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Pryderi

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Could someone explain this event to me? I'm terrible at working out what all this stuff means from the files.

# The Prussian (Brandenburg) African Trade Company
country_event = {
id = flavor_brapru.3523
title = "flavor_brapru.EVTNAME3523"
desc = "flavor_brapru.EVTDESC3523"
picture = EXPLORERS_eventPicture

fire_only_once = yes

trigger = {
OR = {
tag = BRA
AND = {
tag = PRU
NOT = {
exists = BRA
}
}
}
any_active_trade_node = {
OR = {
region = west_african_coast
region = south_africa
region = central_africa
}
}
}

mean_time_to_happen = {
months = 200
}

option = {
name = "flavor_brapru.EVTOPTA3523"
add_prestige = 5
create_explorer = 5
add_country_modifier = {
name = prussian_african_trade_company
duration = 7300
}
}
}

Best I can make out, if you have a trader in certain african nodes you get 5 free explorers. I can't see that making much sense though, halp.
 

Wildcat_PL

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create_explorer = 5
creates an explorer with tradition of 5 - thats quite low. AFAIK this is the only event (except spain) that allows you to have an explorer without quest for the new world idea! so it's great!

anyone please explain me how to satisfy

Code:
any_active_trade_node = {
OR = {
region = west_african_coast
region = south_africa
region = central_africa
}
}

I tried owning province in Mauretania Coast, sending merchant there, but still no good :( I already have expansion idea, and all I want is prussian Chesapeake Bay! If I can get this event I can be faster then others.
 
Last edited:

Yoshijoe

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You need a merchant in either Ivory Coast, Mauritanian Coast, Zanzibar, Kongo or Cape. That's pretty much all there is to it. And as Wildcat says, you'll get one explorer with a tradition of 5.
 
Last edited:

Schmoekoeksklok

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create_explorer = 5
creates an explorer with tradition of 5 - thats quite low. AFAIK this is the only event that allows you to have an explorer without quest for the new world idea! so it's great!

anyone please explain me how to satisfy

Code:
any_active_trade_node = {
OR = {
region = west_african_coast
region = south_africa
region = central_africa
}
}

I tried owning province in Mauretania Coast, sending merchant there, but still no good :( I already have expansion idea, and all I want is prussian Chesapeake Bay! If I can get this event I can be faster then others.
You have satisfied it, but it still has a 200 month mtth :p
 

grisamentum

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create_explorer = 5
creates an explorer with tradition of 5 - thats quite low. AFAIK this is the only event (except spain) that allows you to have an explorer without quest for the new world idea! so it's great!

anyone please explain me how to satisfy

Code:
any_active_trade_node = {
OR = {
region = west_african_coast
region = south_africa
region = central_africa
}
}

I tried owning province in Mauretania Coast, sending merchant there, but still no good :( I already have expansion idea, and all I want is prussian Chesapeake Bay! If I can get this event I can be faster then others.

Is Mauritanian Coast in any of those regions? Timbuktu node might count but it probably wants Ivory Coast or farther south.

Also, d'oh, yeah, still has 200 month MTTH.
 

Atlanteax

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Interesting, so a strategy could be once you have the trade range, send a merchant to the west african coast and then just cross your fingers and hope for the free explorer?
 

MiniaAr

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Interesting, so a strategy could be once you have the trade range, send a merchant to the west african coast and then just cross your fingers and hope for the free explorer?
That's basically it, using Expansion instead of Exploration which is also quite more useful for a MP game for Brandenburg to get a place to expand in case of a deadlock in Europe (united Scandinavia, strong HRE Austrian emperor, Poland-Lithuania union) with actual all around benefits (merchant to collect from your African holdings, global trade power, DIP relations and Reputations that would replace the need for Diplomacy,...). I haven't seen it in a MP game in this forum yet, however.

Yes. Although with that MTTH, this isn't a very reliable strategy.
Is 200 months as MTTH really that long to wait? What could you do with this merchant instead? You are collecting in Lübeck automatically, if you own Baltic lands, you don't need a merchant to steer the right way. Then it could be used if you own lands in Krakow, Frankfurt or Wien trade nodes, but do you really need 2 merchants for this?
 

Wildcat_PL

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eu4_2.png

What am I doing wrong then?

Yes. Although with that MTTH, this isn't a very reliable strategy.

If you go Expansion as 3rd Idea - it's about 1518, + ~17years MTTH north america/canada cas still empty by 1530. On single player it's very easy. And Expansion so much better for Prussia - diplomacy + tradepower
 
Last edited:

penco

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Is Mauritanian Coast in any of those regions? Timbuktu node might count but it probably wants Ivory Coast or farther south.

Also, d'oh, yeah, still has 200 month MTTH.

I believe Mauritanian Coast is the northwest corner of Africa-- mainly Morocco and maybe a few provinces around it.

Edit: Mauritanian Coast is not a region but just a single sea province. I believe Mauritanian Coast is the name of the trade node of most of the Morocco region.
 
Last edited:

Wildcat_PL

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I think for something to count as an active node it needs to be collecting or sending trade forward, not sending trade power back home.

I tried both sending forward and collecting. By collecting I mean I conquered and cored a province in Cayor/Mali coast.

I believe Mauritanian Coast is the northwest corner of Africa-- mainly Morocco and maybe a few provinces around it.

Edit: Mauritanian Coast is not a region but just a single sea province. I believe Mauritanian Coast is the name of the trade node of most of the Morocco region.

You can switch to Region mapmode and you will see. Mauretanian Coast trade area has provinces which are in West African Coast area. Those are the red provinces on my screenshot, which is in Region mode.

Thats why I dont understand why I dont fullfill the requirements:(

EDIT:
I even dont some testing. Switched tag to Friesland and console own and core Cayor prov#1113 which is in mauretania coast. Then I left Empire and switched my capital to Africa. I had a rather funny efect in console:

cayor.png

I think there might be something wrong with the code.
 
Last edited: