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Darkrenown

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Barkhauer said:

Well I can see that working, but if you keep education at 50% and crime fighting at 25% you can keep your military factories open (I like them, I don't care if they lose money :) ) and make a profit without tariffs.

I don't get all these "Prussia is unplayable!" people, for one thing my first 1.03 game is going fine as Prussia and for another there's already 5 or more threads on the same topic.
 

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-Darkrenown

Since you're also playing Prussia, if you get a chance scan your factories. The ones that show 100% efficiency. If you click the factory view are they really 7/10 or 8/10 with farmers filling out the remainder ? I'm having this problem big time w/ Prussia in 1.03.
 

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Darkrenown said:
Well I can see that working, but if you keep education at 50% and crime fighting at 25% you can keep your military factories open (I like them, I don't care if they lose money :) ) and make a profit without tariffs.

I don't get all these "Prussia is unplayable!" people, for one thing my first 1.03 game is going fine as Prussia and for another there's already 5 or more threads on the same topic.

Man, o man, I am just at the beggining of the book "Franco-Prussian War", and it is really a blast reading how Frogs how lost this war... My stomach will hurt from laughing how they waged war against Prussia...

Example: even when they had great defensive position in front of Sarbruecken, on some heights, which their enginer General have choosen, Prussians have beaten them because frogs didn't sent reinforcements in time because some generals didn't liked this generals who defended this village and this perfect defense position :D

Can you imagine French stupidity, and this is only beginning of the campaign....

Now, my hat is off to all Germans, Prussians - now they were really soldiers!

What will happen after I read this book :rolleyes: Would I will think that Prussians were supermans? :rolleyes:


Garrr
 

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KonigMaximilian said:
Also id apreciat it if this post was not delted by you Moderators who ever it was last time that deleted my thread yesterday as this one dodnt really have any thing wrong with it :p also i got a backup of this just incase so I can post it again.
Don't lie about moderator actions. No thread of yours has been deleted.
 

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WiWi Walker said:
1. It only occurs if Denmark owns Flensburg. So you can fight without problems long before 1847 to prevent that event
2. Always checking the alliances before declaring war is a standart-routine.
If your enemy is too strong, dont declare war. Simple Rule
3. You can made alliances with the same Nations too. So they have to choice which one they will support. Have you been a good boy in the past ;)
4. You can easily prevent the event "liberal revolution", look in the global revolution data how to do this. There are different ways.
5. Its not a good idea to move historical Events through the decades.
Denmark is mostly not a huge enemy. And remember, YOU have the choice to go to war or not. When the first danish crisis will start in the 60s, when should the second start? During the Prussian-Austrian or during the Prussian-France War? :D

Actually the Danes declared war on me, but not thru an event after I had throttled them in the war triggered by the 1847 event. So if I follow you correctly to play a 'historical' Prussia you should not declare war during the 1847 Danish crisis but wait for a second crisis in the 1860's? I need to read through the event files more closely.

Slightly unrelated has anyone been able to trigger the conservative empire event in 1.03? It used to be almost automatic in 1.02.
 

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MrOuija said:
-Darkrenown
Since you're also playing Prussia, if you get a chance scan your factories. The ones that show 100% efficiency. If you click the factory view are they really 7/10 or 8/10 with farmers filling out the remainder ? I'm having this problem big time w/ Prussia in 1.03.

That's isn't limited to Prussia, it happened in 1.02 as the UK as well for me. It's a know problem, but I don't think anyone is sure is it is caused by pops devolving and staying in the factory or by craftsmen/clerks being called up as reservists(they are returned as farmers/labourers when you demobilize) or both.
 

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Darkrenown said:
That's isn't limited to Prussia, it happened in 1.02 as the UK as well for me. It's a know problem, but I don't think anyone is sure is it is caused by pops devolving and staying in the factory or by craftsmen/clerks being called up as reservists(they are returned as farmers/labourers when you demobilize) or both.

Yeah, and its hell of hard to try to reproduce when you are looking for it. I'm more inclined to believe that the bug is with mobilization in some way. Anyway, labourers and farmers produce at the same efficiency as a craftsman in a factory so its not affecting the output, it just looks ugly.. :(
 

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Prussia is very hard to play. The military alliances in mid europe is extremely nasty and hard on military expansionists. Prussian factories are pathetic when compared to france, russia and austria.


Post Edited by Johnny Canuck
 
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Johnny Canuck

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Belrick said:
Prussia is very hard to play. The military alliances in mid europe is extremely nasty and hard on military expansionists. Prussian factories are pathetic when compared to france, russia and austria.

Actually, you are mistaken in terms of Prussian factories. Here are the factory totals for the four countries you mentioned at the start of the GC:

France - 17
Prussia - 13
Russia - 11
Austria - 9

This is quite historical, considering, as I have posted elsewhere, in several key respects the German economy did not surpass the French economy until after Unification. Also, there are no fewer than 10 factories in the various German minors that Prussia will inherit automatically via the unification events or can conquer beforehand if Prussia so desires. Finally, Prussia starts with as many machine parts as France and considerably more than Russia & Austria.
 

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Well I am playing Prussia in 1,03 right now and it is not at all impossible. Build the right type of factories, close down the “dogs” and you should get a pretty good income. I managed to defeat Austria (with a nice alliance UK+Russia+OE). To get the three hurray event, just send a speedy general with some hussars to Paris.

The tricky part is after the unification since you have a lot of badboy. Russia is a monster (that I sadly helped with some tech, will not make that mistake again) but I had the impression that there was to be some BB reduction event implemented in 1,03? :)
 

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Belric, that's a bit harsh, don't you think? There has been quite a lot of good advice on what to do with Prussia and how to handle some of the more Prussian-specific challenges in the game. Granted, I agree that some of it could've been phrased in a different way (;))

What this thread does prove, IMHO, is that Prussia can be hard to play, especially compared to other countries. However, those who understand which strategies work for it are able to make Prussia thrive and expand in the different ways possible.

OK, so what does that mean?

- There might be countries easier to play than Prussia, which I think is good, since it adds the variety of the game.
- If all countries were similar in difficulty and "required playing style", it would be a lot harder to balance the game to suit everybody's taste.

For my part, I'm not too fond of playing Prussia; it's too "cramped" for my style ;) But that doesn't mean I don't have a great time with many of the other nations in Victoria :)

My 2 cents,
Rafiki
 

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Johan said:
Yeah, and its hell of hard to try to reproduce when you are looking for it. I'm more inclined to believe that the bug is with mobilization in some way. Anyway, labourers and farmers produce at the same efficiency as a craftsman in a factory so its not affecting the output, it just looks ugly.. :(

Johan, I saw this happen within 5 years of the start of my Prussian game - I hadn't mobilized between the start of the game and that point, and there had been no revolts. So, I'd suggest that it might not necessarily been related to mobilization....
 

Derek Pullem

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Marcus Valerius said:
Johan, I saw this happen within 5 years of the start of my Prussian game - I hadn't mobilized between the start of the game and that point, and there had been no revolts. So, I'd suggest that it might not necessarily been related to mobilization....


We've got it duplicated now - but we don't know why it happens. Emmigration buglet is latest candidate. As Johan says - it isn't a game killing bug. You can ignore it with minimal impact until it can be fixed.

The life needs may be a contributory factor (low life needs = high emmigration) but they shouldn't devolve through partial emmigration.
 
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Derek Pullem said:
We've got it duplicated now - but we don't know why it happens. Emmigration buglet is latest candidate. As Johan says - it isn't a game killing bug. You can ignore it with minimal impact until it can be fixed.

The life needs may be a contributory factor (low life needs = high emmigration) but they should devolve through partial emmigration.

Yeah, I saw your post in the bug forum after I posted that. And I agree, it's not game killing - it's just quite annoying, that's all. I like to set up my industries and let them run. I don't want to have to keep checking them to see if a pop has devolved - it takes away some of the fun of the game from me. I certainly hope you guys can pin it down and fix it! :D
 

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Nebukadnezar said:
The Thread starter is mainly writing about rebellions+economics. Most SP-strategies to run a Prussia still work in MP...it's just these exploit-strategies that won't work anymore.
Rebellions: there are ways to get along without getting them....with hindsight ;) (reading the event-files for example)

Derek Pullem for example made a good point about plurality. Information like like this is important and makes life much easier and it has nothing to do with MP/SP :)


What happened in MP?...I don't know since it's not posted and there is hardly any power in the game who could survive against a gang-up of semi-capable human players.

So: yes, at least my point is still valid. The threads with related information already posted are on page 9 or 10 of this forum fading away from the audience.


I agree with some of what you say, but immensley dissagree with SP strats compared to MP strats. SP is dealing with a fairly competent AI(Dumb when comapared to human, well most of us any way)...

Im MP your dealing with well schooled, intelligent VIC/Paradox players. If im a powerful neighbor of Prussia you better believe i will make his life hell. I also know the inherent weaknesses of Prussia and will use it to my advantage.

How does a player or two who produce Sulfur en-masse, who both choose to stockpile sulfur, instead of selling at the WM, effect a Prussian player? Does it make it even harder for Prussia to procure a rare resource?(Not shure asking, will look into it. I assume it does, not cost, but availability.)

Also is this game supposed to be an exact historic replication of the ERA? Down to every little detail(Impossible). Or do you think MINOR TWEAKS to certain Nations can make the game more fun and enjoyable. Im not talkin about makin nations a-historical uber powers, more so making a fun MP experience to all. If you want to get nit picky then all nations in this game need to be researched intensivley and represented as such in the game(How boring)

As someone mention before certain sacrifices needed to be made so that the game would be enjoyable in ever facet. I feel that Prussia needs a bit more tweaking. Not enough to be able to go on a wacky imperialistic spree, but just a better opening. I hate having to build up my econ, early, massivley cut cost's, mobilize because of a possible threat on my borders only to find it a clever bluff by my opponent. He know mobilizing will wreak havoc on my econ, even further setting me back. Prussia needs time to build itself up, and MP that is usually a death sentence. Only time i am able to do well with Prussia is when i have a human ally feeding me a little money here and there.

