This is based on testing performed by Amechwarrior in the old forums, here: https://community.battletechgame.com/forums/threads/11027/comments/216317
It's actually really weird how this works. Amechwarrior tested it by going to the flattest place he could find (near the road by the spawn point in death valley) and testing a modified json files with 101 max walking distance: that was just barely enough to walk 4 dots in a straight line (so clearly 4 dots was not 120 meters, as was the common wisdom). Oddly 100 was too short and couldn't reach the 4th dot. So either each dot is like 25.1 meters, or they're exactly 25 meters but even that very flat land is not perfectly flat so a tiny amount is lost in microscopic slopes across that distance. Either way, it's pretty darn close to 25 meters, and not the 30 meters that everyone has been assuming this whole time. I don't even want to think about how many of my charts I'm going to have to rewrite with this new knowledge.
EDIT: A dev has said the actual distance between dots is 24 meters.
It's actually really weird how this works. Amechwarrior tested it by going to the flattest place he could find (near the road by the spawn point in death valley) and testing a modified json files with 101 max walking distance: that was just barely enough to walk 4 dots in a straight line (so clearly 4 dots was not 120 meters, as was the common wisdom). Oddly 100 was too short and couldn't reach the 4th dot. So either each dot is like 25.1 meters, or they're exactly 25 meters but even that very flat land is not perfectly flat so a tiny amount is lost in microscopic slopes across that distance. Either way, it's pretty darn close to 25 meters, and not the 30 meters that everyone has been assuming this whole time. I don't even want to think about how many of my charts I'm going to have to rewrite with this new knowledge.
EDIT: A dev has said the actual distance between dots is 24 meters.
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