PSA : The AI is hardcoded to not regain manpower when disbanding units, even at 100% army professionalism.

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Sete

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Historically it was extremely hard to "reuse" former troops. 16th century warfare aged men fast between disease, privation, and wounds. And as males got older they married, had families, and were very reluctant to leave the farms. Also men who had served once got very good at disappearing when recruiters showed up in the village. They had a pretty good idea what to expect and wanted no part of it. It wasn't until much later that standing militias and professional armies allowed the call up of "reservists".
A lot of conjecture on this post.
 

FrogCrusher

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It doesnt make sense either. Your manpower pool is the amount of men eligible for military service.

So after you disband these troops, they suddenly vanish into thin air? Obviously not. They go back home and you can call them back if necessary.
+1
If anything, this is the thing that should reduce professionalism, not hire a merc company!!
 

Johan

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This is definitely a bug, I just checked it myself, its from the AI using the wrong command. It will be fixed for 1.31
 
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wingren013

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If you think that's bad, the AI is currently putting its dudes on boats to just sit off coasts while they attrition to nothing. Giving the AI overseas provinces essentially permanently cripples them.
 

EarlKonrad

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If you think that's bad, the AI is currently putting its dudes on boats to just sit off coasts while they attrition to nothing. Giving the AI overseas provinces essentially permanently cripples them.

I haven't seen this myself. Could you please elaborate more on this? I take it that Colonial nations are the ones that would suffer the most from this but I can also see this making it harder for England to invade Europe and win the 100 years war.

Aside from Colonial Nations and England, does the high naval attrition to troops affect any other countries?
 

wingren013

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I haven't seen this myself. Could you please elaborate more on this? I take it that Colonial nations are the ones that would suffer the most from this but I can also see this making it harder for England to invade Europe and win the 100 years war.

Aside from Colonial Nations and England, does the high naval attrition to troops affect any other countries?
I've been tag switching to the AI to help them with cash and manpower infusions. Several times I've noticed that they will have a stack sitting in stationary transports while being off the coast of a province that they own. They will also sometimes have a stack in moving transports as well. I assume they move them at some point because I've never seen a stack at less than half strength.
 
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EarlKonrad

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I've been tag switching to the AI to help them with cash and manpower infusions. Several times I've noticed that they will have a stack sitting in stationary transports while being off the coast of a province that they own. They will also sometimes have a stack in moving transports as well. I assume they move them at some point because I've never seen a stack at less than half strength.

Do you have any experience observing Genoa? It would be interesting to see how they perform as they own territory both in Italy and Crimea.
 

LSF

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Because AI programmers are the bottleneck. Game and content designers aren't.

So PDX should hire more programmers if it is that easy to solve.

It makes no sense they having that bottleneck for so much time. The players complain a lot more about bugs and AI than about lack of content.

PDX should change the priority. Probably even if they think just on the money side, because if they lose players tired of bad AI and bugs, then they lose DLC buyers. It is hard to believe they will sell the next DLCs to new customers. The cost to entry in EU4 is too high, because the number of DLCs. So the current player base is the true target of future DLC sales. They need to keep the player base.