imperial government can not have this event. This is more an RP thing but it will allow you to get rid of the Inward Perfection Civic and have a new Galactic Perfection Civic instead which allow you to conquer the galaxy like an Awaken Empire somewhat. Since it is possible to have subjects with this it will be compatible with the End of the Circle event which devour also your subjects, so if you want fill the galaxy with angry shroud avatar it will be possible also.
 
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InvisibleBison

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Why would living in a country where the government believes that the mind is not a physical phenomenon make it possible to make more alloys out of a given quantity of minerals? "Sustaining the empire through prayer" is not a sufficient explanation; spiritualism =/= religion, and even if it did, surely only spiritualist pops would find prayer to be beneficial.
 
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mial42

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First, psionics =/= spiritualism. The two are obviously linked, but they should be independent of each other and not require the other to work (so no "sustaining the empire through prayer").

Second, since when is psionic tall? It's a military-focused ascension path that compensates for low internal pop growth by taking everyone else's pops, ie, a conquest-snowball path. It's easily the "widest" ascension path, if that means anything (synth, with its extremely high native pop growth, super-efficient pops, and annoying assimilation mechanics, has the most synergy with "tall" play, although like everything else, wide is better).
 
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Atreides

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Spiritualist having -20/-40 upkeep costs for organics would be a good starting point to making spiritualist relevant as a civic choice.
 

Agathors

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The materialist ethic have synergy with synthetical ascension gameplay (high research cost, centered around performance and end game) with it's robot upkeep reduction and science bonuse. Every one can use robots but materialist and synth ascended empire is specialised toward them.

Xeno-phile/phobe have synergy with biological ascension: (middle of the road, centred around adaptibility) which are primarly immigration/slavery and xeno-compatibility/inward perfection for genetic. Every one can use the xenos but xeno-focused's empire and bio ascended empire use it the best.

The only synergy the spiritualist ethic have with the psionic ascension gameplay (easy access, fickle balance, centred around rush) is the ability to rush it with the fanatic ethos's weighting bonus to pick the psionic theory tech and it's unity generation's bonus to unlock the ascension perk faster. The psionic ascension do not directly use unity or edict which are the spiritualist "strong" point. Everyone should have a limited use of the Shrood in which the spiritualist should get an adventage to use it and the psy ascended empire to unlock it's full potential.