Hey, jut wanted to give a quick PSA
One of the main causes of saves breaking after the recent hotfix seems to be directly tied to using the "continue game" button from the main menu. As seen on the screenshot below, loading a corrupted savefile( but corrupted in a recoverable way) from it causes a new literally blank save to be created in your savefiles folder as a "backup", but once you try leaving the game in an intended way, the original save will be overwritten by the blank save aswell.
This will cause your entire savefile to be unrecoverably corrupted.
The main bug causing the savefile corruptions seems to be bound to this:
From what I can tell, in 1.31 EU4 tries to write the version of the gamestate it has in the memory to a savefile while using incorrect keys. As such, sometimes it will try to output a key that doesn't actually exist, causing a syntax error and the game to be unable to read the savefile. (none of the fields from the cooldowns={} object should actually be there)
Such savefiles are still recoverable by simply removing the missing keys from the savefile.
Hope I can manage to save one campaign or two with this PSA. Thanks to @grotaclas and others for figuring it out the cause of the corruptions.
One of the main causes of saves breaking after the recent hotfix seems to be directly tied to using the "continue game" button from the main menu. As seen on the screenshot below, loading a corrupted savefile( but corrupted in a recoverable way) from it causes a new literally blank save to be created in your savefiles folder as a "backup", but once you try leaving the game in an intended way, the original save will be overwritten by the blank save aswell.
This will cause your entire savefile to be unrecoverably corrupted.
The main bug causing the savefile corruptions seems to be bound to this:
From what I can tell, in 1.31 EU4 tries to write the version of the gamestate it has in the memory to a savefile while using incorrect keys. As such, sometimes it will try to output a key that doesn't actually exist, causing a syntax error and the game to be unable to read the savefile. (none of the fields from the cooldowns={} object should actually be there)
Such savefiles are still recoverable by simply removing the missing keys from the savefile.
Hope I can manage to save one campaign or two with this PSA. Thanks to @grotaclas and others for figuring it out the cause of the corruptions.
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