Nebukadnezar said:
The Thread starter is mainly writing about rebellions+economics. Most SP-strategies to run a Prussia still work in MP...it's just these exploit-strategies that won't work anymore.
Rebellions: there are ways to get along without getting them....with hindsight

(reading the event-files for example)
Derek Pullem for example made a good point about plurality. Information like like this is important and makes life much easier and it has nothing to do with MP/SP
What happened in MP?...I don't know since it's not posted and there is hardly any power in the game who could survive against a gang-up of semi-capable human players.
So: yes, at least my point is still valid. The threads with related information already posted are on page 9 or 10 of this forum fading away from the audience.
I agree with some of what you say, but immensley dissagree with SP strats compared to MP strats. SP is dealing with a fairly competent AI(Dumb when comapared to human, well most of us any way)...
Im MP your dealing with well schooled, intelligent VIC/Paradox players. If im a powerful neighbor of Prussia you better believe i will make his life hell. I also know the inherent weaknesses of Prussia and will use it to my advantage.
How does a player or two who produce Sulfur en-masse, who both choose to stockpile sulfur, instead of selling at the WM, effect a Prussian player? Does it make it even harder for Prussia to procure a rare resource?(Not shure asking, will look into it. I assume it does, not cost, but availability.)
Also is this game supposed to be an exact historic replication of the ERA? Down to every little detail(Impossible). Or do you think MINOR TWEAKS to certain Nations can make the game more fun and enjoyable. Im not talkin about makin nations a-historical uber powers, more so making a fun MP experience to all. If you want to get nit picky then all nations in this game need to be researched intensivley and represented as such in the game(How boring)
As someone mention before certain sacrifices needed to be made so that the game would be enjoyable in ever facet. I feel that Prussia needs a bit more tweaking. Not enough to be able to go on a wacky imperialistic spree, but just a better opening. I hate having to build up my econ, early, massivley cut cost's, mobilize because of a possible threat on my borders only to find it a clever bluff by my opponent. He know mobilizing will wreak havoc on my econ, even further setting me back. Prussia needs time to build itself up, and MP that is usually a death sentence. Only time i am able to do well with Prussia is when i have a human ally feeding me a little money here and there.
In contrast i can take over all of europe, a majority of Russia and even drive into the orient and middle east by late 70's early 80's. Thats on the Hardest setting's. Please, no more, "Ive played Prussia three times against the comp last night and my econ was just fine" As i said before MP when COmpared to SP is a world apart, both fun as hell, but totally different game dynamics, decsions, and mechanics involved... I could never achieve the aformentioned results with Prussia playing MP 1.3 against a bunch of subpar players.
Maybe a great solution would be to have a MP scenario added in the next patch, or a community Mod. With different nation starts, tweaked to make the game more balanced for the sake of playability, not much but enough to get makes things run smoother.
OT---
Options to simplify game mechanics would bring new gamers to the fold, i really dont understand Paradox's all or nothing approach to their games. The more flexible a game is playability wise(GAME OPTIONS, choices), the more diverse of a consumer base you will have. Thats a rant for another day tho...