Psionics is bad, and that seems to be the general consensus. Not that it's useless, it's certainly nice for early conquest, but it falls off completely in the late game compared to both bio and synths. The new pop system seem to buff them early game but it also makes them fall off even more in the late game. By making pop growth slower the more pops there are, clone vats and the extra roboticist that synths get will give more and more comparative growth as the game goes on. And I fear now that they will fall off even sooner and can't make use of their early advantages to snowball, because the more they conquer, the slower their pops grow. (Of course this is still an assumption, maybe the devs will hit a sweet spot that won't make this an issue).
I've seen a couple suggestions to buff psionics, either by making them have access to cloning vats, psionic robots, more useful psi corps, and a consistent/more powerful shroud, and I'm just throwing my idea into the mix; What if they have a huge upkeep reduction on their jobs? With the new district system, metallurgists will be competing district slots with basic resource producers, and this might mean that the main limiting factor of an economy won't be pops, but districts. By making job upkeep cheaper, psionics can have a higher metallurgist to pop ratio, which allows them to squeeze more alloys to fuel their conquest (or research).
I think this change will allow them to snowball faster and fall off slower. Because unlike job production increase, upkeep reduction is a modifier that stays relevant throughout the game.
As for the flavor, what is a better representation of faith than letting them sustain their empire through prayers? This also keep to their (supposed) 'tall' identity, with them being able to make a more efficient use of their pops but producing less pops instead, and also supports their militaristic playstyle by allowing them to produce more alloys.
Disclaimer, they do not need to be able to consistently get a -100% upkeep modifier, the title is a CLICK BAIT. It should be achievable through, leader modifiers, random events, and shroud boons, and I'm open to it being less than -100%. (though it would be amazing to see a 100% specialist empire).
PS: This is my first time posting, so tell me if I did something wrong
I've seen a couple suggestions to buff psionics, either by making them have access to cloning vats, psionic robots, more useful psi corps, and a consistent/more powerful shroud, and I'm just throwing my idea into the mix; What if they have a huge upkeep reduction on their jobs? With the new district system, metallurgists will be competing district slots with basic resource producers, and this might mean that the main limiting factor of an economy won't be pops, but districts. By making job upkeep cheaper, psionics can have a higher metallurgist to pop ratio, which allows them to squeeze more alloys to fuel their conquest (or research).
I think this change will allow them to snowball faster and fall off slower. Because unlike job production increase, upkeep reduction is a modifier that stays relevant throughout the game.
As for the flavor, what is a better representation of faith than letting them sustain their empire through prayers? This also keep to their (supposed) 'tall' identity, with them being able to make a more efficient use of their pops but producing less pops instead, and also supports their militaristic playstyle by allowing them to produce more alloys.
Disclaimer, they do not need to be able to consistently get a -100% upkeep modifier, the title is a CLICK BAIT. It should be achievable through, leader modifiers, random events, and shroud boons, and I'm open to it being less than -100%. (though it would be amazing to see a 100% specialist empire).
PS: This is my first time posting, so tell me if I did something wrong
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