In contrast i can take over all of europe, a majority of Russia and even drive into the orient and middle east by late 70's early 80's. Thats on the Hardest setting's. Please, no more, "Ive played Prussia three times against the comp last night and my econ was just fine" As i said before MP when COmpared to SP is a world apart, both fun as hell, but totally different game dynamics, decsions, and mechanics involved... I could never achieve the aformentioned results with Prussia playing MP 1.3 against a bunch of subpar players.

Maybe a great solution would be to have a MP scenario added in the next patch, or a community Mod. With different nation starts, tweaked to make the game more balanced for the sake of playability, not much but enough to get makes things run smoother.


OT---

Options to simplify game mechanics would bring new gamers to the fold, i really dont understand Paradox's all or nothing approach to their games. The more flexible a game is playability wise(GAME OPTIONS, choices), the more diverse of a consumer base you will have. Thats a rant for another day tho...
 
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Perhaps one could combat the stockpiling sulphur technique by implementing a corruption building, or other similiar game mechanic, which "leaks" stockpiled materials onto the world market? I have no problem with a suplhur embargo being a valid strat, but make the player using it pay for it through the need for increased crime fighting costs to ensure that it's actually working and effective. As the price goes ever higher, the temptation for smugglers and corrupt officials should rise as well.
 

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Barkhauer said:
Perhaps one could combat the stockpiling sulphur technique by implementing a corruption building, or other similiar game mechanic, which "leaks" stockpiled materials onto the world market? I have no problem with a suplhur embargo being a valid strat, but make the player using it pay for it through the need for increased crime fighting costs to ensure that it's actually working and effective. As the price goes ever higher, the temptation for smugglers and corrupt officials should rise as well.

Or if you are stockpiling for that specific purpose, then you will need to compensate that industrial sector for their lack of profit. Some sort of penalty so the player has to make a critical choice inregard to keeping his mass amounts of sulfur off of the world market.

Individual resources trades would have been a great addition as well. Whats to keep Prussia from trading a surplus good from an ally, or nation with great relations to get what it needs. It happened all the time. Or how about resources, and goods outside of the WM. Wouldnt it be neat to garner a trade with nation "A" who is short of resource "y" and to buy "Y" resource? Let the humans haggle al they want. Maybe their are some negative implication of this but i am just thinking out loud...
 

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I find that I have no issues playing Prussia in 1.03

The only time I thought I was sunk was when in 1848 the Liberial Revolution happen and then only a month later the event to declare war on Denmark happened and Denmark was some how allied to Russia who also DOW'ed on me. Luckily I was able to mobilize my troops seize Danish territory and got Schleswig-Holstein in peace negotiations. Rebel were frequent but only a nuisance. I was able to balance the budget and get a budget surplus by sacrificing some law enforcement, cutting defense spending and army maintenance in peace time, and put all three taxes at 50%. I was thus able to industrialize at home and even was able to claim the historical colonies in Cameroon, Nambia, Western New Guinea, and the Solomon Islands befor the English or the French could claim everything in sight. I even was able to declare war on Oman and found the colony of Tanzania (German East Africa). Then came the 6 weeks war and I trounced Austria because I could mobilize 80 divisions. When the war came with France in 1870 I was able to quickly capture Paris because I had a defensive alliance with Belgium and they also DOW'ed France. It's now 1876, I have Germany united and am the #1 Great Power. The only gripe I have is that Russia DOW'ed me in 1873 even though I had +185 relations with them. I know my BB is high after uniting Germany but come on +185 relations! France and Austria have not yet DOW'ed me and I have -200 relations with both of them. Maybe it's the 140 divisions I can mobilize that is keeping them at bay. :D
 

Darkrenown

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Unless you make Prussia stupidly powerful it's never going to be a match for Russia, Austria or France in 1836. Human players will also know exactly what to do to stop you becoming Germany. It just isn't a good idea to play Prussia when your enemies are playing Russia, Austria or France without having one of those countries as a human ally.
 

AzJeff

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cpappa said:
....Then came the 6 weeks war and I trounced Austria because I could mobilize 80 divisions....

;)
As Prussia, I was able to defeat Austria without ever having to fight them!
You see, usually there are a bunch of German minors allied to Austria that also declare war on you - simply conquer the one-province minors and you will have a respectable warscore and sue for peace.
Since up to that point Austria and Prussia were allies, Austria will not have troops on the borders with Prussia - by the time any Austrian troops even got close to the Prussian border, I had conquered 3 of the German minors, racking up +64 warscore.
I Sued for Peace with Austria, getting Karlsbad, Troppau, and Cieszyn (sp?) without ever having to battle Austrian troops!

Tee hee! :p

PS> and of course, I did the "Belgium End Run" in 1870 - I don't feel bad doing this, since the game does not model French command chaos at the time.