PSA/Bug Report - clothes_texture_index borks the pop scope in asset selectors

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This issue was addressed in 2.2.5 beta which is great. There are now options in the asset selectors to specify clothing for individual pop categories.

However, does anyone have an actual list of the "is_pop_category" possibilities?

Edit: Or is it just worker, specialist, and ruler? For example, is there any way to specialize individual jobs like what an Enforcer wears or can they only be treated as the broader category of specialists?
 
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